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{{BasicTransformer
 
|style={{{style|}}}
 
|name= [[Approval]]
 
|supertitle=
 
|subtitle=
 
|icon= Ico_Approval.png
 
|type= Game Mechanics
 
|related=
 
|description=
 
|notes=
 
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{|border=0 cellspacing=0 cellpadding=0 align="right"
 
|-
 
|[[File:Ico Appr Heart.png|right|30px]]
 
|[[File:Ico DisAppr Heart.png|right|30px]]
 
|}
 
   
{{See Also|Friendship and Rivalry}}
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Although it is possible to play through ''[[Dragon Age: Origins]]'' using only the [[The Warden |character]] you create, the game is designed around a party containing the player Warden and as many as three additional [[companions]]. These three additional party members may be selected from among the many prospective companions encountered throughout [[Ferelden]]. Your party members are not just important for combat; they often have personal connections to your quests and may ask for your help with quests of their own. They also have very different personalities. Thus actions that please some companions may also simultaneously displease others. Gaining or losing the '''approval''' of companions will often have significant effects within the game. Nevertheless, when you disagree with your companions on matters of substance, you can often make up for it through [[gifts]], particularly ones that they find personally meaningful.
 
   
Only the ten full companions in Origins and the seven full companions in Awakening have approval ratings; temporary companions who may join your party do not. A character’s approval rating can be viewed on his or her character record. The lowest possible approval rating is {{Approval||-100}}, the highest possible is {{Approval||100}}, and the initial approval rating for new "full" companions is 0. (Temporary companions do not have an approval bar on their character sheets.) When party members’ approval ratings rise, additional conversation opportunities will open up. These provide the opportunity to get to know your companions better. They may also lead to new quest options or, for certain characters, the possibility of [[romance]]. Regardless of the numerical approval rating, most companions will not shift to the final stage ("friendly" or "love") on the scale listed below until their personal quest has been completed.
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When a party member’s approval falls, however, bonuses degrade and you risk abandonment or betrayal. If approval reaches critical {{ColorNegativeStat|(-100)}}, the companion will try to leave the party. You will have a single chance to talk him/her out of it, which you won't be given should they reach crisis for a second time. [[Alistair]] can not be made to leave the party before [[the Landsmeet]], however.
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[[Category:Gameplay]]
==Approval Rankings==
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[[Category:Guides]]
As your approval increases (or decreases), their feelings towards you will also change. Initially, they are at "Neutral" upon joining. As it changes, their greetings and dialogue will change slightly to reflect their relationship to you, depending on approval rating and whether or not you are in a romance.
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<!-- This table is lacking data on negative approval rankings; can anyone fill it in? -->
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[[Category:Gameplay]]
{| class="daotable"
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[[Category:Guides]]
! Approval Rating
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[[Category:Gameplay]]
! Disposition
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[[Category:Guides]]
! Romance
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[[Category:Gameplay]]
|-
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[[Category:Guides]]
|{{ColorNegativeStat|(-100)}}
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[[Category:Gameplay]]
|Crisis
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[[Category:Guides]]
|rowspan=4|Interested
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[[Category:Gameplay]]
|-
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[[Category:Guides]]
| -99 - -26
 
|Hostile
 
|-
 
| -25 - 25
 
|Neutral
 
|-
 
| 26 - 50
 
|rowspan=3|Warm
 
|-
 
| 51 - 70
 
|Care
 
|-
 
| 71 - 75
 
|rowspan=2|Adore
 
|-
 
| 76 - 90
 
|rowspan=2|Friendly
 
|-
 
| 91 - 100
 
|Love
 
|}
 
 
Regardless of the numerical value, romanced companions will not reach "Love" until their personal quests are completed. Neither will most non-romanced companions reach "Friendly" until their quests are also completed. Note that there are some exceptions: your [[dog]] will always be at 100 (Friendly) approval no matter what, and [[Secret Companion]] will never go above "Warm".
 
 
==Approval and Attribute Bonuses==
 
 
Characters who are confident in your leadership may also earn [[Attributes|attribute]] bonuses to their primary attribute, ranging from "minor" through "moderate" and "major" to "massive", depending on approval rating as follows:
 
 
{{Note| These bonuses are not cumulative, i. e. the companion will get a maximum bonus of +6, not of +13.}}
 
 
{| class="daotable"
 
|- style="background: #333333; text-align: center; vertical-align:bottom; "
 
!Approval Rating
 
!Bonus to Stat
 
|-
 
|25%
 
| +1
 
|-
 
|50%
 
| +2
 
|-
 
|75%
 
| +4
 
|-
 
|90%
 
| +6
 
|}
 
 
The attribute that is increased depends on the character, and is usually related to their role.
 
 
*[[Alistair]] gets a bonus to constitution.
 
*[[Leliana]] gets a bonus to cunning.
 
*[[Morrigan]] gets a bonus to magic.
 
*[[Oghren]] gets a bonus to constitution.
 
*[[Secret Companion]] gets a bonus to strength.
 
*[[Shale]] gets a bonus to strength.
 
*[[Sten]] gets a bonus to strength.
 
*[[Wynne]] gets a bonus to willpower.
 
*[[Zevran Arainai|Zevran]] gets a bonus to dexterity.
 
 
==Approval and Party Members==
 
 
''Dragon Age: Origins'' does not posses a "morality scale" akin to other popular RPGs like Fable and Mass Effect, but the approval of your party members can often reflect morality. Alistair, Leliana, and Wynne tend to approve of moral choices where the player goes out of their way to help all the characters they encounter and spare the life of innocents. Morrigan, and Zevran appear to be more in favor of darker and brutal choices. Sten occasionally approves when the player makes more logical choices. Oghren, Shale, and your dog appear more neutral.
 
 
{{DAOSpoiler|{{clrl}}
 
 
Personal agendas and quirks may also set the tone for a character's approval. Some examples:
 
 
* [[Sten]] is a hard character to please, he is very blunt and straight-to-the-point, thus will see many choices the Warden can make as distractions and weaknesses, and many conversation choices can lead to disapproval. You can start off with {{ColorPositiveStat|+6 Approval}} if you ask him if he`s alright after being caged so long. If confronted by Sten about what your plans are for the blight, the dialogue choice "I'm not here to impress you" will earn {{ColorPositiveStat|+4 Approval}} on his approval. Upon reaching the village of Haven Sten may challenge the player to a fight, and defeating Sten in this duel assures him you are a strong leader and will earn {{ColorPositiveStat|+10 Approval}} to his approval rating.
 
 
* [[Shale|Shale's]] reaction to the events at the end of [[A Paragon of Her Kind]] is very significant, and your choices at the end of said mission can earn you {{ColorPositiveStat|+23 Approval}} or more points for siding with [[Caridin]] or lose as many as {{ColorNegativeStat|-33 Approval}} for siding with [[Branka]]. Adding gems to Shale can also bring up dialogue. If the player comments that the new gems are "quite slimming" or "so pretty" this can earn some approval. (read more on [[Shale]] for and explanation on why this occurs.)
 
 
*[[Oghren]] seems to favor at least one choice where the character accepts material rewards. If the PC accepts dwarven armor from the smith in Redcliffe (after completing the sidequest to find his daughter) this can earn some approval. The reverse is also appears true, where Oghren shows disapproval if the PC returns the sword he acquired to a family he borrowed it from during the events of Redcliffe. Oghren is generally in favor of bravery. Calling [[Dwyn]] a coward earns approval. Shouting "Death First" when confronted by [[Ser Cauthrien]] earns approval. Using the brothel in [[the Pearl]] gives a {{ColorPositiveStat|+3 Approval}}.
 
 
*[[Zevran]] approves of pragmatic actions such as agreeing to side with [[Sophia Dryden]] in [[Soldier's Peak]].
 
 
*[[Leliana]], unsurprisingly, is influenced by charitable actions which include agreeing to help [[Dagna]] in [[Orzammar]] and taking the sister's side against the unscrupulous merchant in [[Lothering]].
 
}}
 
 
==Approval/Disapproval Dialogues in Origins==
 
 
===The Warden and Companion Dialogues===
 
*[[Alistair/Dialogue]]
 
*[[Leliana/Dialogue]]
 
*[[Morrigan/Dialogue]]
 
*[[Shale/Dialogue]]
 
*[[Sten/Dialogue]]
 
*[[Wynne/Dialogue]]
 
*[[Zevran/Dialogue]]
 
*[[Oghren/Dialogue]]
 
*[[Secret Companion/Dialogue]]
 
 
===Encounter Dialogues===
 
 
*[[The Hungry Deserter#Walkthrough|The Hungry Deserter]]
 
*[[The Unscrupulous Merchant|Lothering Merchant]]
 
*[[Templar Quarters#Approval|Broken Circle: Templar Quarters]]
 
*[[Redcliffe Castle - Basement]]
 
*[[Lost in the Castle]]
 
*[[Redcliffe Castle - Main Floor#Approval Change|Finding Valena]]
 
*[[Redcliffe Castle - Basement]]
 
*[[Arl of Redcliffe|Redcliffe Castle - Arl of Redcliffe]]
 
*[[Kolgrim]]
 
*[[Return to Ostagar (quest)|Return to Ostagar]]
 
*[[The Chant in the Deeps]]
 
 
==Approval/Disapproval Dialogues in Awakening==
 
 
===The Warden and Companion Dialogues===
 
 
*[[Anders/Dialogue]]
 
*[[Justice/Dialogue]]
 
*[[Nathaniel Howe/Dialogue]]
 
*[[Oghren/Dialogue]]
 
*[[Sigrun/Dialogue]]
 
*[[Velanna/Dialogue]]
 
 
===Encounter Dialogues===
 
*[[The Righteous Path]]
 
*[[Shadows of the Blackmarsh]]
 
*[[The Assault on Amaranthine]]
 
*[[The Siege of Vigil's Keep]]
 
*[[Depths of Depravity]]
 
*[[A Daughter Ransomed]]
 
*[[Brothers of Stone]]
 
*[[Trading Troubles]]
 
*[[Maferath's Monuments]]
 
*[[From the Living Wood]]
 
*[[Last Wishes]]
 
*[[Law and Order]]
 
*[[Moonshine for the Children]]
 
*[[The Sermons of Justinia II]]
 
*[[Those Sweet Orphans]]
 
*[[A Present for Melisse]]
 
*[[Making Amends]]
 
*[[A Donation of Injury Kits]]
 
*[[Out of Control]]
 
 
== ''The Darkspawn Chronicles'' ==
 
 
The DLC ''[[The Darkspawn Chronicles]]'' also features a similar approval system, although it is about respect rather than friendship. The exact deciding factors of whether approval is given in ''The Darkspawn Chronicles'' during fighting is unknown, it is only known that it is the finishing blow that, sometimes, yields approval points. There are also no dialogue options to increase approval although there are gifts (Which will always raise approval by 20+, no matter how many times applied).
 
 
There is also an achievement directly tied to gaining full approval from 'all types of thralls'.
 
 
{{Note|For the Enthralling achievement, you must gain full approval from a: [[Genlock]]; [[Hurlock]]; [[Ogre]]; [[Shriek]]; [[Hurlock Emissary]]; [[Blight Wolf]]. Although other types of darkspawn are recruitable, they do not count.}}
 
<gallery>
 
File:Enthralling.png|'''Enthralling'''<br/>Earned maximum approval from all types of thralls
 
</gallery>
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 13:20, April 24, 2011

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