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== Talents == |
== Talents == |
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+ | ! style="width: 10%;" |Skills |
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|'''Spike Trap''' |
|'''Spike Trap''' |
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Revision as of 20:55, 29 January 2015
Artificer is a rogue specialization in Dragon Age: Inquisition.
Description
From "Of Mechanical Obscura." The words of Three-Eyes make one passage stand out:
"What can this be?" To ask that question is prove oneself a craftsman, one who looks upon the raw and wonders what it can become. The Artificer is not of that ken, for she will look upon the same resource and wonder not how it can be elevated, but how it can be made to serve. There are no more words necessary.
Multiple schematics follow.
—From Codex entry: Way of the ArtificerThese specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.
Acquisition
This specialization is obtainable through the Quest Way of the Artificer, obtained from Three-Eyes. After acquiring the following, Three-Eyes will teach the Inquisitor the specialization.
- Writing on artificer (available from either Varric *on the table next to him in Skyhold* or the book merchant in Val Royeaux).
- Three alpha quillback spines (found at Nazaire's Pass, The Canyons, and near Old Prison Road in the Western Approach).
- 20 obsidian.
- Materials to construct tools.
Talents
Skills | Details | Combat Effects |
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Spike Trap |
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You set a trap that, when an enemy approaches, detonates and flings enemies into the air.
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Watch Your Step |
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You can remain in stealth while using Spike Trap. and enemies are flung even farther into the air. |
Set Them Up |
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You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.
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Elemental Mines |
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You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range
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Throw Everything |
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It's now or never. You use every ounce of stamina you've got to litter the battlefield with traps. The more stamina you use, the more traps you throw.
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And Take Them Down |
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Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.
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Opportunity Knocks |
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When an ally critically hits, you take advantage of their success faster with reduced cooldown times.
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Fallback Plan |
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You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.
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Bait and Switch |
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You can fight for a longer period of time before leaping back, and you pull your closest enemy with you.
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Tricks of the Trade |
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You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.
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Hail of Arrows |
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You fire so quickly that enemies will swear there are at least two of you putting arrows into their ranks. While this ability is active, any archery ability you use is duplicated.This ability consumes and is powered by focus.
Bug: if used with Leaping shot, sometimes makes the game glitch out and player must load a previous save in order to fix. |
Known Artificers
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