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*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
  +
*The script for this ability calculates the Bonus Multiplier like this: ''BonusMultiplier = LevelDifference ^ 2''. This is not ''LevelDifference squared'', the '^' operator used in the script is in fact binary or.
   
 
==Achievements==
 
==Achievements==

Revision as of 09:40, 13 March 2010


See Also Archery Talents, Talents, Ability Mechanics, Archery: An Efficient Approach.

Information

  • The archer attacks with an attack bonus of 15. If he connects, 2x normal critical hit damage is dealt. A Damage Bonus is applied if the attacker has the same or higher level than the defender.
  • Damage Bonus:
DamageBonus = (Random number between 25, 50) * BonusMultiplier
BonusMultiplier
Level Difference BonusMultiplier
0 2
1 3
2 0
3 1
4 6
5 7
6 4
7 5
8 10
  • This damage bonus is reduced to 10% against Lieutenant and Boss creatures, while Elite Boss creatures are immune.
  • The archer is exhausted after firing this shot, and suffers reduced stamina regeneration of -1.0 for 10 seconds. *Master Archer grants an extra +15 attack when firing Arrow of Slaying.
  • Range: 60 m.
  • Conjuration time: 3 s.
  • 100 additional Threat is drawn.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • The script for this ability calculates the Bonus Multiplier like this: BonusMultiplier = LevelDifference ^ 2. This is not LevelDifference squared, the '^' operator used in the script is in fact binary or.

Achievements