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== Acquisition ==
 
== Acquisition ==
This specialization is obtainable through the Quest [[Way of the Artificer]], obtained from Three-Eyes. After acquiring the following, Three-Eyes will teach the [[Inquisitor]] the specialization.
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This specialization is obtainable through the Quest [[Way of the Artificer]], obtained from [[Three-Eyes]]. After acquiring the following, Three-Eyes will teach the [[Inquisitor]] the specialization.
 
* Writing on artificer (available from either [[Varric]] *on the table next to him in Skyhold* or the book merchant in [[Val Royeaux]]).
 
* Writing on artificer (available from either [[Varric]] *on the table next to him in Skyhold* or the book merchant in [[Val Royeaux]]).
 
* Three alpha quillback spines (found at Nazaire's Pass, The Canyons, and near Old Prison Road in the [[Western Approach]]).
 
* Three alpha quillback spines (found at Nazaire's Pass, The Canyons, and near Old Prison Road in the [[Western Approach]]).

Revision as of 08:47, January 30, 2015


Artificer is a rogue specialization in Dragon Age: Inquisition.

Description

From "Of Mechanical Obscura." The words of Three-Eyes' make one passage stand out:

"What can this be?" To ask that question is prove oneself a craftsman, one who looks upon the raw and wonders what it can become. The Artificer is not of that ken, for she will look upon the same resource and wonder not how it can be elevated, but how it can be made to serve. There are no more words necessary.

Multiple schematics follow.
—From Codex entry: Way of the Artificer

These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.

Acquisition

This specialization is obtainable through the Quest Way of the Artificer, obtained from Three-Eyes. After acquiring the following, Three-Eyes will teach the Inquisitor the specialization.

  • Writing on artificer (available from either Varric *on the table next to him in Skyhold* or the book merchant in Val Royeaux).
  • Three alpha quillback spines (found at Nazaire's Pass, The Canyons, and near Old Prison Road in the Western Approach).
  • 20 obsidian.
  • Materials to construct tools.

Talents

Skills Details Combat Effects
Spike Trap
  • Activated
  • 35 stamina
  • Cooldown: 16 seconds
You set a trap that, when an enemy approaches, detonates and flings enemies into the air.
  • Damage: 300% weapons damage
Watch Your Step
  • Upgrades Spike Trap
You can remain in stealth while using Spike Trap. and enemies are flung even farther into the air.
Set Them Up
  • Passive
  • Unlocks 3 Willpower
  • Requires: Spike Trap
You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.
  • Damage Bonus: 25%
Elemental Mines
  • Activated
  • 50 Stamina
  • Cooldown: 24 seconds
  • Requires: Set Them Up
You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range
  • Damage: 50% weapons damage
  • Chill Duration: 8 seconds
  • Fire Damage: 50% weapons damage per second for 8 seconds
  • Shocked Duration: 8 seconds
Throw Everything
  • Upgrades Elemental Mines
It's now or never. You use every ounce of stamina you've got to litter the battlefield with traps. The more stamina you use, the more traps you throw.
  • Throw 1 additional trap for every 5 stamina
And Take Them Down
  • Passive
  • Unlocks 3 Dexterity
  • Requires: Elemental Mines
Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.
  • Critical Hit Chance Bonus: 5%
Opportunity Knocks
  • Passive
  • Unlocks 3 Cunning
  • Requires: Spike Trap
When an ally critically hits, you take advantage of their success faster with reduced cooldown times.
  • Cooldown Reduction: 0.5 seconds
Fallback Plan
  • Activated
  • 35 stamina
  • Cooldown: 32 seconds
  • Requires: Opportunity Knocks
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.
  • Duration: 15 seconds
Bait and Switch
  • Upgrades Fallback Plan
You can fight for a longer period of time before leaping back, and you pull your closest enemy with you.
  • Duration Bonus: +5 seconds
Tricks of the Trade
  • Damage Bonus: 10%
  • Unlocks 3 Willpower
  • Passive
  • Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.
  • Duration Bonus: 10%
Hail of Arrows
  • Focus Ability
  • Requires: Set Them Up
  • Requires: Opportunity Knocks
You fire so quickly that enemies will swear there are at least two of you putting arrows into their ranks. While this ability is active, any archery ability you use is duplicated.This ability consumes and is powered by focus.
  • Tier 1 Duration: 12 seconds.
  • Tier 2 Duration: 25 seconds.
  • Tier 3 Duration: 40 seconds.

Bug: if used with Leaping shot, sometimes makes the game glitch out and player must load a previous save in order to fix.

Known Artificers

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