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The ancient rock wraith is the last boss of Act 1 of Dragon Age II. It is found in the Deep Roads.

Background

An old, powerful and very resilient rock wraith of dwarven legend.

Involvement

After Bartrand leaves Hawke and their party to die in the Deep Roads, they encounter the ancient rock wraith guarding the exit to the Primeval Thaig, along with a large amount of valuable treasure.

Whether the hunger demon's proposal is accepted or not, Hawke must defeat the ancient rock wraith.

Skills

  • The creature has two forms: One wields two rock blades and the other is a Shield form.
  • In the shield form, the creature transforms to a ball and will roll towards party members, doing damage as well as causing knockdown.
  • The creature moves to the middle of the room and casts a form of chain lightning that deals damage throughout the room. The lyrium pillars shield party members from damage.
  • The creature is immune to attacks during its chain lightning attack.
  • The creature creates a vortex drawing your party towards him. Your party will lose footing and take minor damage, but can attack him after the stagger animation has finished.
  • The creature can become a flying rock ball, then move towards one of your companion's locations. If he hits any party members, significant damage and knockback are dealt. After finishing this move, he usually follows up with melee attacks and repeats it.
  • The creature in shield form can self-implode, causing 360 degree damage. The starting animation is similar to rock ball attack, but differs in shape seconds into the animation. There is a 5 seconds leeway until damage is inflicted.
  • Additional profanes will spawn during the fight after chain lightning.

Abilities

  • Dust Storm
  • Arcane Blast
  • Earth Teleport
  • Spike Ball
  • Rock Stab
  • Rock Roll
  • Summons low rank profane

Special traits

  • Immune to Knockback
  • Immune to Knockdown
  • Immune to Immobile
  • Immune to Stun
  • Immune to Paralyzed
  • Immune to Enslavement
  • Immune to Sleep
  • Immune to Movement Speed effects
  • Immune to InevitableDeath
  • Immune to Explosive Death
  • Very high health
  • High magic resistance
  • Medium damage bonus

Elemental resistances

  • Cold: Very weak
  • Electricity: Normal, or immune on Nightmare mode
  • Fire: Normal
  • Nature: Normal
  • Spirit: Very weak

Drops

The items dropped by the creature appear to be random, but can include many high quality "greater" and "enchanted" varieties of items featuring two or three bonuses or as much as 5Gold.

Strategy

See Ancient rock wraith (strategy).

Notes

  • Drawing out the fight so that the wraith continues to summon profanes can leave many corpses to check for random items. Equipping gear that improves item drops or coin amounts is useful here.

Bugs

  • There is a glitch which seems to work with a sword and shield warrior. If the wraith turns into a ball and starts rolling, have the warrior shield bash the wraith. He may be in front of it, but does not get knocked back by the wraith's attack as you normally would.
  • Aveline's retaliation talent may prevent her from being knocked down and slow down the ball.
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