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|description = Anyone can kill for money, but those who follow the Antivan traditions know how to do so with style. While every assassin is different, some favoring up close and personal kills and others striking at range, they are all deadly predators and skilled at exploiting their foe’s weaknesses. There are a surprisingly large number of assassins at work in Kirkwall, though most are away on contract at any given time.
 
|description = Anyone can kill for money, but those who follow the Antivan traditions know how to do so with style. While every assassin is different, some favoring up close and personal kills and others striking at range, they are all deadly predators and skilled at exploiting their foe’s weaknesses. There are a surprisingly large number of assassins at work in Kirkwall, though most are away on contract at any given time.
 
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[[File:Rogue_assassin.jpg|378px|Assassin tree|thumb]]
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Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it’s not just the death that matters—it’s the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets.
 
Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it’s not just the death that matters—it’s the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets.
   
 
'''Assassin''' is one of the [[specializations (Dragon Age II)|specializations]] available to the [[rogue (Dragon Age II)|rogue]] class in ''[[Dragon Age II]]''.
 
'''Assassin''' is one of the [[specializations (Dragon Age II)|specializations]] available to the [[rogue (Dragon Age II)|rogue]] class in ''[[Dragon Age II]]''.
 
== Ability Tree==
 
[[File:Rogue_assassin.jpg|378px|Talent tree]]
 
   
 
== Talents ==
 
== Talents ==

Revision as of 22:33, March 12, 2011

For the specialization in Dragon Age: Origins, see Assassin.


Rogue assassin

Assassin tree

Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it’s not just the death that matters—it’s the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets.

Assassin is one of the specializations available to the rogue class in Dragon Age II.

Talents

Rogue mark-of-doom Mark of Death
Activated
Activation: 25
Duration: 10s
Cooldown: 40s
Requires: Level 7
The assassin marks a target, revealing weaknesses that allies can exploit. Attacks from any ally against a marked target inflict extra damage.

-25% enemy damage resistance
Rogue mark-of-doom Enduring Mark
Upgrade
Requires: Level 11
Requires: 

2 points in Assassin

The Mark of Death lingers longer on the assassin's target.

+10 duration

Mark of Doom may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
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Rogue bloodlust Bloodlust
Passive
Requires: Level 8
Drawing energy from the kill, the assassin regains stamina upon killing an enemy.

+5% minimum stamina regeneration upon enemy death. Based on enemy rank
Rogue pinpoint-strikes Pinpoint Strikes
Activated
Activation: 30
Duration: 10s
Cooldown: 40s
Requires: Level 9
Requires: Mark of Death
Requires: Bloodlust
For a short time, the assassin exploits enemy weaknesses with deadly accuracy, scoring a critical hit with every blow.

+100% attack
100% critical chance
Rogue pinpoint-strikes Relentless Strikes
Upgrade
Requires: Level 13
Requires: 

3 points in Assassin

The assassin's Pinpoint Strikes become an unrelenting assault.

+10s duration
Rogue devious-harm Devious Harm
Passive
Requires: Level 12
Requires: Pinpoint Strikes
Requires: 4 points in Assassin
The more cunning the assassin, the more damage critical hits inflict.

+1% critical damage per point of cunning
Rogue assassinate Assassinate
Activated
Activation: 40
Cooldown: 50s
Requires: Level 10
Requires: Pinpoint Strikes
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.

physical damage:
7.3x dual wield
4.5x archery

100% critical chance

Rogue assassinate Annihilate
Upgrade
Requires: Level 14
Requires: 

3 points in Assassin

Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets.

200% physical damage vs BRITTLE targets

-10s cooldown

Overkill may refer to:

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