Archery talents are talents in Dragon Age: Origins that allow characters to become skilled archers with access to a range of deadly attacks.

Melee Archer tree[edit | edit source]

Melee Archer Melee Archer
Passive
Requires: 12 dexterity
Requires:  Combat Training
Experience fighting in tight quarters has taught the archer to fire without interruption, even when being attacked.
Aim Aim
Sustained
Range: Personal
Upkeep: 35
Fatigue: 5%
Cooldown: 0.5s
Requires: 16 dexterity
Requires:  Improved Combat Training
The archer carefully places each shot for maximum effect while in this mode. This decreases rate of fire, but grants bonuses to attack, damage, armor penetration, and critical chance. Master Archer further increases these bonuses.
Defensive Fire Defensive Fire
Sustained
Range: Personal
Upkeep: 40
Fatigue: 5%
Cooldown: 15s
Requires: 22 dexterity
Requires:  Expert Combat Training
While active, the archer changes stance, receiving a bonus to defense but slowing the rate of fire. With the Master Archer talent, the defense bonus increases.
Master Archer Master Archer
Passive
Requires: 28 dexterity
Requires:  Master Combat Training
Deadly with both bows and crossbows, master archers receive additional benefits when using Aim, Defensive Fire, Crippling Shot, Critical Shot, Arrow of Slaying, Rapid Shot, and Shattering Shot. This talent also eliminates the penalty to attack speed when wearing heavy armor, although massive armor still carries the penalty.

Pinning Shot tree[edit | edit source]

Pinning Shot Pinning Shot
Activated
Range: Very long
Activation: 15
Cooldown: 15s
Requires: 12 dexterity
Requires: Combat Training
A shot to the target's legs disables the foe, pinning the target in place unless it passes a physical resistance check, and slowing movement speed otherwise.
Crippling Shot Crippling Shot
Activated
Range: Very long
Activation: 25
Cooldown: 10s
Requires: 16 dexterity
Requires:  Improved Combat Training
A carefully aimed shot hampers the target's ability to fight by reducing attack and defense if it hits, although the shot inflicts only normal damage. The Master Archer talent adds an attack bonus while firing the Crippling Shot.
Critical Shot Critical Shot
Activated
Range: Very long
Activation: 40
Cooldown: 10s
Requires: 21 dexterity
Requires:  Expert Combat Training
Finding a chink in the target's defenses, the archer fires an arrow that, if aimed correctly, automatically scores a critical hit and gains a bonus to armor penetration. The Master Archer talent increases the armor penetration bonus.
Arrow of Slaying Arrow of Slaying
Activated
Range: Very long
Activation: 80
Cooldown: 60s
Requires: 30 dexterity
Requires:  Master Combat Training
The archer generates an automatic critical hit if this shot finds its target, although high-level targets may be able to ignore the effect. The archer suffers reduced stamina regeneration for a time. Master Archer adds an extra attack bonus.

Rapid Shot tree[edit | edit source]

Rapid Shot Rapid Shot
Sustained
Range: Personal
Upkeep: 35
Fatigue: 5%
Cooldown: 0.5s
Requires: 12 dexterity
Requires:  Combat Training
Speed wins out over power while this mode is active, as the archer fires more rapidly but without any chance of inflicting regular critical hits. Master Archer increases the rate of fire further still.
Shattering Shot Shattering Shot
Activated
Range: Very long
Activation: 25
Cooldown: 15s
Requires: 16 dexterity
Requires:  Improved Combat Training
The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
Suppressing Fire Suppressing Fire
Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 10s
Requires: 24 dexterity
Requires:  Expert Combat Training
When this mode is active, the archer's shots hamper foes. Each arrow deals regular damage and also encumbers the target with a temporary penalty to attack. This penalty can be applied multiple times.
Scattershot Scattershot
Activated
Range: Very long
Activation: 50
Cooldown: 40s
Requires: 27 dexterity
Requires:  Master Combat Training
The archer fires a single arrow that automatically hits, stunning the target and dealing normal damage. The arrow then shatters, hitting all nearby enemies with the same effect.

Accuracy tree[edit | edit source]

The following are only available in Dragon Age: Origins - Awakening.


Accuracy Accuracy
Sustained
Range: Personal
Upkeep: 60
Fatigue: 0%
Cooldown: 10s
Requires: Level 20
Requires:  34 dexterity
Requires:  Combat Training
For as long as this mode is active, the archer's mind is clear of everything except the next shot's trajectory, gaining bonuses to attack, damage, ranged critical chance, and ranged critical damage, all dependent on the archer's dexterity attribute.
Arrow Time Arrow Time
Sustained
Range: Personal
Upkeep: 40
Fatigue: 10%
Cooldown: 10s
Requires: 38 dexterity
Requires:  Improved Combat Training
Intense focus slows the archer's perception of time, effectively reducing the movement speed of enemies who come near for as long as this mode is active, excepting those of elite rank or higher. This deep concentration drains stamina constantly.
Burst Shot Burst Shot
Activated
Range: Very long
Activation: 60
Cooldown: 60s
Requires: 44 dexterity
Requires:  Expert Combat Training
The archer looses a special shaft that scores an automatic triple critical hit against the target enemy, then shatters, inflicting half the effect on those unfortunate enough to be in the vicinity. Friendly fire possible.
Rain of Arrows Rain of Arrows
Activated
Range: Medium
Activation: 80
Cooldown: 60s
Requires: 52 dexterity
Requires:  Master Combat Training
The archer's bow points to the sky, firing multiple projectiles which then rain down over time in the targeted area. Friendly fire possible.

See also[edit | edit source]

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