FANDOM


(rm spoiler tags (not necessary), rm quotes (per DA:QUOTE), rm trivia (trivial), rm external links (not necessary))
Line 1: Line 1:
<onlyinclude>
+
<onlyinclude>{{LocationTransformer
{{LocationTransformer
+
|style = {{{style|}}}
|style={{{style|}}}
+
|name = [[Arl of Denerim's Estate]]
|name= [[Arl of Denerim's Estate]]
+
|icon = Ico Area Map.png
|icon= Ico Area Map.png
+
|image = Area-Arl of Denerim's Estate - Exterior.jpg
|image = Area-Arl of Denerim's Estate - Exterior.jpg
+
|px = 270px
|px = 270px
+
|icon = Ico_Estate.png
|icon = Ico_Estate.png
+
|type = Estate
|type = Estate
+
|location = [[Denerim City Map]]
|location = [[Denerim City Map]]
+
|inhabitants = [[Humans]]
|inhabitants = [[Humans]]
 
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
{{TOC left}}
 
An enormous estate, residence of the current Arl of Denerim.
 
{{clear}}
 
{{DAOSpoiler|{{clrl}}
 
   
==Background==
+
The '''Arl of Denerim's Estate''' is an enormous estate, residence of the current Arl of [[Denerim]].
   
===City Elf Origin===
+
== Involvement ==
After [[Bann Vaughan|Vaughan]] and his men crash the Elven wedding celebration, the women are taken here. If the City Elf Warden is male, he and [[Soris]] will go to the estate to attempt a rescue. Female Wardens will have fight their way to Vaughn after Soris and [[Nelaros]] force or sneak their way into the estate. See [[A Day for Celebration]] for a walkthrough of the estate.
+
=== City Elf Origin ===
  +
After [[Bann Vaughan|Vaughan]] and his men crash the Elven [[A Day for Celebration|wedding celebration]], the women are taken here. If the City Elf Warden is male, he and [[Soris]] will go to the estate to attempt a rescue. Female Wardens will have fight their way to Vaughn after Soris and [[Nelaros]] force or sneak their way into the estate. See [[A Day for Celebration]] for a walkthrough of the estate.
   
===Landsmeet===
+
=== Landsmeet ===
When arriving at the exterior of the estate of Denerim, the Warden finds the doors to the estate locked, guards blocking the way, and a large crowd outside complaining about the Arl.
+
During [[Rescue the Queen]], as the Warden arrives at the exterior of the estate of Denerim, they find the doors to the estate locked, guards blocking the way, and a large crowd outside complaining about the Arl.
   
==Characters==
+
== Characters ==
<!---descr="Dialog initiating NPC's"--->
 
 
{{See|[[City Elf Origin]] for characters that can be found at this location during the origin story}}
 
{{See|[[City Elf Origin]] for characters that can be found at this location during the origin story}}
   
 
'''Exterior'''
 
'''Exterior'''
*[[Erlina]] will follow [[The Warden]] after a short dialog up to the moment where she offers to distract the guards. Whether or not you take up her offer afterward, she will remain outside. If the party is disguised and inside, she will join them again and warn them to attempt to blend in. Accepting the disguise will yield [[Codex entry: Disguised]].
+
* [[Erlina]] will follow [[The Warden]] after a short dialog up to the moment where she offers to distract the guards. Whether or not you take up her offer afterward, she will remain outside. If the party is disguised and inside, she will join them again and warn them to attempt to blend in. Accepting the disguise will yield [[Codex entry: Disguised!]].
   
 
'''Interior'''
 
'''Interior'''
*[[Anora]]
+
* [[Anora]]
*[[Erlina]]
+
* [[Erlina]]
*[[Riordan]], a fellow [[Grey Warden]] (perhaps only the third remaining Grey Warden in Ferelden), will be encountered locked in a dungeon cell. His documents can be found in a chest in Arl Howe's bedroom, before you first enter the Dungeon.
+
* [[Riordan]], a fellow [[Grey Warden]] (perhaps only the third remaining Grey Warden in Ferelden), will be encountered locked in a dungeon cell. His documents can be found in a chest in Arl Howe's bedroom, before you first enter the Dungeon.
Optional:
 
*[[Vaughan]], the Arl of Denerim, if he is freed from the [[Arl of Denerim's Estate - Dungeon|dungeon]] below. He will not be present if the City Elf Warden slays him during the Origin story.
 
*[[Ser Cauthrien]], along with a sizable contingent of soldiers, will stop The Warden and [[Anora]] from leaving the Estate. Depending on dialogue options, The Warden will either fight Ser Cauthrien and her company, or stand down (starting the quest [[Captured!]]).
 
   
==Enemies==
+
'''Optional'''
===City Elf Origin===
+
* [[Vaughan]], the Arl of Denerim, if he is freed from the [[Arl of Denerim's Estate - Dungeon|dungeon]] below. He will not be present if the City Elf Warden slays him during the Origin story.
*Guard ([[Human]], [[Normal]]) - Melee and ranged, armored.
+
* [[Ser Cauthrien]], along with a sizable contingent of soldiers, will stop The Warden and [[Anora]] from leaving the Estate. Depending on dialogue options, The Warden will either fight Ser Cauthrien and her company, or stand down (starting the quest [[Captured!]]).
*Off-Duty Guard ([[Human]], [[Normal]]) - Melee and ranged, unarmored.
 
*Guard Captain ([[Human]], [[Normal]]) - drops [[Fencer's Cinch]]
 
*[[Mabari]] ([[Animal]], [[Normal]])
 
*Bodyguard ([[Human]], [[Elite]])
 
*[[Bann Vaughan]] ([[Human]], [[Elite]])
 
*Lord Braden ([[Human]], [[Normal]])
 
*Lord Jonaley ([[Human]], [[Normal]])
 
   
===Rescue the Queen===
+
== Enemies ==
  +
=== City Elf Origin ===
  +
* Guard ([[Human]], [[Normal]]) - Melee and ranged, armored.
  +
* Off-Duty Guard ([[Human]], [[Normal]]) - Melee and ranged, unarmored.
  +
* Guard Captain ([[Human]], [[Normal]]) - drops [[Fencer's Cinch]]
  +
* [[Mabari]] ([[Animal]], [[Normal]])
  +
* Bodyguard ([[Human]], [[Elite]])
  +
* [[Bann Vaughan]] ([[Human]], [[Elite]])
  +
* Lord Braden ([[Human]], [[Normal]])
  +
* Lord Jonaley ([[Human]], [[Normal]])
  +
  +
=== Rescue the Queen ===
 
'''Exterior'''
 
'''Exterior'''
*Soldiers ([[Human]],[[Normal]]) (2 Ranged, 2 Melee) who will spawn the moment you try and sneak to the back of the estate.
+
* Soldiers ([[Human]],[[Normal]]) (2 Ranged, 2 Melee) who will spawn the moment you try and sneak to the back of the estate.
*Guard ([[Human]],[[Normal]]) (1 Melee) who will spawn the moment you try and sneak to the back of the estate. And 2 more if you ignore Erlina's advice to be subtle and use disguises and distraction to pass the guards.
+
* Guard ([[Human]],[[Normal]]) (1 Melee) who will spawn the moment you try and sneak to the back of the estate. And 2 more if you ignore Erlina's advice to be subtle and use disguises and distraction to pass the guards.
   
'''Interior'''<br>
+
'''Interior'''
''When The Warden isn't wearing a disguise these will all be hostile from the start.''
+
* Guard ([[Human]], [[Normal]]) Melee and Ranged.
*Guard ([[Human]], [[Normal]]) Melee and Ranged.
+
* Guard Captain ([[Human]], [[Elite]]) Melee.
*Guard Captain ([[Human]], [[Elite]]) Melee.
+
* Off-Duty Guard ([[Human]], [[Normal]]) Melee and Ranged.
*Off-Duty Guard ([[Human]], [[Normal]]) Melee and Ranged.
+
* Soldier ([[Human]], [[Normal]]) Melee and Ranged.
*Soldier ([[Human]], [[Normal]]) Melee and Ranged.
+
* [[Mabari]] ([[Animal]], [[Normal]])
*[[Mabari]] ([[Animal]], [[Normal]])
+
* [[Ser Cauthrien]] ([[Human]], [[Elite boss]]) If you start the fight, you will be against Ser Cauthrien and a lot of guards.
*[[Ser Cauthrien]] ([[Human]], [[Elite boss]]) If you start the fight, you will be against Ser Cauthrien and a lot of guards.
+
* Loghain's Guards ([[Human]], [[Normal]])
*Loghain's Guards ([[Human]], [[Normal]])
 
   
==Items==
+
{{Note|When The Warden isn't wearing a disguise these will all be hostile from the start.}}
<!---descr="Objects Containing Items."--->
 
===City Elf Origin===
 
   
  +
== Items ==
  +
=== City Elf Origin ===
 
{{:Fencer's Cinch|style=iconmini}}{{clrl}}
 
{{:Fencer's Cinch|style=iconmini}}{{clrl}}
 
{{:Heirloom Necklace|style=iconmini}} - from a locked chest in one of the bedrooms {{clrl}}
 
{{:Heirloom Necklace|style=iconmini}} - from a locked chest in one of the bedrooms {{clrl}}
   
===Rescue the Queen===
+
=== Rescue the Queen ===
 
'''Exterior'''
 
'''Exterior'''
 
{{:Deathroot|style=iconmini}}{{clrl}}
 
{{:Deathroot|style=iconmini}}{{clrl}}
 
{{:Elfroot|style=iconmini}}{{clrl}}
 
{{:Elfroot|style=iconmini}}{{clrl}}
  +
 
'''Interior'''
 
'''Interior'''
 
{{:Codex entry: The First Blight: Chapter 4|style=iconmini}}{{clrl}}
 
{{:Codex entry: The First Blight: Chapter 4|style=iconmini}}{{clrl}}
Line 70: Line 69:
 
{{Note|Vaughan's Lockbox Optional, whenever you choose to free [[Vaughan]] for a price, he will give you his key to this lockbox. (With sufficient Coercion, you can get him to give you the key and then choose not to release him.) Containing 40 {{g}}.}}
 
{{Note|Vaughan's Lockbox Optional, whenever you choose to free [[Vaughan]] for a price, he will give you his key to this lockbox. (With sufficient Coercion, you can get him to give you the key and then choose not to release him.) Containing 40 {{g}}.}}
   
==Involved In==
+
== Exits ==
<!---descr="Quests and so on."--->
+
{{:Denerim Market District|style=iconmini}}{{clrl}}
{{:A Day for Celebration|style=iconmini}} ([[City Elf Origin]]){{clrl}}
+
{{:Arl of Denerim's Estate - Dungeon|style=iconmini}}{{clrl}}
{{:Rescue the Queen|style=iconmini}}{{clrl}}
 
   
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
Map-Arl of Denerim's Estate - Exterior.jpg|Map of the Exterior
 
Map-Arl of Denerim's Estate - Exterior.jpg|Map of the Exterior
Line 86: Line 85:
 
</gallery>
 
</gallery>
   
==Exits==
+
== Notes ==
<!---descr="Map exits."--->
+
* During the [[City Elf Origin]], this area is labeled "Arl of Denerim's Estate," whereas after the Landsmeet it is labeled "Arl of Denerim's Estate - Interior."
{{:Denerim Market District|style=iconmini}}{{clrl}}
+
* When you so opt, you can enter this area while wearing a [[disguise]].
{{:Arl of Denerim's Estate - Dungeon|style=iconmini}}{{clrl}}
+
* The disguise isn't broken by summoning creatures, casting none hostile spells, strange aura's or weapons any of the companions might show or have.
+
* While disguised it is a perfect time for a pickpocket to pick the pockets of everyone you come across.
==Trivia==
+
* There is a guard getting some 'aid' from a servant, when you come near and disturb them he will sound the alarm.
*The first time The Warden can wear a disguise in the main storyline.
+
** If you don't mind fighting one guard leave him for the last door you open and fight him then head downstairs. There is no difference between avoiding him or fighting him if you go to the [[Arl of Denerim's Estate - Dungeon|dungeon]] except getting some extra XP.
*In one of the rooms there is a servant doing something 'interesting' with one of the guards.
 
 
==Notes==
 
<!---descr="Special notes, watch out for, take care of .."--->
 
*During the [[City Elf Origin]], this area is labeled "Arl of Denerim's Estate," whereas after the Landsmeet it is labeled "Arl of Denerim's Estate - Interior."
 
*When you so opt, you can enter this area while wearing a [[disguise]].
 
*The disguise isn't broken by summoning creatures, casting none hostile spells, strange aura's or weapons any of the companions might show or have.
 
*While disguised it is a perfect time for a pickpocket to pick the pockets of everyone you come across.
 
*There is a guard getting some 'aid' from a servant, when you come near and disturb them he will sound the alarm.
 
**If you don't mind fighting one guard leave him for the last door you open and fight him then head downstairs. There is no difference between avoiding him or fighting him if you go to the [[Arl of Denerim's Estate - Dungeon|dungeon]] except getting some extra XP.
 
}}
 
 
==Quotes==
 
*"No you can't see [[Teyrn Loghain]]. Life is terribly unfair, travesty of justice blah blah. Just leave."
 
*Guard: "Why am I guarding guard dogs? I don't see anyone guarding me."
 
*Guard: "Kennel duty.. What's the point of that I ask you.. Nobody in his right mind would steal an attack dog!"
 
   
==See Also==
+
== See also ==
<!---descr="Links to other articles relevant."--->
 
 
{{:Denerim|style=iconmini}}{{clrl}}
 
{{:Denerim|style=iconmini}}{{clrl}}
   
==External Links==
 
More [http://www.fantasy-art-and-portraits.com/fantasy_art_dragon_age_1_place_023.html screenshots of the Arl of Denerim's Estate].
 
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Denerim locations]]
 
[[Category:Denerim locations]]

Revision as of 17:34, January 10, 2012

The Arl of Denerim's Estate is an enormous estate, residence of the current Arl of Denerim.

Involvement

City Elf Origin

After Vaughan and his men crash the Elven wedding celebration, the women are taken here. If the City Elf Warden is male, he and Soris will go to the estate to attempt a rescue. Female Wardens will have fight their way to Vaughn after Soris and Nelaros force or sneak their way into the estate. See A Day for Celebration for a walkthrough of the estate.

Landsmeet

During Rescue the Queen, as the Warden arrives at the exterior of the estate of Denerim, they find the doors to the estate locked, guards blocking the way, and a large crowd outside complaining about the Arl.

Characters

See City Elf Origin for characters that can be found at this location during the origin story.


Exterior

  • Erlina will follow The Warden after a short dialog up to the moment where she offers to distract the guards. Whether or not you take up her offer afterward, she will remain outside. If the party is disguised and inside, she will join them again and warn them to attempt to blend in. Accepting the disguise will yield Codex entry: Disguised!.

Interior

  • Anora
  • Erlina
  • Riordan, a fellow Grey Warden (perhaps only the third remaining Grey Warden in Ferelden), will be encountered locked in a dungeon cell. His documents can be found in a chest in Arl Howe's bedroom, before you first enter the Dungeon.

Optional

  • Vaughan, the Arl of Denerim, if he is freed from the dungeon below. He will not be present if the City Elf Warden slays him during the Origin story.
  • Ser Cauthrien, along with a sizable contingent of soldiers, will stop The Warden and Anora from leaving the Estate. Depending on dialogue options, The Warden will either fight Ser Cauthrien and her company, or stand down (starting the quest Captured!).

Enemies

City Elf Origin

Rescue the Queen

Exterior

  • Soldiers (Human,Normal) (2 Ranged, 2 Melee) who will spawn the moment you try and sneak to the back of the estate.
  • Guard (Human,Normal) (1 Melee) who will spawn the moment you try and sneak to the back of the estate. And 2 more if you ignore Erlina's advice to be subtle and use disguises and distraction to pass the guards.

Interior

Note: When The Warden isn't wearing a disguise these will all be hostile from the start.

Items

City Elf Origin

Ico belt Fencer's Cinch
Ico amulet Heirloom Necklace - from a locked chest in one of the bedrooms

Rescue the Queen

Exterior Deathroot may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Elfroot may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Interior

Ico codex entry Codex entry: The First Blight: Chapter 4
Ico codex entry Codex entry: Gwaren
Ico codex entry Codex entry: Antiva
Ico shield towermetal Howe's Shield, source: Chest
Note: Vaughan's Lockbox Optional, whenever you choose to free Vaughan for a price, he will give you his key to this lockbox. (With sufficient Coercion, you can get him to give you the key and then choose not to release him.) Containing 40 DAO goldpiece trans.

Exits

Ico Denerim Market District Denerim Market District
Ico Estate Arl of Denerim's Estate - Dungeon

Gallery

Notes

  • During the City Elf Origin, this area is labeled "Arl of Denerim's Estate," whereas after the Landsmeet it is labeled "Arl of Denerim's Estate - Interior."
  • When you so opt, you can enter this area while wearing a disguise.
  • The disguise isn't broken by summoning creatures, casting none hostile spells, strange aura's or weapons any of the companions might show or have.
  • While disguised it is a perfect time for a pickpocket to pick the pockets of everyone you come across.
  • There is a guard getting some 'aid' from a servant, when you come near and disturb them he will sound the alarm.
    • If you don't mind fighting one guard leave him for the last door you open and fight him then head downstairs. There is no difference between avoiding him or fighting him if you go to the dungeon except getting some extra XP.

See also

Ico Denerim Denerim
Community content is available under CC-BY-SA unless otherwise noted.