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For the specialization in Dragon Age: Origins, see Assassin.

Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it’s not just the death that matters—it’s the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets.


Assassin is one of the specializations available to the rogue class in Dragon Age II.

Talents

Mark of Death Mark of Death
Activated
Activation: 25
Duration: 10s
Cooldown: 40s
Requires: Level 7
The assassin marks a target, revealing weaknesses that allies can exploit. Attacks from any ally against a marked target inflict extra damage.

Enemy damage resistance: -25%
Enduring Mark Enduring Mark
Upgrade
Requires: Level 11
Requires: 2 points in Assassin
The Mark of Death lingers longer on the assassin's target.

Duration: +10s (total: 20s)

Mark of Doom may refer to:

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Bloodlust Bloodlust
Passive
Requires: Level 8
Drawing energy from the kill, the assassin regains stamina upon killing an enemy.

Stamina regeneration: Minimum 5% upon enemy death, based on enemy rank
Pinpoint Strikes Pinpoint Strikes
Activated
Activation: 30
Duration: 10s
Cooldown: 40s
Requires: Level 9
Requires: Mark of Death
Requires: Bloodlust
For a short time, the assassin exploits enemy weaknesses with deadly accuracy, scoring a critical hit with every blow.

Attack: +100%
Critical chance: 100%
Relentless Strikes Relentless Strikes
Upgrade
Requires: Level 13
Requires: 3 points in Assassin
The assassin's Pinpoint Strikes become an unrelenting assault.

Duration: +10s (total: 20s)
Devious Harm Devious Harm
Passive
Requires: Level 12
Requires: Pinpoint Strikes
Requires: 4 points in Assassin
The more cunning the assassin, the more damage critical hits inflict.

Critical damage: +1% per point of cunning
Assassinate Assassinate
Activated
Activation: 40
Cooldown: 50s
Requires: Level 10
Requires: Pinpoint Strikes
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.

Deathblow vs. normal enemies
Physical damage:
* Dual wield: 7.3x
* Archery: 4.5x
Critical chance: 100%
Annihilate Annihilate
Upgrade
Requires: Level 14
Requires: 3 points in Assassin
Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets.

Physical damage: 200% vs. BRITTLEBrittle targets
Cooldown: -10s (total: 40s)

Overkill may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
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