- For rune references in other Dragon Age titles, see Runes.
Armor runes can be applied to certain armor to provide permanent bonuses to that armor's effects in Dragon Age: Origins - Awakening.
Runes can be applied to (or removed from) equipment by Ambassador Cera at Vigil's Keep. There is no cost associated with adding or removing runes, and runes can be reused after removal. This makes it easy to tailor equipment to meet particular challenges.
Each armor has a certain number of rune slots, depending on the material from which it is made. For example, iron armor has no slots while Dragonbone armor offers 3. There are five types of runes, each of which provides a different effect, such as increased armor. Runes come in one of 7 tiers of power, from Novice to Paragon.
List[]
Barrier[]
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Effects:
+1 armor |
The Tevinter symbol for protection. |
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Effects:
+2 Armor |
The Tevinter symbol for protection. |
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Effects:
+3 Armor |
The Tevinter symbol for protection. |
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Effects:
+4 Armor |
The Tevinter symbol for protection. |
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Effects:
+5 Armor |
The Tevinter symbol for protection. |
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Effects:
+6 Armor |
The Tevinter symbol for protection. |
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Effects:
+7 Armor |
The Tevinter symbol for protection. |
Immunity[]
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Effects:
3% fire resistance 3% cold resistance 3% electricity resistance |
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Effects:
6% fire resistance 6% cold resistance 6% electricity resistance |
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Effects:
9% fire resistance 9% cold resistance 9% electricity resistance |
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Effects:
12% fire resistance 12% cold resistance 12% electricity resistance |
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Effects:
15% fire resistance 15% cold resistance 15% electricity resistance |
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Effects:
20% fire resistance 20% cold resistance 20% electricity resistance |
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Effects:
25% fire resistance 25% cold resistance 25% electricity resistance |
Reservoir[]
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Effects:
+1 willpower |
A Tevinter mark meaning "pool". |
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Effects:
+2 Willpower |
A Tevinter mark meaning "pool". |
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Effects:
+3 Willpower |
A Tevinter mark meaning "pool". |
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Effects:
+4 Willpower |
A Tevinter mark meaning "pool". |
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Effects:
+5 Willpower |
A Tevinter mark meaning "pool". |
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Effects:
+6 Willpower |
A Tevinter mark meaning "pool". |
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Effects:
+7 Willpower |
A Tevinter mark meaning "pool". |
Stout[]
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Effects:
+2 constitution |
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Effects:
+4 constitution |
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Effects:
+6 Constitution |
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Effects:
+8 Constitution |
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Effects:
+10 constitution |
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Effects:
+12 Constitution |
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Effects:
+14 Constitution |
Tempest[]
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Effects:
+2 missile avoidance |
"Wind", to a Tevinter eye. |
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Effects:
+4 missile avoidance |
"Wind", to a Tevinter eye. |
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Effects:
+6 missile avoidance |
"Wind", to a Tevinter eye. |
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Effects:
+8 missile avoidance |
"Wind", to a Tevinter eye. |
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Effects:
+10 missile avoidance |
"Wind", to a Tevinter eye. |
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Effects:
+12 missile avoidance |
"Wind", to a Tevinter eye. |
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Effects:
+14 missile avoidance |
"Wind", to a Tevinter eye. |
Hybrid[]
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Effects:
5% fire damage 5% cold damage 5% electricity damage 5% nature damage 5% spirit damage |
This rune is drawn slightly larger than most. |
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Effects:
-5% fatigue |
The Tevinter glyph for tenacity. |
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Effects:
Flank immunity |
A Tevinter eye, all-seeing |
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Effects:
+5% chance to dodge |
This shape is the closest the ancient Tevinters came to the concept of zero. |