- For the specialization in Dragon Age: Origins, see Assassin (Origins).
- For the specialization in Dragon Age II, see Assassin (Dragon Age II).
Assassin is a Rogue specialization in Dragon Age: Inquisition.
Description
From "Of Granting Death: Blades and Other Means." Heir's words make one passage stand out:
You misunderstand the point of secrecy. Of course they knew that I was there—one of their number was dead. It is never the aim that they are ignorant to my purpose or presence. Death is, after all, a message, and messages are meant to be received. It is paramount that the arrival remain secret, not the result. They know what may come, but never when—until the answer is "now" and there is naught they can do but receive.
A treatise on cutting edges and other debilitating elements follows.
—From Codex entry: Way of the AssassinAny rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.
Acquisition
This specialization is obtainable through the quest Way of the Assassin, obtained from Heir.
Ability tree
Talents
Hidden Blades |
Activated Activation: 65 stamina Cooldown: 32s |
They'll swear you leapt from the shadows like the thrown blade and hit your target with a flurry of strikes from every angle... but its obvious that you were nowhere near them at the time. Number of Hits: 3 Damage per Hit: 300% weapon damage |
Overkill Upgrade Requires: Hidden Blades |
You use Hidden Blades faster and more easily, launching even more strikes on your victim. Cooldown Reduction: 4 seconds Additional Hits: 3 |
I Was Never Here |
Passive Requires: Hidden Blades |
You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth. Dexterity +3 |
Knife in the Shadows |
Passive Requires: I Was Never Here |
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit. Dexterity +3 |
Throatcutter |
Passive | A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already. Damage Bonus: 2% damage for each 10% missing health Dexterity +3 |
Knockout Bomb |
Activated Activation: 35 stamina Duration: 10 seconds Cooldown: 20s Requires: Throatcutter |
You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage. |
Comatose Upgrade Requires: Knockout Bomb |
Enemies affected by Knockout Bomb sleep more deeply, allowing your allies to hit them even harder with flanking damage. Flanking Damage Bonus |
Gaps in the Armor |
Passive Requires: Knockout Bomb |
Your attacks slip past armor to find a target's hidden vulnerabilities. Armor Penetration: 25% Dexterity +3 |
Mark of Death |
Activated Activation: 10 stamina Duration: 8s Cooldown: 32s Requires: Knife in the Shadows or Gaps in the Armor |
You mark your enemy, and every hit adds part of its power to the mark's damage. Trigger your mark when you are ready, and watch your enemy fall from injuries that were never even noticed. You can manually trigger the mark early for bonus damage. Stored Damage: 100% Duration: 8 seconds |
Mark of Doom Upgrade Requires: Mark of Death |
While it is active, Mark of Death leaves the target vulnerable to even more injury. Damage bonus if reactivated: 150% |
Cloak of Shadows |
Activated Duration: 3-6-9s Requires: I Was Never Here or Knockout Bomb |
You go into stealth, and your allies follow your lead. The entire party remains undetected for the duration of the effect, even while attacking. This ability consumes and is powered by Focus. Tier 1: Duration: 3 seconds Tier 2: Duration: 6 seconds Tier 3: Duration: 9 seconds |
Known Assassins
- Cole
- Heir
- Argent
- The Inquisitor (possibly; rogue only)
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