- For the armor in other games, see Armor (Origins), Armor (Dragon Age II), and Armor (Inquisition).
Armor is a category of equipment in Dragon Age: The Veilguard. Armor boosts defense and ability damage, and can also provide a range of other bonuses.
Armor types[]
Armor is classified into three types:
Light armor provides the highest boost to ability damage, while heavy armor provides the higher boost to defense. Armor class also affects eligibility to receive certain passive bonuses that require both the armor slot and the headgear slot to be of the same class.
Use restrictions[]
In general, all armor, regardless of whether it is light, medium, or heavy armor, can be equipped by a Rook of any class or background, with the following exceptions:
- The following armor pieces are exclusive to the mage class:
- Dalish Wraps (light armor)
- Tevinter Knight (unique light armor)
- The following armor pieces are exclusive to the rogue class:
- Duelist's Coat (medium armor)
- Shadow's Hold (unique medium armor)
- The following armor pieces are exclusive to the warrior class:
- Weisshaupt's Wall (heavy armor)
- Imperium's Resolve (unique heavy armor)
- The following medium armor pieces are exclusive to Rook of a specific background:
- Reinforced Regiment Leathers (Grey Wardens only)
- Contoured Skirmish Jacket (Antivan Crows only)
- Tinkerer's Garb (Veil Jumpers only)
- Battle Robes (Shadow Dragons only)
- Spined Encasement (Mourn Watch only)
- Rivaini Panoply (Lords of Fortune only)
Armor upgrades[]
Armor can be improved through one of three methods:
- Rarity increases: Acquiring each additional instance of an existing armor increases rarity by one tier, such as from common to uncommon, or from uncommon to rare. Each rarity increase unlocks an additional effect, and also increases the armor's defense and ability damage.
- Upgrade level: Armor can also be improved through upgrades at the Caretaker's workshop, which are displayed as a number after the armor's name (e.g., +2 or +3, up to +10). New armor pieces and rarity increases are automatically acquired at the upgrade level equal to the Caretaker's current rank.
- Enchantments can be applied at the Caretaker's workshop once the main storyline has progressed to a certain point and the Caretaker has reached rank 3.
Unique armor is not eligible for rarity increases or workshop upgrades, but can still be given enchantments.
Transmog[]
Armor appearance can be changed without changing its stats through the use of armor appearances.
All armor usable by Rook[]
- For additional information including item locations, please see the individual lists of light armor, medium armor, and heavy armor
Name | Image | Type | Defense | Ability Damage | Effects |
---|---|---|---|---|---|
Arlathan's Fall | ![]() |
Medium armor (unique) | 0 | 100% | This armor has no base Defense Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable |
Battle Robes | ![]() |
Medium armor | 130 (at +10 legendary) | 78 (at +10 legendary) | +25% Resistances vs. Venatori enemies +20% Defense relative to Shadow Dragons Allied Strength Immune to Afflictions applied by your faction-sworn enemies Gain Rally Party vs. Mercenaries and Dragons |
Brawler's Decorated Leathers | ![]() |
Medium armor | 130 (at +10 legendary) | 78% (at +10 legendary) | |
Casings of Fortune | ![]() |
Heavy armor | 176 (at +10 legendary) | 43% (at +10 legendary) | +20% damage from all companions Gain Rally Party on Perfect Defense +20% Rally Party effectiveness Gain Precision of Perfect Defense |
Champion's Brilliant Regalia | ![]() |
Heavy armor | 180 (at +10 legendary) | 44% (at +10 legendary) | +25% Fire Resistance +5 max Fire Resistance Immune to Burning Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health |
Commander's Presence | ![]() |
Light armor (unique) | 110 | 75% | Rally Party effectiveness: +100% Gain Rally Party when combat starts Deal -30% damage from all sources |
Contoured Skirmish Jacket | ![]() |
Medium armor | 130 (at +10 legendary) | 78% (at +10 legendary) | +25% Resistances vs. Antaam +20% Defense relative to Antivan Crows Allied Strength Immune to Afflictions applied by your faction-sworn enemies Gain Rally Party vs. Mercenaries and Dragons |
Dalish Wraps | ![]() |
Light armor | 112 (at +10 legendary) | 105% (at +10 legendary) | +20% Mana generation -20% blocking Mana cost -20% ranged Mana cost Gain Immovable when your Mana goes above 150 (60-second cooldown) |
Defiant Plate | ![]() |
Heavy armor | 172 (at +10 legendary) | 43% (at +10 legendary) | +25% Cold Resistance +5 max Cold Resistance Immune to Chilled Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health |
Duelist's Coat | ![]() |
Medium armor | 127 (at +10 legendary) | 77% (at +10 legendary) | +4 maximum Arrows +20% Hipfire damage +300 Stagger on every fourth Arrow shot While you have maximum Momentum, you do not spend Arrows while using Ranged attacks |
Explorer's Suit | ![]() |
Heavy armor | 170 (at +10 legendary) | 43% (at +10 legendary) | +25% Electric Resistance +5 max Electric Resistance Immune to Shocked Deal 150 Electricity damage and apply Shocked to nearby enemies when you reach Low Health |
Extravagant Plate | ![]() |
Heavy armor (unique) | 150 | 50% | +25% Staggered duration +25% Takedown damage On Takedown, gain gold (and glory!) |
Frontline Plated Mail | ![]() |
Heavy armor | 180 (at +10 legendary) | 44% (at +10 legendary) | +15% Physical Resistance +5 maximum Physical Resistance Immune to Bleeding Deal 15- Physical damage and apply Bleeding to nearby enemies when you reach Low Health |
Garb of Kinship | ![]() |
Medium armor | 135 (at +10 legendary) | 79% (at +10 legendary) | +25% Advantage duration +10% damage for each active Advantage +10% increased effectiveness for all Advantages Heal for 5% health when gaining an advantage |
Imperium's Resolve | ![]() |
Heavy armor | 180 | 25% | +40% Resistance to Fire, Cold, Necrotic, and Electric damage +5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage You can no longer deal Fire, Cold, Necrotic, or Electric damage |
Jumper's Deft Leathers | ![]() |
Light armor | 95 (at +10 legendary) | 100% (at +10 legendary) | |
Magister's End | ![]() |
Light armor (unique) | 50 | 80% | +30% Electric Resistance Gain Quickened on Perfect Dodge Gain 50 added Electric damage for attacks and Abilities while Quickened is active |
Orchestrator's Long Coat | ![]() |
Light armor | 102 (at +10 legendary) | 102% (at +10 legendary) | +15% damage vs. health +15% Light attack damage +25% Final attack damage vs. health Defeating an enemy deals 150 Physical damage to nearby enemies |
Pillar of the Departed | ![]() |
Heavy armor (unique) | 200 | 0% | This armor has very high defense but no Ability damage Gain Deflect and Resistant when you reach Low Health |
Plate of the Paragon Unyielding | ![]() |
Heavy armor | 190 (at +10 legendary) | 44% (at +10 legendary) | +8% Resistances +30 Defense +100 Health Gain Invulnerable when you reach Low Health |
Plumage of the Mad Crow | ![]() |
medium armor (unique) | 100 | 70% | On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis |
Pursuant's Implements | ![]() |
Medium armor | 130 (at +10 legendary) | 78% (at +10 legendary) | +25% Potion healing effectiveness +1 maximum Potions +Gain 50 Mana when you use a Potion All Potions heal an additional 20% of your maximum health, regardless of their type |
Quickstart Leathers | ![]() |
Light armor | 102 (at +10 legendary) | 102% (at +10 legendary) | 25% damage vs. Barrier 15% Ranged attack damage 25% Ranged attack damage vs. Barrier Breaking an enemy's Barrier deals 300 Necrotic Damage to nearby enemies |
Recruit's Simple Tunic | ![]() |
Light armor | 102 (at +10 legendary) | 102% (at +10 legendary) | +25% damage vs. Armor +15% Heavy attack damage +20% damage with Charged Heavy attacks Breaking an enemy's Armor deals 500 Physical damage to nearby enemies |
Reinforced Regiment Leathers | ![]() |
Medium armor | 133 (at +10 legendary) | 84% (at +10 legendary) | +25% Resistances vs. Darkspawn +20 Defense relative to Grey Wardens Allied Strength Immune to Afflictions applied by your faction-sworn enemies Gain Rally Party vs. Mercenaries and Dragons |
Researcher's Coat | ![]() |
Medium armor | 132 (at +10 legendary) | 78% (at +10 legendary) | +20% damage while at Low Health Leech 5% of your damage as health Defense is increased by 1 for each percent of missing health Leech effectiveness is triples vs. Bleeding enemies |
Rivaini Panoply | ![]() |
Medium armor | 131 (at +10 legendary) | 78% (at +10 legendary) | +25% Resistances vs. Wildlife +20% Defense relative to Lords of Fortune Allied Strength Immune to Afflictions applied by your faction-sworn enemies Gain Rally Party vs. Mercenaries and Dragons |
Shadow's Hold | ![]() |
Medium armor (unique) | 100 | 50% | When aiming your Bow, you have heightened focus, slowing time by 30% |
Spined Encasement | ![]() |
Medium armor | 132 (at +10 legendary) | 78% (at +10 legendary) | 25% Resistances vs. Undead and Demons +20 Defense relative to Mourn Watch Allied Strength Immune to Afflictions applied by your faction-sworn enemies Gain Rally Party when attacking Demons and Undead |
Striking Misfortune | ![]() |
Light armor | 113 (at +10 legendary) | 105% (at +10 legendary) | +15% Necrotic damage +25% Necrotic Resistance Using a Necrotic Ability cleanses all Afflictions Gain Immovable (if not already granted) when you take Necrotic damage |
Tevinter Knight | ![]() |
Light armor | 11 | 115% | +50% Cold Resistance -30% Fire Resistance Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled |
The Iron Cast | ![]() |
Heavy armor | 178 (at +10 legendary) | 43% (at +10 legendary) | +25% Necrotic Resistance +5 max Necrotic Resistance Immune to Necrosis Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health |
Time-tested Trappings | ![]() |
Medium armor | 126 (at +10 legendary) | 77% (at +10 legendary) | +25% Primer duration +10% Primer effectiveness Hits against Primed enemies generate an additional 1% Ultimate and 2 Mana Gain 10% health when applying a Primer |
Tinkerer's Garb | ![]() |
Medium armor | ? (at +10 legendary) | ? (at +10 legendary) | 25% Resistances vs. Fade-Touched enemies +20 Defense relative to Veil Jumpers Allied Strength Immune to Afflictions applied by your faction-sworn enemies Gain Rally Party vs. Mercenaries and Dragons |
Wanderer's Long Coat | ![]() |
Light armor | 99 (at +10 legendary) | 102% (at +10 legendary) | +15% [Electric, Fire, Cold] damage +25% [Electric, Fire, Cold] Resistance Using an [Electric, Fire, Cold] Ability cleanses all Afflictions Gain Quickened (if not already granted) when you take [Electric, Fire, Cold] damage |
Weisshaupt's Wall | ![]() |
Heavy armor | 176 (at +10 legendary) | 43% (at +10 legendary) | +1 Deflect maximum stacks +25% damage while Deflect is active Gain Deflect when you reach Low Health |
Worn Leathers | ![]() |
Medium armor | 6 (unupgraded) | 10% (unupgraded) | |
Worn Plates | ![]() |
Heavy armor | 7 (unupgraded) | 5% (unupgraded) | |
Worn Robes | ![]() |
Light Armor | 3 (unupgraded) | 15% (unupgraded) |
Companion armor[]
- Main article: Companion armor (The Veilguard)
Each companion has their own set of usable armor. Armor usable by Rook cannot be equipped on companions, and vice versa.
Companion armor function similarly to Rook's armor, with the major difference being that companion armors do not have a defense value, since companions do not take damage in combat, and that weight class (light, medium, or heavy) has no correlation with ability damage.
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