“The Lady of the Skies led me to your Herald. What is Andraste the goddess of anyway?”
Amund is a large burly Avvar man who guards the entry to the Avvar stronghold in the Fallow Mire. Amund is a Sky Watcher, a title bestowed to a shaman of the Lady of the Skies.
Amund is also a playable character in the Dragon Age: Inquisition Multiplayer.
Background[]
Involvement[]
If the Inquisitor seals the Fade rift that Sky Watcher is observing, it will persuade him that the Inquisitor was sent to heal the Lady of the Skies and their mission is a holy calling. After completing Lost Souls, Sky Watcher will approach the Inquisitor again and offer his aid to the Inquisition. If accepted he will join the Inquisition as an agent.
During the Inquisition's expedition to the Frostback Basin, Sky Watcher expresses interest in visiting Stone-Bear Hold in a war table operation. In both outcomes he is warmly welcomed in the hold and is reported to have had sex with Thane Svarah Sun-Hair.
Quests[]
- Lost Souls
- Send Skywatcher to Stone-Bear Hold (war table)
Multiplayer[]
Playstyle[]
Amund, the Skywatcher is an elemental two-handed warrior. Amund's ability, Korth’s Might, may be charged with different elements. The element used is determined by the elemental affinity of the ability most recently used. For example, using Hakkon's Charge will energize Korth’s Might with ice while Lady's Wrath will energize it with lightning.
Initial equipment[]
Abilities[]
Storm-Warrior[]
Korth's Might |
Activated Activation: 15 stamina Cooldown: 10s |
You smash everything in front of you. If you have recently used an elemental attack, this attack deals the same type of elemental damage. |
Elemental Affinity Upgrade Duration: 24 seconds Requires: Korth's Might |
You gain a temporary benefit after using Korth's Might, depending on what element you struck with. Armor reduction: 20% |
Flurry of Storms |
Activated Activation: 15 stamina per attack while active Cooldown: 15 seconds Requires: 3.5 Meters |
You lash out at nearby targets, arcing additional electrical damage to other nearby enemies. |
Reflective Strikes Upgrade Duration: 24 seconds Requires: Flurry of Storms |
Flurry of Storms now reflects projectiles. Flurry of Storms now reflects projectiles |
Coup de Grace |
Passive | You deal more damage against enemies that are stunned or knocked down. Better them than you. Damage bonus: 30% Strength + 3 |
Earthshaking Strike |
Activated Size: 12m Activation: 50 stamina Cooldown: 20s Requires: A two-handed weapon |
Your great blow tears open the ground with a shockwave that batters enemies caught in its path. |
Shattered Ground Activated Requires: Earthshaking Strike |
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it. Duration: 8 seconds Burning: 20% weapon damage per second Burning duration: 8 seconds |
Clear a Path |
Passive | Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target. Stamina restored: 10% Strength + 3 |
Deep Reserves |
Passive | You get your breath back faster than most. When your stamina is very low, it regenerates more quickly. Stamina generation rate bonus +50% when stamina below 50% Strength + 3 |
Ancestral Rites |
Passive | You have faced many trials and tribulations in your journey. You've become more attuned with your heritage and have become stronger. Strength + 5 Constitution + 5 |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
Chilling Tremor |
Activated Activation: 50 stamina Cooldown: 15 seconds Requires: 5 Meters |
You smash the ground, damaging and chilling enemies nearby. |
Freezing Quake Upgrade Range: 1.5 Meters Requires: Chilling Tremor |
Chilling Tremor now affects a larger radius and freezes targets that were already chilled. Freeze Duration : +6 seconds |
Elemental Fury |
Passive | You deal increased damage to burning, chilled, and shocked targets. Damage bonus: +25% to burning, chilled or shocked targets Strength + 3 |
Lady's Wrath |
Activated Range: 5 meters Activation: 35 stamina Duration: 8 seconds Cooldown: 18s |
You summon lighting around yourself, dealing electricity damage every second to nearby enemies. |
Lasting Storm Upgrade Requires: Lady's Wrath |
As Lady's wrath strikes enemies, its duration increases. Duration : +1 second per enemy hit |
Stormbringer |
Passive Cooldown: 15s |
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target. Electric Damage: 300% weapon damage Magic + 3 |
Furious Blows |
Passive Duration: 8s |
Your movement speed increases after you land a critical hit. Speed Bonus: 50% Cunning + 3 |
Elemental Attunement |
Passive | Burning, chilled, and shocked effects you cause on enemies last longer. Chilled, Burning and Shocked duration increased by 25% Strength + 3 |
Unforgiving Chain |
Passive | Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance. Critical hit chance: 2% Dexterity +3 |
Crushing Leap |
Activated Activation: 50 stamina Cooldown: 15 seconds Requires: 6.5 Meters |
You leap into the fray, causing a burst of fire damage when you land. |
Scorched Earth Upgrade Requires: Crushing Leap |
Crushing Leap now hits hard enough to scar the ground upon landing, leaving a burning area that damages enemies. Burning Duration 6 seconds Fire Damage: 30% weapon damage per second Damage Bonus: 55% weapon damage |
Mountain-Heart[]
Hakkon's Charge |
Activated Activation: 5 stamina per second Cooldown: 15s |
You launch into an icy charge that knocks back enemies, followed by a fierce attack that deals increased damage and generates guard. |
Swift Winds Upgrade Requires: Hakkon's Charge |
Hakkon's Charge has a reduced cooldown time and costs less stamina. Cooldown Reduction: 5 seconds Stamina cost per second reduced by: 5 Damage Bonus: 55% weapon damage |
Block and Slash |
Activated Activation: 10 stamina Upkeep: 5 stamina per second Requires: A two-handed weapon |
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker. |
Flawless Defense Activated Requires: Block and Slash |
Countering an enemy's attack now does bonus damage and adds to your guard. Damage bonus: 50% Guard amount: 15% |
Scenting Blood |
Passive Range: 10m Requires: Fervor |
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows. Health Threshold: 35% Speed Bonus: 50% Critical Hit Chance Bonus: 10% Constitution +3 |
Grappling Chain |
Activated Activation: 20 stamina Cooldown: 12s |
With a hooked chain and a lot of muscle, you drag your target into arm's reach. |
Give Them the Boot Upgrade Requires: Grappling Chain |
After Grappling Chain drags an opponent to you, you stun them with a hard kick. Damage: 200% weapon damage Stun duration: 3 seconds |
Crippling Blows |
Passive Duration: 10s |
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks. Damage reduction: 15% Strength + 3 |
It'll Cost You |
Passive | Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict. Damage returned: 50% Strength + 3 |
Hamstring |
Passive Duration: 3s |
When you attack a target from behind, you leave them slowed. Speed reduction: 50% Strength + 3 |
Pommel Strike |
Activated Activation: 35 stamina Duration: 3s Cooldown: 20s Requires: A two-handed weapon |
You lash out with a fast strike that briefly stuns your target. |
Lightning Jab Activated Requires: Pommel Strike |
Pommel Strike hits harder and faster. Cooldown reduction: 4 seconds Damage bonus: 200% |
Resilience |
Passive Requires: Line in the Sand |
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil. Stun Chance: 5% Constitution +3 |
War Horn |
Activated Size: 8m Activation: 35 stamina Duration: 6s Cooldown: 24s |
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked. |
Break Their Spirit Upgrade Requires: War Horn |
War Horn now shatters your enemy's guard, and panicked enemies are too shaken to defend themselves, leaving their armor sundered. Armor reduction: 20% Bonus damage vs. guard: 1,200% |
Warrior's Resolve |
Passive | You fight all the harder when you're hurting, gaining Stamina when you lose health. Stamina restored: 10% for every 10% Health lost Constitution + 3 |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Chilled Defense |
Passive | You take less damage when near chilled or frozen targets. Damage Resistance: 25% Constitution + 5 |
Rage of the Avvar |
Activated Range: 5 meters Activation: 55 stamina Duration: 10 seconds Cooldown: 30s |
You lose all composure and throw yourself into a wild rage that numbs you to pain and gives your strikes tremendous power. The more enemies nearby, the more damage you do and the greater your own damage resistance. |
Guarded Rage Upgrade Requires: Rage of the Avvar |
When you activate Rage of the Avvar, you also gain Guard based on the number of enemies nearby. Guard Per Enemy 20% |
Quotes[]
- For the main article, see Amund/Dialogue.
Dialogue[]
- Amund: "I'm talking about the Lady of the Skies. Do you not know her? Can't you see the warnings she writes through the bird flocks in the air?"
- Vivienne: "Preposterous superstition."
- Amund: "Preposterous is what you wore to a bog, Orlesian."
Gallery[]
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