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See the Anderfels for information on the Anders people.

“The people fear what we can do, but to use that fear to bludgeon us into submission is wrong! And they do it with our blessing!”


Anders is an apostate mage determined to escape the Circle of Magi and the templars, with whom he has developed a rather antagonistic relationship. Nothing they have done to him has dampened his desire for personal freedom. He has a deep affinity for the downtrodden and underprivileged, and for cats. He is a potential companion in both Dragon Age: Origins - Awakening and Dragon Age II. In the latter he is a romance option for Hawke.

Background

Anders is a spirit healer. His real name is unknown, and his nickname refers to the fact that his family is from Anderfels.[1] When he started to exhibit magical abilities and set a barn on fire, his father grew afraid of him. At the age of twelve he was handcuffed and taken by the templars to the Ferelden Circle Tower.[2] The only personal possession he was allowed to keep was a pillow hand embroidered by his mother. Anders despised the Circle and compared it to a prison. He made at least seven and at most dozens[3] attempts to escape the tower, each time being returned and punished by the templars. First Enchanter Irving believed that Anders, however reckless, posed no true threat.[3] Anders' next-to-last escape earned him a year of solitary confinement, in which the only company he had most days was the tower's mouser named Mr. Wiggums. The final time he managed to run away was prior[4] to Uldred's uprising.

Involvement

Dragon Age: Origins - Awakening


This section contains spoilers for:
Dragon Age: Origins - Awakening.


Anders-04

Anders is casting a spell

The Warden-Commander first encounters Anders in the Vigil's Keep during the assault on it. He is surrounded by dead darkspawn and templars, but claims he didn't kill the latter. Prior to the darkspawn attack, the templars recaptured him after his latest escape from the Circle and brought him to the Keep. If the Warden-Commander asks him to join the group, Anders does so. Alternatively, if the Warden-Commander tells him to flee, Anders is later found on the rooftop of the Vigil's Keep spying on the Withered and Seneschal Varel. He warns the Warden-Commander about the danger ahead and confesses that he came back because he wanted to help and kill the darkspawn. He automatically joins the party.

Once the Keep is secured, the templar Rylock arrives. She wants to arrest Anders and claims that he killed the templars who were guarding him. If the Warden-Commander returns Anders to the templars' custody, he permanently leaves the party. Alternatively, the Warden-Commander can invoke the Right of Conscription. If Alistair became the King of Ferelden during the Fifth Blight, he is present and overrules Rylock's objection. Anders undertakes the Joining ritual and drops unconscious. He survives and becomes a Grey Warden.

When the party visits the City of Amaranthine, the Warden-Commander encounters an elven woman named Namaya whom Anders appears to know. Anders explains that she is his friend and the reason he came to the city before being caught. During the Blight the templars moved their store of phylacteries to Amaranthine and Namaya learned that Anders' phylactery is among them. Anders asks the Warden-Commander to help him destroy it. Should the Warden-Commander refuse, the quest is completed.

Otherwise, the Warden-Commander follows Anders to the abandoned warehouse only to find Rylock waiting there with a group of templars. Rylock admits that the phylacteries were in the warehouse in the past, but none are there now. She demands that Anders is handed to the templars. If the Warden-Commander allows them to take him, Anders permanently leaves the party. If the Warden-Commander stands by him, the templars turn hostile and have to be killed. Anders subsequently thanks the Warden-Commander for help.

The Warden-Commander can give the kitten found in the Vigil's Keep to Anders. Anders names the kitten Ser Pounce-a-lot and intends to keep him for a while.

If Anders is present when Wynne informs the Warden-Commander that the Libertarians are going to propose to pull entirely from the Chantry at the forthcoming convening of the College of the Magi, he calls it a "recipe for disaster."

Along with the other companions of the Warden-Commander, Anders can meet the spirit of Justice. In their conversations, Anders wonders about the relation between spirits and demons. Justice in his turn wonders why Anders does nothing to help the other mages.

Anders is the only companion who prefers to stay in the Vigil's Keep and disapproves of being taken to Amaranthine when the Warden-Commander receives news of the attack on the city. If in the party, both Anders and Justice approve of saving Amaranthine instead of going back to the Keep and advocate for killing the Architect.

Epilogue

  • If left to defend the Keep, Anders will be hailed a hero by the few survivors of Vigil's Keep by using his magic to hold off hundreds of darkspawn. He gets invited by the men to engage in a drinking contest. He loses.
  • Anders will remain with the Grey Wardens to train the Order's next generation of mages. When he is called by the Circle of Magi to deliver a lecture on the nature of the Architect - much to the templars' dismay - he tells the Commander of the Grey that his time with the Order is over. However, not two months later, he returns and the Wardens remain his home and lasting companions.
  • If Anders' companion quest was not completed, he will be recaptured after resigning from the Wardens. With his phylactery secure, he will be unable to evade the templars. After two subsequent escape attempts, he will vanish for a third and final time.
  • If left to defend the Keep without enough upgrades to it, he is found dead with an arrow through his neck with hundreds of darkspawn dead in a circle around him; none were touched with a blade, but all were felled by magic.
  • No longer a part of the Wardens, the Chantry brands him an apostate, but never captures him. He is last seen on a pirate ship with a familiar woman. This possibly references the companion Isabela in Dragon Age II.


After Awakening


This section contains spoilers for:
Dragon Age II.


If Hawke ventures into the Deep Roads to search for Nathaniel Howe with Anders in the party, he and Nathaniel have a brief exchange. If Anders "died" at the end of Awakening, Nathaniel is surprised to see him. Anders explains that the body that was found and presumed to be him was another mage who had been badly burned. It is implied that Anders used the body as a decoy to escape the Vigil's Keep and the Grey Wardens.

When Hawke first meets Anders in DA2, he mentions Ser Pounce-a-lot. He says that the Wardens forced him to give the cat to a friend in Amaranthine, claiming it "made him too soft." Anders also recalls the cat while talking to the Dog in the Gamlen's House.

After the events of Awakening Rolan, a former Templar and a Grey Warden was sent to keep a close watch on Anders. After Justice had fused with Anders Rolan stated that "the Wardens agreed [they] can't harbor an abomination". Vengeance lashed out and killed Rolan and the other Grey Wardens.[2]


Dragon Age II


This section contains spoilers for:
Dragon Age II.


Act 1

Anders healing

Anders healing a refugee

Despite the various potential outcomes of Awakening, Anders has left the Wardens to live in Kirkwall, where he uses his healing abilities to aid Ferelden refugees. Anders can be found in Anders's Clinic in Darktown and is one of the first party members that can be recruited.

Hawke is lead to Anders by Varric and Lirene in the search for an entrance into the Deep Roads. Anders offers to trade his Grey Warden maps showing such entrances for Hawke's assistance to his friend Karl who seeks to escape the Kirkwall Circle. Upon arriving at the Chantry at night they discover that Karl has been made Tranquil and has lured Anders into a trap set by templars. Enraged, Anders reveals himself to be possessed by Justice and kills the templars with Hawke's aid. Karl abruptly regains all his emotions, saying that Anders "brought a piece of the Fade into this world". He describes being Tranquil as a horrific experience and begs Anders to kill him before the effect wears off, which Anders does shortly after Karl becomes Tranquil again.

Later Anders explains Hawke in his clinic that he agreed to be Justice's host, believing that together they could bring justice to every mage ever forced into the Circle. However, Anders' anger warped Justice into a force of Vengeance and Anders must now struggle to maintain control. Anders gives Hawke the maps and joins Hawke as a companion.

Next time Hawke comes to talk to Anders, he apologizes for putting his problems on Hawke. If diplomatic or humorous replies are chosen, Anders flirts with Hawke. Aggressive or sarcastic replies lead to Vengeance showing up again.

If Hawke takes both Bethany/Carver and Anders into the Deep Roads, Anders can prevent the tainted sibling from dying. Anders reveals that he stole the maps from a Grey Warden that had come to Kirkwall as Anders wanted to know if the Warden was looking for him. He wasn't. Instead the Wardens were planning their own expedition and Anders knows their location. Should Hawke choose to find the Wardens, their leader Stroud is reluctant to help. In the end Anders persuades him to allow the sibling undertake the Joining.

Act 2

Justice

Justice in control

After the death of Karl Anders has joined the mage underground and is helping mages escape the Kirkwall Circle. Hawke keeps finding Anders' manifestos all over the High Town estate: stuffed between book pages, half-burnt - in the fireplace. Anders is still healing the refugees, but is getting few cases. When Hawke comes to the clinic to visit Anders, he admits that he is losing control over Justice/Vengeance.

Later, Anders asks Hawke to help him investigate the plot of the templar Ser Alrik. Anders believes that he is working on a deliberate plan to turn all mages in the Free Marches Tranquil. If Hawke refuses, the quest is canceled. Otherwise, Hawke follows Anders as he descends into the tunnels leading to the Gallows that were built by lyrium smugglers. There, they encounter Ser Alrik with a group of other templars threatening to make an escaped mage girl Ella Tranquil. Angered, Justice takes control of Anders' body and attacks the templars. Once they are dead, Ella calls Justice "a demon", which further angers him.

If the amount of friendship/rivalry with Anders is not high enough, Hawke is helpless to act and Vengeance kills the girl. Alternatively, a special dialogue option becomes available and Hawke can persuade Anders not to harm her. As Anders regains control, he flees, terrified. Searching the bodies of dead templars, Hawke gets evidence that Ser Alrik's plan existed, but was rejected by both Meredith and the Divine.

Hawke finds Anders in his clinic trashing things. He is deeply upset and convinced that he and Justice have turned into a monster. If Hawke confronts Anders and tells him to go away, he permanently leaves the party. He still shows up in the end of Act 3. If Hawke comforts him or confronts him but asks him to stay, he wonders whether the "Tranquil Solution" was another of his delusions. Presented with Ser Alrik's papers, he is relieved and willing to speak to the Grand Cleric who "might be more reasonable" than he thought.

Hawke can take Anders into the Fade so as to help Feynriel face his Night Terrors. There, Justice takes control of Anders again. A sloth demon Torpor offers a deal: should Hawke help the demon possess Feynriel, he/she will receive power, knowledge, or magic in return. If the offer is accepted, Justice turns on Hawke and the Champion defeats him. If it is rejected, Anders can't be seduced by the remaining two demons. If Anders was killed in the Fade, he feels angry and betrayed. However, if Hawke killed Torpor in the end instead of honoring the deal and uses the special dialogue option to tell Anders about it, he/she gains Anders' friendship rather than rivalry.

If Hawke takes Anders to the Bartrand's Estate while assisting Varric with his Family Matter, Anders can temporarily cure Bartrand. If Anders is not in the party, Bartrand can't be healed.

The final conversation with Anders in Act 2 changes depending on the friendship or rivalry score. If a rival, he is writing a manifesto to convince Hawke to side with the mages. If prompted, he reads it aloud. If a friend, Anders is laying out milk for the cats. He thanks Hawke for help and support.

Act 3: Before the Last Straw

In the beginning of the Act Anders tells Hawke that in the past three years Meredith has destroyed the mage underground, and Anders is now preparing for the worst.

Later Anders claims that he seeks to be separated from Justice. He asks for Hawke's help in obtaining ingredients for a Tevinter potion that will let them both free without killing either. If Hawke refuses, the quest is completed. Otherwise Hawke assists Anders in collecting "sela petrae" and drakestone.

After that Anders asks Hawke to distract Grand Cleric Elthina for him to get inside the Chantry unseen. He confesses that he lied and there is no potion but refuses to reveal his plan. Anders insists that Hawke must help him if Hawke cares for the freedom of mages and for him personally. Hawke can refuse and complete the quest at this point. Should Hawke agree, Anders promises that whatever happens, it's on his head.

If Hawke has decided not to help Anders from the beginning or not to distract Elthina, he/she can go to the Chantry to warn Elthina via a special dialogue option. Otherwise Hawke keeps Elthina busy discussing the mages and the templars until Anders shows up claiming that he was "looking for Hawke everywhere".

Hawke can subsequently talk to Anders only if all his requests were fulfilled.

If Anders is a rival, Hawke tries to convince him that whatever he planned, it is not too late to stop it. Anders agrees that there is still time, then Justice takes over and demands that Hawke leave as "Anders has no need of [him/her]". As Anders regains control, he does not remember what he was saying and admits that he is having more and more blank spots in his memory. He tells Hawke that he tried his best to control Vengeance and asks Hawke not to blame him for failing.

If Anders is a friend, he hints that he is going to die for something that matters more than his life and thanks Hawke for standing by him when he gave Hawke every reason to turn away. He says that he hoped to find a better way, but states that Justice and Vengeance are too intertwined and he can't tell one from the other. Anders asks Hawke never to blame themselves for what will happen.

After the conversation, the color of Anders' coat changes to black.

Act 3: The Last Straw

In the end, no matter what decisions Hawke has made up till now, Anders blows up the Chantry, killing Grand Cleric Elthina and everybody else inside. The leader of the faction Hawke chooses to support leaves Anders for the Champion to deal with. Anders sits on a box and talks facing away while he awaits Hawke's judgement.

If Anders is Hawke's rival, he says that Vengeance took him over and expresses deep regret for his actions. He does not trust himself to control Vengeance any longer and begs Hawke to kill him "before there is nothing left of [him]". Hawke has the option to tell Anders that they forgive him if the amount of rivalry is high enough.

If Anders is Hawke's friend, he insists that the decision was his own as he and Justice are one now. He tells Hawke that he wanted to make Thedas see the injustice of the Circle and thus forced change. Anders still wishes to be killed, seeing it as bringing justice to those who were sacrificed for his cause. Hawke has the option to tell Anders that heshe might have understood "if he'd only told" him/her, if the amount of friendship is high enough.

Whoever the Champion has chosen to support, Hawke can kill Anders by stabbing him in the back with the Murder knife. If Anders is spared, whether told to go away or allowed to join Hawke in the fight, Sebastian leaves the party, vowing to return to Starkhaven and build an army to attack Kirkwall and avenge Grand Cleric Elthina.

If Hawke who sided with the templars: 1. Allows Anders to walk away, he later confronts Hawke inside the Gallows and all dialogue options lead to Hawke having to kill him in combat. 2. Asks Anders to fight with the party, Anders maintains a firm conviction of his cause and refuses to turn on the mages, unless Hawke is his 100% rival and has completed all his personal quests. If Hawke persuades him to help the templars, he says that "it hurts even to imagine turning against [his] people". He hints at wishing to take his own life after the final battle, if he is not killed in the fight or executed first.

If Hawke who supported the mages: 1. Tells Anders to leave, he is later encountered again in the Gallows prison, wanting to be part of the battle. His aid may be accepted, so that he becomes part of the party again, or rejected, in which case he wishes Hawke victory and leaves permanently. 2. Asks Anders to help them defend the mages, he is eager to fight the templars, but admits that it is worse than he thought it would be. If he is in romance with Hawke, he offers Hawke to come on the run with him as a fugitive should they survive the final battle.


Dragon Age II: DLCs


This section contains spoilers for:
Dragon Age II.


Anders may join the party during the DLC Legacy, and he has several notable cut-scenes. Throughout the area Anders will mention how the voice is getting louder and how he can't control it. This is a result of Anders being a Grey Warden and being able to hear Corypheus through the taint. Later, he continues to struggle at which point, Justice takes control of Anders, and summons two Sloth Demons. The player must defeat Justice and kill the demons, after which Anders will apologize and mention that he'll work harder on controlling himself against the voice and Justice.

During the dialogue with Corypheus just before Hawke fight him, Corypheus will mention that he was one of the first magisters to enter the Golden City. Anders will say that it's rubbish, and that the story of the magisters breaking into the Golden City was made up by the Chantry to scare people about magic, and put mages under control. He also claims that he believes that darkspawn are a result of some failed creation of the Old Gods. After the battle with Corypheus, when Hawke checks his remains, an ancient Tevinter amulet belonging to a Dumat-worshiping cult will be found. Anders shows that he is baffled by this and admits with certainty that Corypheus really was one of the original magisters, and that maybe the Chantry knows more than he thought about the first darkspawn. Anders' comments about the Golden City and the Magisters contradict his comments in the Act II quest Tevinter Chantry Amulet.

In the DLC Mark of the Assassin Hawke finds Arcane Feathers similar to those on Anders' coat and learns that they belong to a simir bird and have magical properties.


Romance


This section contains spoilers for:
Dragon Age II.


Anders is a romance option for both genders. If Hawke is male, he will mention that Karl was his "first." If Hawke is female, he does not mention Karl romantically. Hawke can announce interest in Anders after his personal quest, much to his surprise. Anders will say he should "check a looking glass more often." If Hawke chooses the 'good' dialogue options over the romantic ones, Anders will flirt with Hawke, and then apologise and berate himself.

In the beginning of the romance Anders will insist that he would hurt Hawke, saying that they might have been able to be together before he merged with Justice. A romance can still be pursued, however, if Hawke continues to flirt in later dialogue.

In Act 2, choosing certain dialogue options during Anders' personal quest will result in a later conversation that initiates the first real romance scene with him, in Questioning Beliefs. If Hawke continues to flirt here, Anders will kiss him/her, then tell Hawke that he will come to the Hawke Estate at night. The next time Hawke enters the estate, Anders will be there and the romantic cutscene will be initiated. Anders will confess to being in love with Hawke and, if certain dialogue options are chosen, will move in with him/her at the beginning of Act 3. Note: During Questioning Beliefs, if Anders is a rival and Hawke asks what he is writing, then chooses the diplomatic option "It's a good argument," the conversation will not lead to the flirt options. It is unknown whether or not this effectively locks Hawke out of any further romance with Anders.

In Act 2 Anders can end the romance with Hawke in Anders in the Fade, which is available if a deal is made with Torpor the sloth demon during Night Terrors, and Hawke chooses not to kill the demon (instead killing Anders in the Fade). Accepting the demon's offer and not killing it will result in rivalry points with Anders, and he ends any possible romance. The romance can be continued normally, even if Anders is killed in the Fade, by killing the demon in the end and afterwards telling Anders it was all a ruse, using the special option in the dialogue wheel.

A second companion quest inside the Check on Anders companion quest, called Key to Your Heart appears if Anders has moved in during Act 2. Hawke can give Anders a key to the underground passage that leads from the outside of his clinic to the Amell estate at the beginning of Act 3.

After finishing Anders' personal quest in Act 3, Justice (Quest), he will apologize in advance for breaking Hawke's heart, presumably because of what he is planning to do with the Chantry. He will, however, continue to stay at the Hawke estate and tell Hawke that he values their support if in a friendmance or if in a rivalmance talk about how the Circle may really be able to be changed from the inside, although it has no affect on the game ending. In the Gallows Prison, if Hawke chooses to side with the mages, Hawke can choose to run away with him after the battle, and the romance will be complete. If Hawke chooses to side with the templars, they will have what appears to be a final farewell kiss before the last battle and Anders is not mentioned in the epilogue.


During the DLC Legacy, Anders will act as if no longer in a romance if you have sided with the templars and are playing after Act III. At the beginning of the DLC, Anders expresses worry that Hawke's pursuers can "get at" Hawke. During the course of events, he has some romance specific lines for Hawke, such as begging Hawke to help him overcome the voices and calling Hawke "love". In Mark of the Assassin, Anders can grow jealous if you flirt with Tallis, and worries over Hawke's safety when he/she is captured with Tallis. He also makes some note of knowing what's coming or perhaps what has happened by saying "I wish we could stay like this forever, love" when clicked on.

Fate


This section contains spoilers for:
Dragon Age II.


Depending on Hawke's decisions Anders can:

  • be killed by Hawke in stabbing immediately after the destruction of the Chantry (both sides)
  • be killed by Hawke in combat in the Gallows (templars side)
  • die after he helped Hawke in the final battle (templars side, 100% rivalry). He presumably commits suicide or is executed.
  • leave before the final battle (mages side)
  • leave after he helped Hawke in the final battle (mages side)
  • run away with a romanced Hawke after the final battle (mages side, romance)


Friendship and rivalry

See the approval page for more information.

Friendship with Anders can generally be earned by siding with the mages, by being agreeable to him in a conversation and by directly confronting demons and blood mages.

Rivalry with Anders can generally be earned by siding with the templars, by sending mages to the Circle and by refusing to champion the oppressed or enslaved.

Quests

Dragon Age: Origins - Awakening

Freedom for Anders Freedom for Anders

Dragon Age II

Act 1

Tranquility Tranquility

Talk to Anders Talk to Anders

Act 2

Visit Anders Visit Anders

Dissent Dissent

Questioning Beliefs may refer to the following companion quests in Dragon Age II:
Act 2: Midstage approval quests:

Act 3: Endstage approval quests:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Anders in the Fade Anders in the Fade

Tevinter Chantry Amulet Tevinter Chantry Amulet (gift)

Act 3

Check on Anders Check on Anders

The Key to Your Heart The Key to Your Heart

Justice Justice

Questioning Beliefs may refer to the following companion quests in Dragon Age II:
Act 2: Midstage approval quests:

Act 3: Endstage approval quests:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Mark of the Assassin

Arcane Feathers Arcane Feathers

Gifts

Dragon Age: Origins - Awakening

Name Notes Description

Bell Collar
Bell Collar
This is a collar for a small animal. A bell is attached.
Gold Earring
Gold Earring
Located: Vigil's Keep
A single gold earring.
Engraved Silver Bracers
Engraved Silver Bracers
Located: Kal'Hirol - Trade Quarter
Bracers bearing a motif of eagles in flight.
Kitten
Kitten
Located: Vigil's Keep
Plot Item
An adorable tabby kitten.
Knitted Scarf
Knitted Scarf
A soft wool scarf.
Phylacteries: A History Written in Blood
Phylacteries: A History Written in Blood
Located: Inside the Architect's Lab at the Silverite Mine
A volume on the origin and history of phylacteries.

Dragon Age II

Initial statistics

Dragon Age: Origins - Awakening

Class: Mage

Specialization: Spirit Healer

Skills: Herbalism, Runecrafting, Improved Combat Tactics, Clarity

Starting Talents:

Mage: Arcane Bolt, Arcane Shield

Spirit Healer: Group Heal, Revival, Lifeward

Primal: Winter's Grasp, Frost Weapons, Cone of Cold

Creation: Heal, Heroic Offense

Spirit: Walking Bomb, Mind Blast

Entropy: Weakness, Paralyze, Drain Life

Gear

Dragon Age: Origins - Awakening

Initial gear

Magister's Staff Magister's Staff

Polar Gauntlets Polar Gauntlets

Magus War Boots Magus War Boots

Magister's Cinch Magister's Cinch

Tevinter Mage Robes Tevinter Mage Robes

Hailstone Hailstone

Ring of Faith Ring of Faith

Anders specific gear

Fox's Pendant Fox's Pendant

Dragon Age II

Main article: Companion armor

Anders' armor upgrades can be found at the following locations:

After completing his companion quest Questioning Beliefs during Act 3, he will change into a black version of his Renegade's coat. Entering into a romance with him ultimately has no factor in this.

Anders specific gear

Ring of the Awakened Ring of the Awakened, requires Mage Item Pack 1 DLC.

Seal of Dumat Seal of Dumat, requires Legacy DLC.

Visionary's Girdle Visionary's Girdle, requires Mage Item Pack 2 DLC.

Birds of a Feather Birds of a Feather, requires Mark of the Assassin DLC.

Plot skills

As the player befriends Anders and gains his approval, he will gain additional skills in Dragon Age: Origins - Awakening:

Skill Name Benefit Requirement
Inspired: Minor Willpower +1 to willpower 25% approval
Inspired: Moderate Willpower +2 to willpower 50% approval
Inspired: Major Willpower +4 to willpower 75% approval
Inspired: Massive Willpower +6 to willpower 90% approval
Note: These bonuses are non-cumulative, i. e. the companion will get a total bonus of +6, not of +13.

Dialogue points

Below are the spots where the player can initiate dialogue with Anders in Dragon Age: Origins - Awakening:

Quotes

Main article: Anders/Dialogue

Dragon Age: Origins - Awakening

  • "All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools."
  • "Maker's breath, kitty. What have you been eating?"
  • "After my seventh escape attempt, you think they'd have given me credit for trying."
  • "Magic isn't for your amusement! Why don't I just do a little dance? Anders' Spicy Shimmy?"
  • (Upon being removed from party) "Andraste's knicker-weasels!"

Dragon Age II

  • (To Hawke and party upon first meeting) "I have made this place a sanctum of healing and salvation! Why do you threaten it?"
  • "Since when is Justice happy? Justice is righteous. Justice is hard."
  • "Ten years, a hundred years from now, someone like me will love someone like you, and there will be no templars to tear them apart."
  • (To Bartrand, after he inquires about the Deep Roads maps) "A wizard did it."
  • (Entering the Blooming Rose brothel) If someone here tries to hire me again I'm leaving.
  • (Shouted in battle) "Suck on a fireball!"
  • (Shouted in battle) "I'll show you why mages are feared!"
  • (Reviving after a fight) "Even my bruises have bruises."
  • (To Hawke's dog) "Be a real pet! Ignore me until you want something and then sit on my head."
  • (Upon arriving at the Dalish camp) "In my experience, all Dalish women are crazy."
  • "Andraste's flaming knickers!"
  • (During The Last Straw) "I removed the chance of compromise, because there is no compromise."
  • (During The Last Straw) "The people fear what we can do, but to use that fear to bludgeon us into submission is wrong! And they do it with our blessing!"

Trivia

  • David Gaider wrote Anders in Awakening, while Jennifer Hepler took over the role for Dragon Age II.
  • "Anders" is a common name in Scandinavia, equivalent to the English name Andrew, and derived from the Ancient Greek word andros, meaning "human" or "man." In modern Dutch and modern German, anders means "different," but this is likely purely by chance, since both words come from a completely different origin.
  • Though Anders uses a fire spell when you first meet him in Awakening, he does not have the spell when he joins the party.
  • If Anders specializes in Blood Magic, the player can have another additional line of dialogue with Anders when speaking about Anders' past with the templars. When Anders remarks there really isn't much of a reason to arrest him, the Warden can point out that Anders is an actual blood mage now, to which Anders laughs.[5]
  • In the library in the Circle of Magi during the Witch Hunt DLC one can find some old notes left in a book in which a young mage made sketches in the margins of templars being eaten by a tiger named "Ser Pounce-a-lot". (Since that mage is Anders, he subsequently names the kitten given to him in Awakening Ser Pounce-a-lot.)
  • The mage Finn reveals through dialogue that Anders once escaped the Circle of Magi by swimming across Lake Calenhad during a weekly training exercise for the apprentices. He was caught again one week later.[6]
  • In the Fade (Dragon Age II), when Justice takes complete control, the passive spell Vengeance is active whether or not you have assigned it to Anders.
  • If Hawke invited Anders to move in and proposed Orana to work for Hawke, you can click on the lute in Hawke's bedroom to learn that "Anders may have talents, but playing the lute isn't one of them".
  • Jennifer Hepler describes the choice of keeping Anders alive as "poetic justice", as he would have to face and suffer the knowledge of the lives he took. She also states her belief that he wishes death so that the people whom he killed receive justice as well.[7]
  • David Gaider stated that Anders being merged with Justice may have one of the two effects on his Calling: "One is that the spirit within Anders can affect the level of his corruption, so it may delay or remove the necessity for his Calling altogether. Either that or at some point the corruption within Anders is going to corrupt the spirit." He refused to tell which one the writers prefer due to the possibility of Anders appearing in future games.[4]

Bugs

  • If Hawke sleeps with Isabela or Merrill, breaks up the relationship and then starts romancing Anders, the final scene and the achievement are still accessible. However, in the epilogue Varric mistakenly says "… all except Isabela/Merrill" (or both "Isabella/Merrill" and "Anders" simultaneously). [confirmation needed]
  • If Hawke is in romance with Anders but kills him in the end, or spares him but breaks up with him before the last battle, in the epilogue Varric mistakenly says that all the companions parted ways except for Anders unless the latest patch is installed. [confirmation needed]

Gallery

See also

References

  1. David Gaider's Forum Post
  2. 2.0 2.1 Anders short story by Jennifer Hepler
  3. 3.0 3.1 Codex entry: Anders (Dragon Age II)
  4. 4.0 4.1 Thedas UK (January 14, 2012). "David Gaider Interview". Retrieved January 29, 2012.
  5. If you make Anders a blood mage
  6. Finn mentions Anders
  7. Jennifer Hepler's Forum Post Retrieved 03-15-11

External links

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