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⚫ | '''Armor''' in ''[[Dragon Age: Origins]]'' is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. [[Shields (Origins)|Shields]] are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane [[materials]]. |
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โ | [[File:Medmaleall.jpg|thumb| |
+ | [[File:Medmaleall.jpg|thumb|425px|Male medium armor]] |
⚫ | '''Armor''' is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. [[Shields]] are an exception; they make you harder to hit and offer additional protection against missile hits. Armor |
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+ | [[File:DAO Armour Set Artwork.png|thumb|425px|]] |
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⚫ | Armor comes in the form of body armor, [[boots]], [[gloves]], [[helmets]], and shields. Having the matching [[ |
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+ | == Basics == |
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⚫ | There are four types of body armor: [[ |
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⚫ | Armor comes in the form of body armor, [[boots]], [[gloves]], [[helmets]], and shields. Having the matching [[Item sets (Origins)|set]] of gloves, boots, and armor of a given set typically provides additional bonuses; as an entire set that was designed to be used together is more effective than mix and match. |
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⚫ | Although technically not armor, some [[clothing]] and [[cloth helmets]] nonetheless offer limited protection, as well as other stat bonuses, meant especially for [[Mage (Origins)|mages]]. Collars and [[Kaddis]] are the upgrade slots for [[Dog]] and have armor-like properties. The golem [[Shale]] can use [[Large Crystals]] instead of armor. |
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โ | Light Armor: Rough (Tier 1) Leather (Tier 2) Cured Leather (Tier 3) Hardened (Tier 4) Reinforced (Tier 5) Inscribed (Tier 6) Drakeskin (Tier 7) Dragonwing (Tier 8) High Dragon Hide (Tier 9) |
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⚫ | To use armor, a character must meet a minimum [[Attributes (Origins)#Strength|strength]] requirement. Armor is not limited by race or class but some special armors are only usable by specific [[Classes and specializations (Origins)|specializations]]. [[Arcane Warrior]]s using [[Combat Magic]] are governed by their [[Attributes (Origins)#Magic|magic]] attribute instead of strength. |
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โ | Medium, Heavy, and Massive Armor: Iron (Tier 1) Grey Iron (Tier 2) Steel (Tier 3) Veridium (Tier 4) Red Steel (Tier 5) Silverite (Tier 6) Dragonbone (Tier 7) White Steel (Tier 8) Volcanic Aurum (Tier 9) |
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+ | Note that the armor ratings listed here are for the base versions. Some armor has special bonus properties (shown as "Stats" in the summaries). For example, the [[Gloves of Diligence]] has a base armor rating of 2.10, but a bonus stat of +4 armor, for a total of 6.10 armor. |
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+ | == Types == |
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⚫ | |||
⚫ | There are four types of body armor: [[Massive armor|massive]], [[Heavy armor (Origins)|heavy]], [[Medium armor (Origins)|medium]] and [[Light armor (Origins)|light]]. Each type of body armor has several types of materials that they can be made of. As the Player moves through the game, higher tiers of armor will become available. Tiers 1โ7 are available in ''Origins'', while tiers 8โ9 are only available in ''[[Dragon Age: Origins - Awakening|Awakening]]''. They are listed here in order of increasing defense. |
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+ | Light armor: |
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โ | Collars and [[Kaddis]] are the upgrade slots for [[dog]] and have armor-like properties. The golem [[Shale]] can use [[Large Crystals]] instead of armor. |
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+ | * Rough (Tier 1) |
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+ | * Cured Hide (Tier 2) |
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+ | * Leather (Tier 3) |
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+ | * Hardened (Tier 4) |
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+ | * Reinforced (Tier 5) |
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+ | * Inscribed (Tier 6) |
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+ | * Drakeskin (Tier 7) |
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+ | * Dragonwing (Tier 8) |
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+ | * High Dragon Hide (Tier 9) |
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+ | Medium, heavy, and massive armor: |
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⚫ | |||
+ | * Iron (Tier 1) |
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+ | * Grey Iron (Tier 2) |
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+ | * Steel (Tier 3) |
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+ | * Veridium (Tier 4) |
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+ | * Red Steel (Tier 5) |
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+ | * Silverite (Tier 6) |
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+ | * Dragonbone (Tier 7) |
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+ | * White Steel (Tier 8) |
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+ | * Volcanic Aurum (Tier 9) |
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⚫ | |||
โ | [[Arcane Warrior]]s using [[Combat Magic]] are governed by their [[Attributes#magic|magic]] attribute instead of [[Attributes#strength|strength]] requirements listed below. |
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โ | |||
⚫ | |||
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โ | == |
+ | == Medium == |
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! Tier |
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โ | |||
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! Tier |
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! colspan="4" | Iron (Tier 1) |
! colspan="4" | Iron (Tier 1) |
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โ | {{ArmorProgressionRow|tier=1|armor=8.75|fatigue= |
+ | {{ArmorProgressionRow|tier=1|armor=8.75|fatigue=25|attribute=25|attribute_type=strength|material=metal|type=Armor}} |
{{ArmorProgressionRow|tier=1|armor=1.5|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Helmet}} |
{{ArmorProgressionRow|tier=1|armor=1.5|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Helmet}} |
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{{ArmorProgressionRow|tier=1|armor=1.25|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Gloves}} |
{{ArmorProgressionRow|tier=1|armor=1.25|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Gloves}} |
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โ | == Armor |
+ | == Armor sets == |
+ | {{Main|Item sets (Origins)}} |
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โ | {{See|[[Armor Sets]]|detailed information regarding Armors}} |
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+ | == External links == |
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โ | ==Resources== |
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⚫ | |||
โ | *[http://www.dragonagecentral.com/single/1240181700 Developer Post]{{Dead link}} |
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⚫ | |||
โ | {{Equipment}} |
+ | {{Equipment (Origins)}} |
โ | [[Category: |
+ | [[Category:Dragon Age: Origins armor| ]] |
โ | [[Category: |
+ | [[Category:Dragon Age: Origins - Awakening armor| ]] |
โ | [[Category: |
+ | [[Category:Armor|* {{PAGENAME}}]] |
โ | [[Category:Armor]] |
Revision as of 14:10, 7 July 2019
Armor in Dragon Age: Origins is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Shields are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane materials.
Basics
Armor comes in the form of body armor, boots, gloves, helmets, and shields. Having the matching set of gloves, boots, and armor of a given set typically provides additional bonuses; as an entire set that was designed to be used together is more effective than mix and match.
Although technically not armor, some clothing and cloth helmets nonetheless offer limited protection, as well as other stat bonuses, meant especially for mages. Collars and Kaddis are the upgrade slots for Dog and have armor-like properties. The golem Shale can use Large Crystals instead of armor.
To use armor, a character must meet a minimum strength requirement. Armor is not limited by race or class but some special armors are only usable by specific specializations. Arcane Warriors using Combat Magic are governed by their magic attribute instead of strength.
Note that the armor ratings listed here are for the base versions. Some armor has special bonus properties (shown as "Stats" in the summaries). For example, the Gloves of Diligence has a base armor rating of 2.10, but a bonus stat of +4 armor, for a total of 6.10 armor.
Types
There are four types of body armor: massive, heavy, medium and light. Each type of body armor has several types of materials that they can be made of. As the Player moves through the game, higher tiers of armor will become available. Tiers 1โ7 are available in Origins, while tiers 8โ9 are only available in Awakening. They are listed here in order of increasing defense.
Light armor:
- Rough (Tier 1)
- Cured Hide (Tier 2)
- Leather (Tier 3)
- Hardened (Tier 4)
- Reinforced (Tier 5)
- Inscribed (Tier 6)
- Drakeskin (Tier 7)
- Dragonwing (Tier 8)
- High Dragon Hide (Tier 9)
Medium, heavy, and massive armor:
- Iron (Tier 1)
- Grey Iron (Tier 2)
- Steel (Tier 3)
- Veridium (Tier 4)
- Red Steel (Tier 5)
- Silverite (Tier 6)
- Dragonbone (Tier 7)
- White Steel (Tier 8)
- Volcanic Aurum (Tier 9)
Light
Tier | Base Armor | Fatigue | Requisite |
---|---|---|---|
Rough (Tier 1) | |||
Armor | 3.00 | 2.00 % | 10 strength |
Helmet | 0.75 | 0.00 % | 10 strength |
Gloves | 0.50 | 1.00 % | 10 strength |
Boots | 0.75 | 0.50 % | 10 strength |
Total | 5.00 | 3.50 % | 10 strength |
Cured (Tier 2) | |||
Armor | 3.99 | 2.05 % | 11 strength |
Helmet | 1.00 | 0.00 % | 11 strength |
Gloves | 0.67 | 1.03 % | 11 strength |
Boots | 1.00 | 0.51 % | 11 strength |
Total | 6.65 | 3.59 % | 11 strength |
Leather (Tier 3) | |||
Armor | 4.98 | 2.10 % | 12 strength |
Helmet | 1.25 | 0.00 % | 12 strength |
Gloves | 0.83 | 1.05 % | 12 strength |
Boots | 1.25 | 0.53 % | 12 strength |
Total | 8.30 | 3.68 % | 12 strength |
Hardened (Tier 4) | |||
Armor | 6.00 | 2.15 % | 14 strength |
Helmet | 1.50 | 0.00 % | 14 strength |
Gloves | 1.00 | 1.08 % | 14 strength |
Boots | 1.50 | 0.54 % | 14 strength |
Total | 10.00 | 3.76 % | 14 strength |
Reinforced (Tier 5) | |||
Armor | 6.99 | 2.20 % | 17 strength |
Helmet | 1.75 | 0.00 % | 17 strength |
Gloves | 1.17 | 1.10 % | 17 strength |
Boots | 1.75 | 0.55 % | 17 strength |
Total | 11.65 | 3.85 % | 17 strength |
Inscribed (Tier 6) | |||
Armor | 7.98 | 2.25 % | 18 strength |
Helmet | 2.00 | 0.00 % | 18 strength |
Gloves | 1.33 | 1.13 % | 18 strength |
Boots | 2.00 | 0.56 % | 18 strength |
Total | 13.30 | 3.94 % | 18 strength |
Drakeskin (Tier 7) | |||
Armor | 9.00 | 2.30 % | 20 strength |
Helmet | 2.25 | 0.00 % | 20 strength |
Gloves | 1.50 | 1.15 % | 20 strength |
Boots | 2.25 | 0.58 % | 20 strength |
Total | 15.00 | 4.03 % | 20 strength |
Dragon Wing (Tier 8) | |||
Armor | 9.99 | 2.50 % | 22 strength |
Helmet | 2.50 | 0.00 % | 22 strength |
Gloves | 1.67 | 1.25 % | 22 strength |
Boots | 2.50 | 0.63 % | 22 strength |
Total | 16.65 | 4.38 % | 22 strength |
High Dragon Hide (Tier 9) | |||
Armor | 10.98 | 2.60 % | 24 strength |
Helmet | 2.75 | 0.00 % | 24 strength |
Gloves | 1.83 | 1.30 % | 24 strength |
Boots | 2.75 | 0.65 % | 24 strength |
Total | 18.30 | 4.55 % | 24 strength |
Medium
Tier | Base Armor | Fatigue | Requisite |
---|---|---|---|
Iron (Tier 1) | |||
Armor | 4.25 | 7.00 % | 14 strength |
Helmet | 1.00 | 1.50 % | 14 strength |
Gloves | 0.75 | 1.25 % | 14 strength |
Boots | 1.00 | 1.00 % | 14 strength |
Total | 7.00 | 10.75 % | 14 strength |
Grey Iron (Tier 2) | |||
Armor | 5.10 | 7.35 % | 16 strength |
Helmet | 1.20 | 1.58 % | 16 strength |
Gloves | 0.90 | 1.31 % | 16 strength |
Boots | 1.20 | 1.05 % | 16 strength |
Total | 8.40 | 11.29 % | 16 strength |
Steel (Tier 3) | |||
Armor | 5.95 | 7.70 % | 18 strength |
Helmet | 1.40 | 1.65 % | 18 strength |
Gloves | 1.05 | 1.38 % | 18 strength |
Boots | 1.40 | 1.10 % | 18 strength |
Total | 9.80 | 11.83 % | 18 strength |
Veridium (Tier 4) | |||
Armor | 6.80 | 8.05 % | 22 strength |
Helmet | 1.60 | 1.73 % | 22 strength |
Gloves | 1.20 | 1.44 % | 22 strength |
Boots | 1.60 | 1.15 % | 22 strength |
Total | 11.20 | 12.36 % | 22 strength |
Red Steel (Tier 5) | |||
Armor | 7.65 | 8.40 % | 28 strength |
Helmet | 1.80 | 1.80 % | 28 strength |
Gloves | 1.35 | 1.50 % | 28 strength |
Boots | 1.80 | 1.20 % | 28 strength |
Total | 12.60 | 12.90 % | 28 strength |
Silverite (Tier 6) | |||
Armor | 8.93 | 8.75 % | 30 strength |
Helmet | 2.10 | 1.88 % | 30 strength |
Gloves | 1.58 | 1.56 % | 30 strength |
Boots | 2.10 | 1.25 % | 30 strength |
Total | 14.70 | 13.44 % | 30 strength |
Dragonbone (Tier 7) | |||
Armor | 10.63 | 9.10 % | 34 strength |
Helmet | 2.50 | 1.95 % | 34 strength |
Gloves | 1.88 | 1.63 % | 34 strength |
Boots | 2.50 | 1.30 % | 34 strength |
Total | 17.50 | 13.98 % | 34 strength |
White Steel (Tier 8) | |||
Armor | 11.48 | 10.50 % | 38 strength |
Helmet | 2.70 | 2.25 % | 38 strength |
Gloves | 2.03 | 1.88 % | 38 strength |
Boots | 2.70 | 1.50 % | 38 strength |
Total | 18.90 | 16.13 % | 38 strength |
Volcanic Aurum (Tier 9) | |||
Armor | 12.75 | 12.25 % | 44 strength |
Helmet | 3.00 | 2.63 % | 44 strength |
Gloves | 2.25 | 2.19 % | 44 strength |
Boots | 3.00 | 1.75 % | 44 strength |
Total | 21.00 | 18.81 % | 44 strength |
Heavy
Tier | Base Armor | Fatigue | Requisite |
---|---|---|---|
Iron (Tier 1) | |||
Armor | 6.25 | 14.00 % | 18 strength |
Helmet | 1.25 | 2.25 % | 18 strength |
Gloves | 1.00 | 1.75 % | 18 strength |
Boots | 1.25 | 2.25 % | 18 strength |
Total | 9.25 | 20.25 % | 18 strength |
Grey Iron (Tier 2) | |||
Armor | 7.50 | 14.70 % | 20 strength |
Helmet | 1.50 | 2.36 % | 20 strength |
Gloves | 1.20 | 1.84 % | 20 strength |
Boots | 1.50 | 2.36 % | 20 strength |
Total | 11.10 | 21.26 % | 20 strength |
Steel (Tier 3) | |||
Armor | 8.75 | 15.40 % | 22 strength |
Helmet | 1.75 | 2.48 % | 22 strength |
Gloves | 1.40 | 1.93 % | 22 strength |
Boots | 1.75 | 2.48 % | 22 strength |
Total | 12.95 | 22.28 % | 22 strength |
Veridium (Tier 4) | |||
Armor | 10.00 | 16.10 % | 26 strength |
Helmet | 2.00 | 2.59 % | 26 strength |
Gloves | 1.60 | 2.01 % | 26 strength |
Boots | 2.00 | 2.59 % | 26 strength |
Total | 14.80 | 23.29 % | 26 strength |
Red Steel (Tier 5) | |||
Armor | 11.25 | 16.80 % | 32 strength |
Helmet | 2.25 | 2.70 % | 32 strength |
Gloves | 1.80 | 2.10 % | 32 strength |
Boots | 2.25 | 2.70 % | 32 strength |
Total | 16.65 | 24.30 % | 32 strength |
Silverite (Tier 6) | |||
Armor | 13.13 | 17.50 % | 34 strength |
Helmet | 2.63 | 2.81 % | 34 strength |
Gloves | 2.10 | 2.19 % | 34 strength |
Boots | 2.63 | 2.81 % | 34 strength |
Total | 19.43 | 25.31 % | 34 strength |
Dragonbone (Tier 7) | |||
Armor | 15.63 | 18.20 % | 38 strength |
Helmet | 3.13 | 2.93 % | 38 strength |
Gloves | 2.50 | 3.90 % | 38 strength |
Boots | 3.13 | 2.93 % | 38 strength |
Total | 23.13 | 26.33 % | 38 strength |
White Steel (Tier 8) | |||
Armor | 16.88 | 21.00 % | 42 strength |
Helmet | 3.38 | 3.38 % | 42 strength |
Gloves | 2.70 | 4.50 % | 42 strength |
Boots | 3.38 | 3.38 % | 42 strength |
Total | 24.98 | 30.38 % | 42 strength |
Volcanic Aurum (Tier 9) | |||
Armor | 18.75 | 24.50 % | 48 strength |
Helmet | 3.75 | 3.94 % | 48 strength |
Gloves | 3.00 | 5.25 % | 48 strength |
Boots | 3.75 | 3.94 % | 48 strength |
Total | 27.75 | 35.44 % | 48 strength |
Massive
Tier | Base Armor | Fatigue | Requisite |
---|---|---|---|
Iron (Tier 1) | |||
Armor | 8.75 | 25.00 % | 25 strength |
Helmet | 1.50 | 3.00 % | 22 strength |
Gloves | 1.25 | 3.00 % | 22 strength |
Boots | 1.50 | 3.00 % | 22 strength |
Total | 13.00 | 30.00 % | 22 strength |
Grey Iron (Tier 2) | |||
Armor | 10.50 | 22.05 % | 24 strength |
Helmet | 1.80 | 3.15 % | 24 strength |
Gloves | 1.50 | 3.15 % | 24 strength |
Boots | 1.80 | 3.15 % | 24 strength |
Total | 15.60 | 31.50 % | 24 strength |
Steel (Tier 3) | |||
Armor | 12.25 | 23.10 % | 26 strength |
Helmet | 2.10 | 3.30 % | 26 strength |
Gloves | 1.75 | 3.30 % | 26 strength |
Boots | 2.10 | 3.30 % | 26 strength |
Total | 18.20 | 33.00 % | 26 strength |
Veridium (Tier 4) | |||
Armor | 14.00 | 24.15 % | 30 strength |
Helmet | 2.40 | 3.45 % | 30 strength |
Gloves | 2.00 | 3.45 % | 30 strength |
Boots | 2.40 | 3.45 % | 30 strength |
Total | 20.80 | 34.50 % | 30 strength |
Red Steel (Tier 5) | |||
Armor | 15.75 | 25.20 % | 36 strength |
Helmet | 2.70 | 3.60 % | 36 strength |
Gloves | 2.25 | 3.60 % | 36 strength |
Boots | 2.70 | 3.60 % | 36 strength |
Total | 23.40 | 36.00 % | 36 strength |
Silverite (Tier 6) | |||
Armor | 18.38 | 26.25 % | 38 strength |
Helmet | 3.15 | 3.75 % | 38 strength |
Gloves | 2.63 | 3.75 % | 38 strength |
Boots | 3.15 | 3.75 % | 38 strength |
Total | 27.30 | 37.50 % | 38 strength |
Dragonbone (Tier 7) | |||
Armor | 21.88 | 27.30 % | 42 strength |
Helmet | 3.75 | 3.90 % | 42 strength |
Gloves | 3.13 | 3.90 % | 42 strength |
Boots | 3.75 | 3.90 % | 42 strength |
Total | 32.50 | 39.00 % | 42 strength |
White Steel (Tier 8) | |||
Armor | 23.63 | 31.50 % | 46 strength |
Helmet | 4.05 | 4.50 % | 46 strength |
Gloves | 3.38 | 4.50 % | 46 strength |
Boots | 4.05 | 4.50 % | 46 strength |
Total | 35.10 | 45.00 % | 46 strength |
Volcanic Aurum (Tier 9) | |||
Armor | 26.25 | 36.75 % | 52 strength |
Helmet | 4.50 | 5.25 % | 52 strength |
Gloves | 3.75 | 5.25 % | 52 strength |
Boots | 4.50 | 5.25 % | 52 strength |
Total | 39.00 | 52.50 % | 52 strength |
Armor sets
- Main article: Item sets (Origins)
External links
|