The Lady of the Skies led me to your Herald. What is Andraste the goddess of anyway?

Amund is a large burly Avvar man who guards the entry to the Avvar stronghold in the Fallow Mire. Amund is a Sky Watcher, a title bestowed to a shaman of the Lady of the Skies.

Amund is also a playable character in the Dragon Age: Inquisition Multiplayer.

Background[edit | edit source]

This section contains spoilers for:
Dragon Age: Inquisition.

Amund is a Skywatcher, an Avvar priest of the Lady of the Skies, tasked with reading her portents and rendering up the bones of the dead as offerings. When the sky tore open at Haven, he knew the lady had spoken. Now he follows the strange lowlanders of the Inquisition on his quest to carry out her will. He may not be entirely sure what they're doing, but he's certain he will find out what the lady wants of him along the way.

Involvement[edit | edit source]

This section contains spoilers for:
Dragon Age: Inquisition.

If the Inquisitor seals the Fade rift that Sky Watcher is observing, it will persuade him that the Inquisitor was sent to heal the Lady of the Skies and their mission is a holy calling. After completing Lost Souls, Sky Watcher will approach the Inquisitor again and offer his aid to the Inquisition. If accepted he will join the Inquisition as an agent.

Note: Skipping the rift and going straight to the Avvar stronghold will result in him not being present after rescuing the Inquisition soldiers. In order to recruit him, you will need to close the rift he is originally present at (he will not be there) and then return to the entrance to the Avvar stronghold.

During the Inquisition's expedition to the Frostback Basin, Sky Watcher expresses interest in visiting Stone-Bear Hold in a war table operation. In both outcomes he is warmly welcomed in the hold and is reported to have had sex with Thane Svarah Sun-Hair.

Quests[edit | edit source]

Lost Souls Lost Souls
Send Skywatcher to Stone-Bear Hold Send Skywatcher to Stone-Bear Hold (war table)

Multiplayer[edit | edit source]

Playstyle[edit | edit source]

Lighting, Fire and Ice elemental charge

Amund, the Skywatcher is an elemental two-handed warrior. Amund's ability, Korth’s Might, may be charged with different elements. The element used is determined by the elemental affinity of the ability most recently used. For example, using Hakkon's Charge will energize Korth’s Might with ice while Lady's Wrath will energize it with lightning.

Note: There is a bug in the programming where the model for Amund is human-sized in Multiplayer, despite having the hitbox of the much larger model you encounter in the story. Thus he tends to get stuck more often than other characters.

Initial equipment[edit | edit source]

Weapons Inquisition Greatsword Inquisition Greatsword
Armor Skywatcher's Lamellar Armor Skywatcher's Lamellar Armor

Abilities[edit | edit source]

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

Storm-Warrior[edit | edit source]

Storm Warrior Icon Placeholder.png

Storm-Warrior Skill Set

Korth's Might Korth's Might
Activation: 15 stamina
Cooldown: 10s
You smash everything in front of you. If you have recently used an elemental attack, this attack deals the same type of elemental damage.
Elemental Affinity Elemental Affinity
Duration: 24 seconds
Requires: Korth's Might
You gain a temporary benefit after using Korth's Might, depending on what element you struck with.

Armor reduction: 20%
Flurry of Storms Flurry of Storms
Activation: 15 stamina per attack while active
Cooldown: 15 seconds
Requires: 3.5 Meters
You lash out at nearby targets, arcing additional electrical damage to other nearby enemies.
Reflective Strikes Reflective Strikes
Duration: 24 seconds
Requires: Flurry of Storms
Flurry of Storms now reflects projectiles.

Flurry of Storms now reflects projectiles
Coup de Grace Coup de Grace
Passive You deal more damage against enemies that are stunned or knocked down. Better them than you.

Damage bonus: 30%
Strength + 3
Earthshaking Strike Earthshaking Strike
Size: 12m
Activation: 50 stamina
Cooldown: 20s
Requires: A two-handed weapon
Your great blow tears open the ground with a shockwave that batters enemies caught in its path.
Shattered Ground Shattered Ground
Requires: Earthshaking Strike
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it.

Duration: 8 seconds
Burning: 20% weapon damage per second
Burning duration: 8 seconds
Clear a Path Clear a Path
Passive Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.

Stamina restored: 10%
Strength + 3
Deep Reserves Deep Reserves
Passive You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.

Stamina generation rate bonus +50% when stamina below 50%
Strength + 3
Ancestral Rites Ancestral Rites
Passive You have faced many trials and tribulations in your journey. You've become more attuned with your heritage and have become stronger.

Strength + 5
Constitution + 5
Guard-Smasher Guard-Smasher
Passive You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.

Bonus damage vs. Guard: 100%
Strength + 3
Chilling Tremor Chilling Tremor
Activation: 50 stamina
Cooldown: 15 seconds
Requires: 5 Meters
You smash the ground, damaging and chilling enemies nearby.
Freezing Quake Freezing Quake
Range: 1.5 Meters
Requires: Chilling Tremor
Chilling Tremor now affects a larger radius and freezes targets that were already chilled.

Freeze Duration : +6 seconds
Elemental Fury Elemental Fury
Passive You deal increased damage to burning, chilled, and shocked targets.

Damage bonus: +25% to burning, chilled or shocked targets
Strength + 3
Lady's Wrath Lady's Wrath
Range: 5 meters
Activation: 35 stamina
Duration: 8 seconds
Cooldown: 18s
You summon lighting around yourself, dealing electricity damage every second to nearby enemies.
Lasting Storm Lasting Storm
Requires: Lady's Wrath
As Lady's wrath strikes enemies, its duration increases.

Duration : +1 second per enemy hit
Stormbringer Stormbringer
Cooldown: 15s
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target.

Electric Damage: 300% weapon damage
Magic + 3
Furious Blows Furious Blows
Duration: 8 seconds
Your movement speed increases after you land a critical hit.

Speed Bonus: 5-%
Cunning + 3
Elemental Attunement Elemental Attunement
Passive Burning, chilled, and shocked effects you cause on enemies last longer.

Chilled, Burning and Shocked duration increased by 25%
Strength + 3
Unforgiving Chain Unforgiving Chain
Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.

Critical hit chance: 2%
Dexterity +3
Crushing Leap Crushing Leap
Activation: 50 stamina
Cooldown: 15 seconds
Requires: 6.5 Meters
You leap into the fray, causing a burst of fire damage when you land.
Scorched Earth Scorched Earth
Requires: Crushing Leap
Crushing Leap now hits hard enough to scar the ground upon landing, leaving a burning area that damages enemies.

Burning Duration 6 seconds
Fire Damage: 30% weapon damage per second
Damage Bonus: 55% weapon damage

Mountain-Heart[edit | edit source]

Mountain Heart Icon Placeholder.png

Mountain-Heart Skill Set

Hakkon's Charge Hakkon's Charge
Activation: 5 stamina per second
Cooldown: 15s
You launch into an icy charge that knocks back enemies, followed by a fierce attack that deals increased damage and generates guard.
Swift Winds Swift Winds
Requires: Hakkon's Charge
Hakkon's Charge has a reduced cooldown time and costs less stamina.

Cooldown Reduction: 5 seconds
Stamina cost per second reduced by: 5
Damage Bonus: 55% weapon damage
Block and Slash Block and Slash
Activation: 10 stamina
Upkeep: 5 stamina per second
Requires: A two-handed weapon
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
Flawless Defense Flawless Defense
Requires: Block and Slash
Countering an enemy's attack now does bonus damage and adds to your guard.

Damage bonus: 50%
Guard amount: 15%
Scenting Blood Scenting Blood
Range: 10m
Requires: Fervor
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.

Health Threshold: 35%
Speed Bonus: 50%
Critical Hit Chance Bonus: 10%
Constitution +3
Grappling Chain Grappling Chain
Activation: 10 stamina
Cooldown: 12s
With a hooked chain and a lot of muscle, you drag your target into arm's reach.
Give Them the Boot Give Them the Boot
Requires: Grappling Chain
After Grappling Chain drags an opponent to you, you stun them with a hard kick.

Damage: 200% weapon damage
Stun duration: 3 seconds
Crippling Blows Crippling Blows
Duration: 10s
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks.

Damage reduction: 15%
Strength + 3
It'll Cost You It'll Cost You
Passive Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.

Damage returned: 50%
Strength + 3
Hamstring Hamstring
Passive When you attack a target from behind, you leave them slowed.

Speed reduction: 50%
Strength + 3
Pommel Strike Pommel Strike
Activation: 35 stamina
Cooldown: 20s
Requires: A two-handed weapon
You lash out with a fast strike that briefly stuns your target.
Lightning Jab Lightning Jab
Requires: Pommel Strike
Pommel Strike hits harder and faster.

Cost reduction: 15 stamina
Damage bonus: 300%
Resilience Resilience
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.

Stun Chance: 5%
Constitution +3
War Horn War Horn
Size: 8m
Activation: 35 stamina
Duration: 6s
Cooldown: 24s
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.
Break Their Spirit Break Their Spirit
Requires: War Horn
War Horn now shatters your enemy's guard, and panicked enemies are too shaken to defend themselves, leaving their armor sundered.

Armor reduction: 20%
Bonus damage vs. guard: 1,200%
Warrior's Resolve Warrior's Resolve
Passive You fight all the harder when you're hurting, gaining Stamina when you lose health.

Stamina restored: 10% for every 10% Health lost
Constitution + 3
Bear Mauls the Wolves Bear Mauls the Wolves
Passive Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

Enemies no longer receive a bonus for flanking damage
Constitution + 3
Chilled Defense Chilled Defense
Passive You take less damage when near chilled or frozen targets.

Damage Resistance: 25%
Constitution + 5
Rage of the Avvar Rage of the Avvar
Range: 5 meters
Activation: 55 stamina
Duration: 10 seconds
Cooldown: 30s
You lose all composure and throw yourself into a wild rage that numbs you to pain and gives your strikes tremendous power. The more enemies nearby, the more damage you do and the greater your own damage resistance.
Guarded Rage Guarded Rage
Requires: Rage of the Avvar
When you activate Rage of the Avvar, you also gain Guard based on the number of enemies nearby.

Guard Per Enemy 20%

Quotes[edit | edit source]

For the main article, see Amund/Dialogue.

Dialogue[edit | edit source]

  • Amund: "I'm talking about the Lady of the Skies. Do you not know her? Can't you see the warnings she writes through the bird flocks in the air?"
  • Vivienne: "Preposterous superstition."
  • Amund: "Preposterous is what you wore to a bog, Orlesian."

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.