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- Each hit does
(24 + 0.24 * spellpower)spirit damage.
- Mana cost: 15 per enemy hit (unaffected by fatigue).
- Activates every 4 seconds.
- A single Mage can sustain only one of the following: Repulsion Field, Arcane Field, Mystical Negation.
- If the spellcaster has the Blood Magic ability active, this spell still consumes mana, not health.
- This spell is best coupled with Force Field, since the mage continues dealing damage even when inside the force field.