Venatori have occupied an isolated keep in the Western Approach, a key outpost on the treacherous trip to Adamant. It would be of great benefit to the Inquisition to capture it and drive the Venatori from the area.
Acquisition[edit | edit source]
Walkthrough[edit | edit source]
After defeating smaller groups of Venatori that guard the keep's vicinity, the Inquisitor's party can decide to either "knock" at the keep gate (and obtain Sad Splinters after its destruction) on the north side, which is guarded by several Venatori zealots and marksmen and a gladiator, or to take a secret route through the old well from a cave at the southern side of the keep.
Visiting that cave is a good idea, anyhow. Its entrance, marked on the map as Outpost Well, is protected by a spirit-based barrier; after breaking through, several Serpentstone deposits can be found, along with a mosaic piece for the Archdemon and The Old Well landmark.
Whatever way is used to enter the keep, bashing the gate or taking the well's bucket, the Inquisitor and their companions find themselves inside the courtyard, where some guards retreat to an upper level. Up the stairs, more Venatori await the Inquisitor, with marksmen and a spellbinder attacking from the surrounding battlements.
Once this tier is cleared, a gate to the keep's top level opens and the Venatori's leader, Macrinus – whose voice could be heard all the way through the keep, invoking some fire ritual – challenges the Inquisitor, swearing oaths of service to his master and the cause. He waits at the top of a long staircase, with infantry support in the background.
Macrinus is an elite ranked opponent, with the usual Venatori spellbinder abilities and fire resistance. He will not leave his position – which will his backup do neither – if he is attacked from the stairs below. There are two zealots, two marksmen and in addition a stalker to help him defend the keep's flagpole.
After defeating these last Venatori, Griffon Wing Keep is ready to be claimed by the Inquisition. Raising its flag will turn the keep into a fully functionable Inquisition base, including all crafting workbenches, a requisition table, a sleeping tent and the option to change the party. The Inquisitor is greeted by Knight-Captain Rylen, the new commander of the keep, and informed about the area's troubles.
Rewards[edit | edit source]
- 1,934 XP
- Influence 1,600
- Power 5
Results[edit | edit source]
Completing the quest unlocks the following war table operations: