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“When we're through, perhaps the spymaster will turn me over to someone else.”


Argent is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background[]

Argent's name is from the old Orlesian word for quicksilver[1]. Trained from birth to be a weapon, she was often used as a bodyguard or an assassin by her various employers. Now the Inquisition is Argent's employer.


This section contains spoilers for:
Dragon Age: Inquisition.


In the wake of the Breach and the death of Divine Justinia V, Sister Leliana began investigating all of the late Divine's known enemies. She was scrutinizing Lady Cybile Maronn of Baisne, a minor but exceedingly wealthy noble. Evidence of plots against the Divine led her to socially and politically destroy Lady Cybile despite not being involved with events at the Temple of Sacred Ashes. Lady Cybile's only son, seeking to appease the Inquisition, handed over a significant portion of his mother's assets including Argent's contract in order to avoid following his mother's fate.[1]


Involvement[]

Argent is involved in various war table operations. Though she can be seen in the Rookery at Skyhold, she can't be spoken to.

Quests[]

Grand Cleric Iona Grand Cleric Iona (war table)
The Serpent of Nevarra The Serpent of Nevarra (war table)
Rumors of Maleficarum Rumors of Maleficarum (war table)
Investigate the Strange Chalk Markings Investigate the Strange Chalk Markings (war table)
Hard in Hightown: Trouble in Skyhold Hard in Hightown: Trouble in Skyhold (war table)

Initial equipment[]

Weapons Inquisition Dagger Inquisition Dagger Inquisition Dagger Inquisition Dagger
Armor Assassin's Mantle Assassin's Mantle

Abilities[]

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

Assassination[]

Assassination Skill Set Argent

Assassination Skill Set

Twin Fangs Twin Fangs
Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
Ripping Fangs Ripping Fangs
Upgrade
Requires: Daggers
If flanking, your Twin Fangs attack will keep your target's armor sundered from below.

Damage bonus: 100%
Duration: 8 seconds
Hidden Blades Hidden Blades
Activated
Activation: 65 stamina
Cooldown: 32s
They'll swear you leapt from the shadows like the thrown blade and hit your target with a flurry of strikes from every angle... but its obvious that you were nowhere near them at the time.

Number of Hits: 3
Damage per Hit: 300% weapon damage
Overkill Overkill
Upgrade
Requires: Hidden Blades
You use Hidden Blades faster and more easily, launching even more strikes on your victim.

Cooldown Reduction: 4 seconds
Additional Hits: 3
First Blood First Blood
Passive You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only slightly injured.

Damage bonus: 15%
Health threshold: 80%
Dexterity +3
Shadow Strike Shadow Strike
Activated
Activation: 20 stamina
Cooldown: 16s
You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina.
Quick Blade Quick Blade
Upgrade
Requires: Shadow Strike
Shadow Strike now hits harder if you are in stealth or haven't taken damage recently.

Stealth Bonus Damage: 200%
Not Damaged Recently Threshold: 5 seconds
Cull the Herd Cull the Herd
Passive You do more damage to isolated targets.

Damage Bonus: 100%
Cunning + 3
Mercy Killing Mercy Killing
Passive When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.

Cunning +3
Deadly Deadly
Passive Once she finds her mark, the assassin strikes quick, hard, and without mercy.

Dexterity +5
Constitution +4
Cripple (Inquisition) Cripple (Inquisition)
Passive Attacking an enemy from behind slows them for a short time.

Speed Reduction: 50%
Dexterity +3
Cheap Shot Cheap Shot
Passive
Duration: 6s
Your Critical Hits tear through enemy armor, leaving it sundered for a short time.

Cunning + 3
Looked Like It Hurt Looked Like It Hurt
Passive The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.

Stamina restored on Critical Hit: +10
Cunning +3
Throatcutter Throatcutter
Passive A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.

Damage Bonus: 2% damage for each 10% missing health
Dexterity +3
Unforgiving Chain Unforgiving Chain
Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.

Critical hit chance: 2%
Dexterity +3
Bloodied Prey Bloodied Prey
Passive Your strikes cut deeper into any foe whose current health is lower than your own.

Damage bonus: 10%
Cunning +3
Spinning Blades Spinning Blades
Activated
Activation: 65 stamina
Cooldown: 16s
Requires: Daggers
You lash out with a set of slashing blows that bring you in and drive your target back.

Deals 100% weapon damage in multiplayer

Neverending Spin Neverending Spin
Upgrade
Requires: Daggers
The number of your deadly slashes grows when you connect with earlier attacks.

Additional hits: 4
Sneak Attack Sneak Attack
Passive Attacks upon a target's back or flank are much more likely to be killing blows.

Critical hit chance from behind gets doubled
Cunning +3
Deathblow Deathblow
Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out hard with swift and deadly skill and then again against a wounded foe.
Thrill of Victory Thrill of Victory
Upgrade
Requires: Daggers
Your strike bites deeper, and if it should kill your target, there's no cooldown on Deathblow.

Damage bonus: 100%

Stalker[]

Stalker Skill Set

Stalker Skill Set

Stealth Stealth
Activated
Activation: 20 stamina
Duration: 30s
Cooldown: 24s
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.
Lost in the Shadows Lost in the Shadows
Upgrade
Requires: Stealth
You live in the darkness. Entering stealth is now instant and removes all debilitating effects on you. While in stealth, you can even pass through enemies without being detected.

Removes debilitating effects
Pass through enemies undetected
Hook and Tackle Hook and Tackle
Activated
Activation: 20 stamina
Cooldown: 12s
You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.
It Beats Walking It Beats Walking
Upgrade
Requires: Hook and Tackle
You can use Hook and Tackle with no Stamina cost or cooldown time.

Eliminates stamina cost and cooldown time
Ambush Ambush
Passive
Duration: 6s
While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor.

Armor penetration: 50%
Dexterity + 3
Evade Evade
Activated
Activation: 20 stamina
Cooldown: 2s
You leap away from incoming attacks, putting yourself where you need to be to win this fight.
Hidden Step Hidden Step
Upgrade
Requires: Evade
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away.

Duration: 3 seconds
Damage: 300% weapon damage
Bloodthirst Bloodthirst
Passive
Range: 10m
Activation: 35%hp
You move faster when you're near enemies with low health.

Speed Bonus: 50%

Critical Hit Chance Bonus: 10% Constitution + 3

Easy to Miss Easy to Miss
Passive Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.

Threat reduction: 25%
Flanking threat reduction: 100%
Cunning +3
Evasion Evasion
Passive They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.

Chance to activate: 10%
Dexterity +3
Knife in the Shadows Knife in the Shadows
Passive
Requires: I Was Never Here
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit.

Dexterity +3
Flank Attack Flank Attack
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Daggers
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Skirmisher Skirmisher
Upgrade
Requires: Flank Attack
Before your target turns to face your blow, you move to stealth, impossible to find.

Grants stealth immediately after attack
Dance of Death Dance of Death
Passive You regain Stamina with every kill, the better to continue your assault.

Stamina restored: 50
Dexterity +3
Poisoned Weapons Poisoned Weapons
Activated
Activation: 20 stamina
Duration: 10s
Cooldown: 24s
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.

Deals 50% weapon damage in multiplayer

Infected Wounds Infected Wounds
Upgrade
Requires: Poisoned Weapons
Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active.

Damage bonus: 25%
Explosive Toxin Explosive Toxin
Passive
Size: 3m
Duration: 8s
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.

Damage Bonus: 50%
Dexterity + 3
I Was Never Here I Was Never Here
Passive
Requires: Hidden Blades
You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth.

Dexterity +3
Fallback Plan Fallback Plan
Activated
Activation: 35 stamina
Duration: 15 seconds
Cooldown: 32s
Requires: Opportunity Knocks
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.

Has a 24s cooldown in multiplayer

Bait and Switch Bait and Switch
Upgrade
Requires: Fallback Plan
You can fight for a longer period of time before leaping back, and you pull your closest enemy with you.

Duration Bonus: 5 seconds
Fighting Dirty Fighting Dirty
Passive All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.

Duration bonus: +25%
Dexterity + 3

Quotes[]

Main article: Argent/Dialogue
  • “The Divine is a hard woman to kill. You have to respect our enemy.”
  • "She is a bard. She says what the listener wants to hear."

Trivia[]

  • Rion describes Argent as speaking similarly to a tranquil, lacking person-hood, humor, and never referring to anyone by name.[1]
  • While her history is unknown, idle gossip around her origins include that she has a striking resemblance to House Savrenne's scions to her being an orphan from the Chantry.[1]
  • The only character Argent admits to liking is Hall, due to the fact that the pair doesn't talk.[2]
  • Argent likes birds, she once had a blue parakeet.[3]

Gallery[]

References[]


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