- For the armor in other games, see Armor (Origins), Armor (Inquisition), and Armor (The Veilguard).
The armor in Dragon Age II is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Armor does not degrade.
Armor comes in the form of body armor, boots, gloves, helmets and shields. There exist matching sets, some of them are designed to provide additional bonuses.
To use an armor, a character must meet the required attributes, depending on its type and quality.
Companions do not use the typical pieces of armor found in-game, but rather wear a specific armor which can be upgraded, e.g., Anders can only equip his Renegade's Coat.
The base attributes of most armor are usually relative to the level at which the player acquires it (for example, an Act 2 heavy chestpiece will have 185 armor at level 12, while the same chestpiece will have 240 armor at level 20).
Types of armor[]
There are three types of armor: light, medium and heavy. Although they are not specifically noted, they can be guessed from item icon. Some armor pieces, e.g. The Golden Mask, override the default icon, the only way to find the actual armor type for these items is to look in the game files.
Light | Medium | Heavy | |
---|---|---|---|
Chestpiece | |||
Boots | |||
Gloves | |||
Helmets | |||
Governing attributes |
Magic Willpower |
Dexterity Cunning |
Strength Constitution |
Armor modifier |
85% | 92.5% | 100% |
Icon color[]
Color | Significance |
---|---|
Low quality armor with no additional effects | |
Medium quality armor with one or two bonus effects | |
High quality armor, usually with three or four bonus effects | |
Unique, often one-of-a-kind, armor with some sort of history behind it | |
Armor from DLC and companion armor upgrades |
|