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'''Armor''' in ''[[Dragon Age: Origins]]'' is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. [[Shields (Origins)|Shields]] are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane [[materials]].
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[[File:Medmaleall.jpg|thumb|400px|Medium Armor on a Male Model]]
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[[File:Medmaleall.jpg|thumb|425px|Male medium armor]]
'''Armor''' is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. [[Shields]] are an exception; they make you harder to hit and offer additional protection against missile hits. Armor in ''[[Dragon Age: Origins]]'' does not degrade and can be crafted from a variety of mystical and mundane [[materials]].
 
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[[File:DAO Armour Set Artwork.png|thumb|425px|]]
   
Armor comes in the form of body armor, [[boots]], [[gloves]], [[helmets]], and shields. Having the matching [[Armor Sets|set]] of gloves, boots, and armor of a given set provides additional bonuses; as entire set that was designed to be used together is more effective than mix and match.
 
   
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== Basics ==
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There are four types of body armor: [[ Massive_Armor |massive armor]], [[Heavy_Armor |heavy armor]], [[medium armor]] and [[light armor]]. To use armor, a character must meet a minimum strength requirement. Armor is not limited by race or class but some special armors are only usable by specific [[specializations]].
 
 
Armor comes in the form of body armor, [[boots]], [[gloves]], [[helmets]], and shields. Having the matching [[Item sets (Origins)|set]] of gloves, boots, and armor of a given set typically provides additional bonuses; as an entire set that was designed to be used together is more effective than mix and match.
   
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Collars and [[Kaddis]] are the upgrade slots for [[dog]] and have armor-like properties. The golem [[Shale]] can use [[Large Crystals]] instead of armor.
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Although technically not armor, some [[clothing]] and [[cloth helmets]] nonetheless offer limited protection, as well as other stat bonuses, meant especially for [[Mage (Origins)|mages]]. Collars and [[Kaddis]] are the upgrade slots for [[Dog]] and have armor-like properties. The golem [[Shale]] can use [[Large Crystals]] instead of armor.
   
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To use armor, a character must meet a minimum [[Attributes (Origins)#Strength|strength]] requirement. Armor is not limited by race or class but some special armors are only usable by specific [[Classes and specializations (Origins)|specializations]]. [[Arcane Warrior]]s using [[Combat Magic]] are governed by their [[Attributes (Origins)#Magic|magic]] attribute instead of strength.
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Although technically not 'armor', some [[clothing]] and [[Cloth Helmets]] nonetheless offer limited protection, as well as other stat bonuses, meant especially for [[mage|mages]].
 
   
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Note that the armor ratings listed here are for the base versions. Some armor has special bonus properties (shown as "Stats" in the summaries). For example, the [[Gloves of Diligence]] has a base armor rating of 2.10, but a bonus stat of +4 armor, for a total of 6.10 armor.
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[[Arcane Warrior]]s using [[Combat Magic]] are governed by their [[Attributes#magic|magic]] attribute instead of [[Attributes#strength|strength]] requirements listed below.
 
   
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==[[Light Armor]]==
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== Types ==
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There are four types of body armor: [[Massive armor|massive]], [[Heavy armor (Origins)|heavy]], [[Medium armor (Origins)|medium]] and [[Light armor (Origins)|light]]. Each type of body armor has several types of materials that they can be made of. As the Player moves through the game, higher tiers of armor will become available. Tiers 1โ€“7 are available in ''Origins'', while tiers 8โ€“9 are only available in ''[[Dragon Age: Origins - Awakening|Awakening]]''. They are listed here in order of increasing defense.
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Light armor:
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* Rough (Tier 1)
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* Cured Hide (Tier 2)
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* Leather (Tier 3)
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* Hardened (Tier 4)
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* Reinforced (Tier 5)
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* Inscribed (Tier 6)
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* Drakeskin (Tier 7)
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* Dragonwing (Tier 8)
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* High Dragon Hide (Tier 9)
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Medium, heavy, and massive armor:
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* Iron (Tier 1)
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* Grey Iron (Tier 2)
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* Steel (Tier 3)
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* Veridium (Tier 4)
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* Red Steel (Tier 5)
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* Silverite (Tier 6)
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* Dragonbone (Tier 7)
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* White Steel (Tier 8)
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* Volcanic Aurum (Tier 9)
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== Light ==
 
{| class="daotable" width="100%"
 
{| class="daotable" width="100%"
 
! Tier
 
! Tier
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! colspan="4" | Cured (Tier 2)
 
! colspan="4" | Cured (Tier 2)
 
|-
 
|-
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{{ArmorProgressionRow|tier=2|armor=9|fatigue=2|attribute=10|attribute_type=strength|material=leather|type=Armor}}
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{{ArmorProgressionRow|tier=2|armor=3|fatigue=2|attribute=10|attribute_type=strength|material=leather|type=Armor}}
 
{{ArmorProgressionRow|tier=2|armor=0.75|fatigue=0|attribute=10|attribute_type=strength|material=leather|type=Helmet}}
 
{{ArmorProgressionRow|tier=2|armor=0.75|fatigue=0|attribute=10|attribute_type=strength|material=leather|type=Helmet}}
 
{{ArmorProgressionRow|tier=2|armor=0.5|fatigue=1|attribute=10|attribute_type=strength|material=leather|type=Gloves}}
 
{{ArmorProgressionRow|tier=2|armor=0.5|fatigue=1|attribute=10|attribute_type=strength|material=leather|type=Gloves}}
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|}
 
|}
   
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==[[Medium Armor]]==
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== Medium ==
 
{| class="daotable" width="100%"
 
{| class="daotable" width="100%"
 
! Tier
 
! Tier
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|}
 
|}
   
 
== Heavy ==
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==[[Heavy Armor]]==
 
 
{| class="daotable" width="100%"
 
{| class="daotable" width="100%"
 
! Tier
 
! Tier
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|}
 
|}
   
 
== Massive ==
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==[[Massive Armor]]==
 
 
{| class="daotable" width="100%"
 
{| class="daotable" width="100%"
 
! Tier
 
! Tier
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! colspan="4" | Iron (Tier 1)
 
! colspan="4" | Iron (Tier 1)
 
|-
 
|-
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{{ArmorProgressionRow|tier=1|armor=8.75|fatigue=21|attribute=22|attribute_type=strength|material=metal|type=Armor}}
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{{ArmorProgressionRow|tier=1|armor=8.75|fatigue=25|attribute=25|attribute_type=strength|material=metal|type=Armor}}
 
{{ArmorProgressionRow|tier=1|armor=1.5|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Helmet}}
 
{{ArmorProgressionRow|tier=1|armor=1.5|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Helmet}}
 
{{ArmorProgressionRow|tier=1|armor=1.25|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Gloves}}
 
{{ArmorProgressionRow|tier=1|armor=1.25|fatigue=3|attribute=22|attribute_type=strength|material=metal|type=Gloves}}
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|}
 
|}
   
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== Armor Sets ==
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== Armor sets ==
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{{Main|Item sets (Origins)}}
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{{See|[[Armor Sets]]|detailed information regarding Armors}}
 
   
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== External links ==
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==Resources==
 
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*[http://www.dragonagecentral.com/single/1240181700 Developer Post]
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* [http://social.bioware.com/wiki/dragonage/index.php/Armor Official Wiki: Armor]
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*[http://social.bioware.com/wiki/dragonage/index.php/Armor Official Wiki: Armor]
 
   
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{{Equipment}}
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{{Equipment (Origins)}}
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[[Category:Armor]]
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[[Category:Dragon Age: Origins armor| ]]
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[[Category:Equipment]]
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[[Category:Dragon Age: Origins - Awakening armor| ]]
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[[Category:Origins armor]]
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[[Category:Armor|* {{PAGENAME}}]]
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[[Category:Armor]]
 

Revision as of 14:10, 7 July 2019

Armor in Dragon Age: Origins is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Shields are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane materials.

Medmaleall

Male medium armor

DAO Armour Set Artwork


Basics

Armor comes in the form of body armor, boots, gloves, helmets, and shields. Having the matching set of gloves, boots, and armor of a given set typically provides additional bonuses; as an entire set that was designed to be used together is more effective than mix and match.

Although technically not armor, some clothing and cloth helmets nonetheless offer limited protection, as well as other stat bonuses, meant especially for mages. Collars and Kaddis are the upgrade slots for Dog and have armor-like properties. The golem Shale can use Large Crystals instead of armor.

To use armor, a character must meet a minimum strength requirement. Armor is not limited by race or class but some special armors are only usable by specific specializations. Arcane Warriors using Combat Magic are governed by their magic attribute instead of strength.

Note that the armor ratings listed here are for the base versions. Some armor has special bonus properties (shown as "Stats" in the summaries). For example, the Gloves of Diligence has a base armor rating of 2.10, but a bonus stat of +4 armor, for a total of 6.10 armor.

Types

There are four types of body armor: massive, heavy, medium and light. Each type of body armor has several types of materials that they can be made of. As the Player moves through the game, higher tiers of armor will become available. Tiers 1โ€“7 are available in Origins, while tiers 8โ€“9 are only available in Awakening. They are listed here in order of increasing defense.

Light armor:

  • Rough (Tier 1)
  • Cured Hide (Tier 2)
  • Leather (Tier 3)
  • Hardened (Tier 4)
  • Reinforced (Tier 5)
  • Inscribed (Tier 6)
  • Drakeskin (Tier 7)
  • Dragonwing (Tier 8)
  • High Dragon Hide (Tier 9)

Medium, heavy, and massive armor:

  • Iron (Tier 1)
  • Grey Iron (Tier 2)
  • Steel (Tier 3)
  • Veridium (Tier 4)
  • Red Steel (Tier 5)
  • Silverite (Tier 6)
  • Dragonbone (Tier 7)
  • White Steel (Tier 8)
  • Volcanic Aurum (Tier 9)

Light

Tier Base Armor Fatigue Requisite
Rough (Tier 1)
Armor 3.00 2.00 % 10 strength
Helmet 0.75 0.00 % 10 strength
Gloves 0.50 1.00 % 10 strength
Boots 0.75 0.50 % 10 strength
Total 5.00 3.50 % 10 strength
Cured (Tier 2)
Armor 3.99 2.05 % 11 strength
Helmet 1.00 0.00 % 11 strength
Gloves 0.67 1.03 % 11 strength
Boots 1.00 0.51 % 11 strength
Total 6.65 3.59 % 11 strength
Leather (Tier 3)
Armor 4.98 2.10 % 12 strength
Helmet 1.25 0.00 % 12 strength
Gloves 0.83 1.05 % 12 strength
Boots 1.25 0.53 % 12 strength
Total 8.30 3.68 % 12 strength
Hardened (Tier 4)
Armor 6.00 2.15 % 14 strength
Helmet 1.50 0.00 % 14 strength
Gloves 1.00 1.08 % 14 strength
Boots 1.50 0.54 % 14 strength
Total 10.00 3.76 % 14 strength
Reinforced (Tier 5)
Armor 6.99 2.20 % 17 strength
Helmet 1.75 0.00 % 17 strength
Gloves 1.17 1.10 % 17 strength
Boots 1.75 0.55 % 17 strength
Total 11.65 3.85 % 17 strength
Inscribed (Tier 6)
Armor 7.98 2.25 % 18 strength
Helmet 2.00 0.00 % 18 strength
Gloves 1.33 1.13 % 18 strength
Boots 2.00 0.56 % 18 strength
Total 13.30 3.94 % 18 strength
Drakeskin (Tier 7)
Armor 9.00 2.30 % 20 strength
Helmet 2.25 0.00 % 20 strength
Gloves 1.50 1.15 % 20 strength
Boots 2.25 0.58 % 20 strength
Total 15.00 4.03 % 20 strength
Dragon Wing (Tier 8)
Armor 9.99 2.50 % 22 strength
Helmet 2.50 0.00 % 22 strength
Gloves 1.67 1.25 % 22 strength
Boots 2.50 0.63 % 22 strength
Total 16.65 4.38 % 22 strength
High Dragon Hide (Tier 9)
Armor 10.98 2.60 % 24 strength
Helmet 2.75 0.00 % 24 strength
Gloves 1.83 1.30 % 24 strength
Boots 2.75 0.65 % 24 strength
Total 18.30 4.55 % 24 strength

Medium

Tier Base Armor Fatigue Requisite
Iron (Tier 1)
Armor 4.25 7.00 % 14 strength
Helmet 1.00 1.50 % 14 strength
Gloves 0.75 1.25 % 14 strength
Boots 1.00 1.00 % 14 strength
Total 7.00 10.75 % 14 strength
Grey Iron (Tier 2)
Armor 5.10 7.35 % 16 strength
Helmet 1.20 1.58 % 16 strength
Gloves 0.90 1.31 % 16 strength
Boots 1.20 1.05 % 16 strength
Total 8.40 11.29 % 16 strength
Steel (Tier 3)
Armor 5.95 7.70 % 18 strength
Helmet 1.40 1.65 % 18 strength
Gloves 1.05 1.38 % 18 strength
Boots 1.40 1.10 % 18 strength
Total 9.80 11.83 % 18 strength
Veridium (Tier 4)
Armor 6.80 8.05 % 22 strength
Helmet 1.60 1.73 % 22 strength
Gloves 1.20 1.44 % 22 strength
Boots 1.60 1.15 % 22 strength
Total 11.20 12.36 % 22 strength
Red Steel (Tier 5)
Armor 7.65 8.40 % 28 strength
Helmet 1.80 1.80 % 28 strength
Gloves 1.35 1.50 % 28 strength
Boots 1.80 1.20 % 28 strength
Total 12.60 12.90 % 28 strength
Silverite (Tier 6)
Armor 8.93 8.75 % 30 strength
Helmet 2.10 1.88 % 30 strength
Gloves 1.58 1.56 % 30 strength
Boots 2.10 1.25 % 30 strength
Total 14.70 13.44 % 30 strength
Dragonbone (Tier 7)
Armor 10.63 9.10 % 34 strength
Helmet 2.50 1.95 % 34 strength
Gloves 1.88 1.63 % 34 strength
Boots 2.50 1.30 % 34 strength
Total 17.50 13.98 % 34 strength
White Steel (Tier 8)
Armor 11.48 10.50 % 38 strength
Helmet 2.70 2.25 % 38 strength
Gloves 2.03 1.88 % 38 strength
Boots 2.70 1.50 % 38 strength
Total 18.90 16.13 % 38 strength
Volcanic Aurum (Tier 9)
Armor 12.75 12.25 % 44 strength
Helmet 3.00 2.63 % 44 strength
Gloves 2.25 2.19 % 44 strength
Boots 3.00 1.75 % 44 strength
Total 21.00 18.81 % 44 strength

Heavy

Tier Base Armor Fatigue Requisite
Iron (Tier 1)
Armor 6.25 14.00 % 18 strength
Helmet 1.25 2.25 % 18 strength
Gloves 1.00 1.75 % 18 strength
Boots 1.25 2.25 % 18 strength
Total 9.25 20.25 % 18 strength
Grey Iron (Tier 2)
Armor 7.50 14.70 % 20 strength
Helmet 1.50 2.36 % 20 strength
Gloves 1.20 1.84 % 20 strength
Boots 1.50 2.36 % 20 strength
Total 11.10 21.26 % 20 strength
Steel (Tier 3)
Armor 8.75 15.40 % 22 strength
Helmet 1.75 2.48 % 22 strength
Gloves 1.40 1.93 % 22 strength
Boots 1.75 2.48 % 22 strength
Total 12.95 22.28 % 22 strength
Veridium (Tier 4)
Armor 10.00 16.10 % 26 strength
Helmet 2.00 2.59 % 26 strength
Gloves 1.60 2.01 % 26 strength
Boots 2.00 2.59 % 26 strength
Total 14.80 23.29 % 26 strength
Red Steel (Tier 5)
Armor 11.25 16.80 % 32 strength
Helmet 2.25 2.70 % 32 strength
Gloves 1.80 2.10 % 32 strength
Boots 2.25 2.70 % 32 strength
Total 16.65 24.30 % 32 strength
Silverite (Tier 6)
Armor 13.13 17.50 % 34 strength
Helmet 2.63 2.81 % 34 strength
Gloves 2.10 2.19 % 34 strength
Boots 2.63 2.81 % 34 strength
Total 19.43 25.31 % 34 strength
Dragonbone (Tier 7)
Armor 15.63 18.20 % 38 strength
Helmet 3.13 2.93 % 38 strength
Gloves 2.50 3.90 % 38 strength
Boots 3.13 2.93 % 38 strength
Total 23.13 26.33 % 38 strength
White Steel (Tier 8)
Armor 16.88 21.00 % 42 strength
Helmet 3.38 3.38 % 42 strength
Gloves 2.70 4.50 % 42 strength
Boots 3.38 3.38 % 42 strength
Total 24.98 30.38 % 42 strength
Volcanic Aurum (Tier 9)
Armor 18.75 24.50 % 48 strength
Helmet 3.75 3.94 % 48 strength
Gloves 3.00 5.25 % 48 strength
Boots 3.75 3.94 % 48 strength
Total 27.75 35.44 % 48 strength

Massive

Tier Base Armor Fatigue Requisite
Iron (Tier 1)
Armor 8.75 25.00 % 25 strength
Helmet 1.50 3.00 % 22 strength
Gloves 1.25 3.00 % 22 strength
Boots 1.50 3.00 % 22 strength
Total 13.00 30.00 % 22 strength
Grey Iron (Tier 2)
Armor 10.50 22.05 % 24 strength
Helmet 1.80 3.15 % 24 strength
Gloves 1.50 3.15 % 24 strength
Boots 1.80 3.15 % 24 strength
Total 15.60 31.50 % 24 strength
Steel (Tier 3)
Armor 12.25 23.10 % 26 strength
Helmet 2.10 3.30 % 26 strength
Gloves 1.75 3.30 % 26 strength
Boots 2.10 3.30 % 26 strength
Total 18.20 33.00 % 26 strength
Veridium (Tier 4)
Armor 14.00 24.15 % 30 strength
Helmet 2.40 3.45 % 30 strength
Gloves 2.00 3.45 % 30 strength
Boots 2.40 3.45 % 30 strength
Total 20.80 34.50 % 30 strength
Red Steel (Tier 5)
Armor 15.75 25.20 % 36 strength
Helmet 2.70 3.60 % 36 strength
Gloves 2.25 3.60 % 36 strength
Boots 2.70 3.60 % 36 strength
Total 23.40 36.00 % 36 strength
Silverite (Tier 6)
Armor 18.38 26.25 % 38 strength
Helmet 3.15 3.75 % 38 strength
Gloves 2.63 3.75 % 38 strength
Boots 3.15 3.75 % 38 strength
Total 27.30 37.50 % 38 strength
Dragonbone (Tier 7)
Armor 21.88 27.30 % 42 strength
Helmet 3.75 3.90 % 42 strength
Gloves 3.13 3.90 % 42 strength
Boots 3.75 3.90 % 42 strength
Total 32.50 39.00 % 42 strength
White Steel (Tier 8)
Armor 23.63 31.50 % 46 strength
Helmet 4.05 4.50 % 46 strength
Gloves 3.38 4.50 % 46 strength
Boots 4.05 4.50 % 46 strength
Total 35.10 45.00 % 46 strength
Volcanic Aurum (Tier 9)
Armor 26.25 36.75 % 52 strength
Helmet 4.50 5.25 % 52 strength
Gloves 3.75 5.25 % 52 strength
Boots 4.50 5.25 % 52 strength
Total 39.00 52.50 % 52 strength

Armor sets

Main article: Item sets (Origins)

External links