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See Also Spirit Spells, Spells, Mage, Ability Mechanics.

Information

  • The caster wards an ally against all spells and spell effects, beneficial or hostile, for 10 seconds.
  • Range: 25 m.
  • Conjuration time: 1 s.

Notes

  • Activation base is in Mana and values vary with fatigue%.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • Force Field immunity does not work properly. Although the "Spell Immunity" message will be displayed, the force field is still created around the spell-warded target most of the time.
  • The same behavior can be observed with Crushing Prison. The "Spell Immunity" message will appear, but the Crushing Prison spell will not be resisted in any way, making this spell somewhat worthless.
  • Some spells' secondary effects (Freezing, Movement Speed Decrease etc.) are still applied, only the primary effect (i.e. actual damage) is negated. Please refer to the talk page for technical details.
  • Casting Power of Blood spell Bloody Grasp while under the effect of Anti-Magic Ward (ie: you cast it on yourself) apparently avoids the -20 health loss of Bloody Grasp.
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