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The Anchor refers to the strange glowing green mark that appeared on the Inquisitor's left palm after they have survived the explosion at the Conclave.

Uses

The Inquisitor mainly uses the Anchor to disrupt or to permanently seal tears in the Veil, from Fade rifts to the Breach itself. As the Inquisitor keeps using it, it also grants them additional magical abilities, even if they have no magical talent themselves:

  • Mark of the Rift creates a temporary tear in the Veil that deals damage to enemies and can even kill summoned creatures outright.
  • Aegis of the Rift conjures a spherical shield that protects everyone inside it from ranged attacks.
  • Anchor Discharge releases a burst of energy from the Anchor, rendering the Inquisitor and their companions invulnerable for a short time and damaging nearby enemies.

Involvement


This section contains spoilers for:
Dragon Age: Inquisition.


The Inquisitor was branded with the Anchor when they picked up Corypheus' Orb of Destruction, immediately before the Conclave explosion. As Corypheus intended to obtain the Anchor himself, in order to control the Breach he had created, he begins pursuing the Inquisitor in hopes of reclaiming it. During the battle of Haven, Corypheus attempts to remove the Anchor but discovers that it is permanently bound to the Inquisitor, and resolves to kill them instead. The Inquisitor's Mark of the Rift power awakens shortly thereafter.

While exploring the Frostback Basin, the Inquisitor finds the final resting place of the ancient elven mage Telana, protected by an impenetrable barrier. After removing it, the Inquisitor learns to project a similar barrier using the Anchor: Aegis of the Rift.

After defeating Corypheus, the Inquisitor uses the Anchor in conjunction with the Orb to seal the Breach forever. While the Orb is broken in the process, the Anchor remains on their hand.



This section contains spoilers for:
Trespasser.


Two years after Corypheus' defeat, the Anchor continues to trouble the Inquisitor, causing them excruciating pain at random times. As they explore the Elven Mountain Ruins, the Anchor begins to build up energy on its own, allowing them to discharge it at will to protect their allies and to damage enemies.

However, within a few days, the Inquisitor's control over the Anchor begins to slip, as it starts to discharge itself on its own, harming everyone nearby. Solas, the original owner of the Orb of Destruction and the Anchor, is able to briefly stabilize the latter, but is then forced to amputate the Inquisitor's entire left forearm to prevent the Anchor from killing them.[1]


References

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