- For the spells in Dragon Age: Origins, see Arcane spells (Origins).
Arcane spells are spells available to the mage class in Dragon Age II.
Ability tree[]
Spells[]
Mind Blast |
Activated Size: 5m Activation: 10 Cooldown: 10s |
The mage projects a wave of telekinetic force that knocks enemies back and diverts hostile attention. Physical force: 6x Threat reduction: Based on enemy rank |
Stunning Blast Upgrade Requires: Level 3 |
Mind Blast becomes a sweeping torrent of energy that can stun opponents as well. Physical force: +12x (total: 18x) Stun chance: 100% vs. normal enemies Size: +3m (total: 8m) |
Arcane Shield |
Sustained Upkeep: 20% Cooldown: 5s |
The mage conjures a protective aura that deflects incoming attacks for as long as this mode is active. Defense: +20% |
Elemental Shield Upgrade Requires: Level 7 Requires: 2 points in Arcane |
Arcane Shield now absorbs a portion of elemental attacks as well. Fire resistance: +20% Cold resistance: +20% Electricity resistance: +20% Nature resistance: +20% Spirit resistance: +20% |
Arcane Wall Upgrade Requires: Level 9 Requires: 4 points in Arcane |
Arcane Shield's protection now envelops all party members. Defense for party: +5% Resistance for party (with Elemental Shield): +5% |
Elemental Weapons |
Sustained Upkeep: 10% Cooldown: 5s Requires: Level 4 |
While this spell is active, the caster's staff channels its base elemental power across the entire party, enchanting the weapons of allies to give them additional elemental damage. For example, a mage using a fire staff adds extra fire damage to attacks from all other party members. Weapon damage: +10% for all party members |
Barrier |
Activated Activation: 30 Duration: 6s Cooldown: 45s Requires: Level 5 Requires: Mind Blast |
The mage or an ally is enveloped in a telekinetic field that repels significant damage. Damage resistance: +50% |
Arcane Fortress Upgrade Requires: Level 9 Requires: 4 points in Arcane |
Barrier now shields the target more effectively. Damage resistance: +50% (total: +100%) |
Crushing Prison |
Activated Activation: 30 Duration: 10s Cooldown: 30s Requires: Level 6 Requires: 2 points in Arcane |
The mage traps a target in a collapsing cage of telekinetic force, inflicting a great deal of damage over a short time. Physical damage: 10.8x Enemy attack speed: -50% (40% chance vs. normal enemies) Enemy movement speed: -50% (40% chance vs. normal enemies) |
Paralyzing Prison Upgrade Requires: Level 10 |
Crushing Prison now inflicts more damage and paralyzes foes who were previously slowed. Physical damage: +3.6x (total: 14.4x) Physical damage: 200% vs. STAGGERED targets Paralyze chance: 40% vs. normal enemies Paralyze chance: 100% vs. STAGGERED targets |
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