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|supertitle = Specialization |
|supertitle = Specialization |
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|name = [[Assassin (Dragon Age II)|Assassin]] |
|name = [[Assassin (Dragon Age II)|Assassin]] |
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|type = [[Rogue (Dragon Age II)|Rogue]] |
|type = [[Rogue (Dragon Age II)|Rogue]] |
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|effects = {{ColorPositiveStat|+10% critical damage}} |
|effects = {{ColorPositiveStat|+10% critical damage}} |
Revision as of 18:10, 11 March 2011
- For the specialization in Dragon Age: Origins, see Assassin.
Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it’s not just the death that matters—it’s the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets.
Assassin is one of the specializations available to the rogue class in Dragon Age II.
Ability Tree
Talents
Mark of Death |
Activated Activation: 25 Duration: 10s Cooldown: 40s Requires: Level 7 |
The assassin marks a target, revealing weaknesses that allies can exploit. Attacks from any ally against a marked target inflict extra damage. Enemy damage resistance: -25% |
Enduring Mark Upgrade Requires: Level 11 Requires: 2 points in Assassin |
The Mark of Death lingers longer on the assassin's target. Duration: +10s (total: 20s) |
Mark of Doom may refer to:
- Mark of Doom (Dragon Age II), a rogue talent in Dragon Age II
- Mark of Doom (Inquisition), a rogue talent in Dragon Age: Inquisition
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Bloodlust |
Passive Requires: Level 8 |
Drawing energy from the kill, the assassin regains stamina upon killing an enemy. Stamina regeneration: Minimum 5% upon enemy death, based on enemy rank |
Pinpoint Strikes |
Activated Activation: 30 Duration: 10s Cooldown: 40s Requires: Level 9 Requires: Mark of Death Requires: Bloodlust |
For a short time, the assassin exploits enemy weaknesses with deadly accuracy, scoring a critical hit with every blow. Attack: +100% Critical chance: 100% |
Relentless Strikes Upgrade Requires: Level 13 Requires: 3 points in Assassin |
The assassin's Pinpoint Strikes become an unrelenting assault. Duration: +10s (total: 20s) |
Devious Harm |
Passive Requires: Level 12 Requires: Pinpoint Strikes Requires: 4 points in Assassin |
The more cunning the assassin, the more damage critical hits inflict. Critical damage: +1% per point of cunning |
Assassinate |
Activated Activation: 40 Cooldown: 50s Requires: Level 10 Requires: Pinpoint Strikes |
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit. Deathblow vs. normal enemies Physical damage: * Dual wield: 7.3x * Archery: 4.5x Critical chance: 100% |
Annihilate Upgrade Requires: Level 14 Requires: 3 points in Assassin |
Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets. Physical damage: 200% vs. BRITTLE targets Cooldown: -10s (total: 40s) |
Overkill may refer to:
- Overkill (Dragon Age II), a rogue talent in Dragon Age II
- Overkill (Inquisition), a rogue talent in Dragon Age: Inquisition
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |