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Archery talents are talents that allow characters to become skilled archers with access to a range of deadly attacks.

Branch One

Melee Archer

  • Passive
  • Requires: 12 Dexterity
  • Requires: Combat Training

Experience fighting in tight quarters has taught the archer to fire without interruption, even when being attacked.


Aim

  • Sustained
  • Range: Personal
  • Upkeep: 35
  • Fatigue: 5%
  • Cooldown: 10s
  • Requires: 16 Dexterity
  • Requires: Improved Combat Training

The archer carefully places each shot for maximum effect while in this mode. This decreases rate of fire, but grants bonuses to attack, damage, armor penetration, and critical chance. Master Archer further increases these bonuses.


Defensive Fire

  • Sustained
  • Range: Personal
  • Upkeep: 40
  • Fatigue: 5%
  • Cooldown: 15s
  • Requires: 22 Dexterity
  • Requires: Expert Combat Training

While active, the archer changes stance, receiving a bonus to defense but slowing the rate of fire. With the Master Archer talent, the defense bonus increases.


Master Archer

  • Passive
  • Requires: 28 Dexterity
  • Requires: Master Combat Training

Deadly with both bows and crossbows, master archers receive additional benefits when using Aim, Defensive Fire, Crippling Shot, Critical Shot, Arrow of Slaying, Rapid Shot, and Shattering Shot. This talent also eliminates the penalty to attack speed when wearing heavy armor, although massive armor still carries the penalty.

Branch Two

Pinning Shot

  • Activated
  • Range: Very long
  • Activation: 21
  • Cooldown: 15s
  • Requires: 12 Dexterity
  • Requires: Combat Training

A shot to the target's legs disables the foe, pinning the target in place unless it passes a physical resistance check, and slowing movement speed otherwise.


Crippling Shot

  • Activated
  • Range: Very long
  • Activation: 26
  • Cooldown: 10s
  • Requires: 16 Dexterity
  • Requires: Improved Combat Training

A carefully aimed shot hampers the target's ability to fight by reducing attack and defense if it hits, although the shot inflicts only normal damage. The Master Archer talent adds an attack bonus while firing the Crippling Shot.


Critical Shot

  • Activated
  • Range: Very long
  • Activation: 41
  • Cooldown: 10s
  • Requires: 21 Dexterity
  • Requires: Expert Combat Training

Finding a chink in the target's defenses, the archer fires an arrow that, if aimed correctly, automatically scores a critical hit and gains a bonus to armor penetration. The Master Archer talent increases the armor penetration bonus.


Arrow of Slaying

  • Activated
  • Range: Very long
  • Activation: 83
  • Cooldown: 60s
  • Requires: 30 Dexterity
  • Requires: Master Combat Training

The archer generates an automatic critical hit if this shot finds it target, although high-level targets may be able to ignore the effect. The archer suffers reduced stamina regeneration for a time. Master Archer adds an extra attack bonus.

Branch Three

Rapid Shot

  • Sustained
  • Range: Personal
  • Upkeep: 35
  • Fatigue: 5%
  • Cooldown: 30s
  • Requires: 12 Dexterity
  • Requires: Combat Training

Speed wins out over power while this mode is active, as the archer fires more rapidly but without any chance of inflicting regular critical hits. Master Archer increases the rate of fire further still.


Shattering Shot

  • Activated
  • Range: Very long
  • Activation: 26
  • Cooldown: 15s
  • Requires: 16 Dexterity
  • Requires: Improved Combat Training

The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.


Suppressing Fire

  • Sustained
  • Range: Personal
  • Upkeep: 60
  • Fatigue: 5%
  • Cooldown: 10s
  • Requires: 24 Dexterity
  • Requires: Expert Combat Training

When this mode is active, the archer's shots hamper foes. Each arrow deals regular damage and also encumbers the target with a temporary penalty to attack. This penalty can be applied multiple times.


Scattershot

  • Activated
  • Range: Very long
  • Activation: 52
  • Cooldown: 40s
  • Requires: 27 Dexterity
  • Requires: Master Combat Training

The archer fires a single arrow that automatically hits, stunning the target and dealing normal damage. The arrow then shatters, hitting all nearby enemies with the same effect.

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