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==Magical Amulets==
 
==Magical Amulets==
{|class="wikitable" width="95%"
+
{{AccessoriesTableHeader}}
{{TrinketTableHeader}}
+
{{AccessoriesTableRow
 
 
{{TrinketTableRow
 
 
|Amulet of Accord
 
|Amulet of Accord
 
|Reduces hostility<br />+10 physical resistance
 
|Reduces hostility<br />+10 physical resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Apprentice's Amulet
 
|Apprentice's Amulet
 
|+5% fire resistance<br />+5% cold resistance<br />+1 armor
 
|+5% fire resistance<br />+5% cold resistance<br />+1 armor
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Purchased from [[Wonders of Thedas]]
 
Purchased from [[Wonders of Thedas]]
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Charm of Flame
 
|Charm of Flame
 
|+5% fire damage
 
|+5% fire damage
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Dalish Pendant
 
|Dalish Pendant
 
|+10% nature resistance
 
|+10% nature resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
{{TrinketTableRow
 
 
|Heirloom Necklace
 
|Heirloom Necklace
 
|+10% spirit resistance
 
|+10% spirit resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
{{TrinketTableRow
 
 
|Lifedrinker
 
|Lifedrinker
 
|+4 spellpower
 
|+4 spellpower
 
|Restriction: [[Blood Mage]]
 
|Restriction: [[Blood Mage]]
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Magister's Shield
 
|Magister's Shield
 
|+6 defense<br />+4% spell resistance<br />Chance to avoid missile attacks<br />{{ColorNegativeStat|-10% nature resistance}}
 
|+6 defense<br />+4% spell resistance<br />Chance to avoid missile attacks<br />{{ColorNegativeStat|-10% nature resistance}}
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Mud Idol
 
|Mud Idol
 
|+10% cold resistance
 
|+10% cold resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Par Vollen Willstone
 
|Par Vollen Willstone
 
|+2 willpower
 
|+2 willpower
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Sailor's Charm
 
|Sailor's Charm
 
|+10% electricity resistance
 
|+10% electricity resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Seeker's Circle
 
|Seeker's Circle
 
|+1 cunning<br />+10 mental resistance
 
|+1 cunning<br />+10 mental resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Shiver
 
|Shiver
 
|+20% cold resistance<br />{{ColorNegativeStat|-1 dexterity}}
 
|+20% cold resistance<br />{{ColorNegativeStat|-1 dexterity}}
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Silver Cord
 
|Silver Cord
 
|+5% spirit resistance<br />+2% spell resistance
 
|+5% spirit resistance<br />+2% spell resistance
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Smith's Heart
 
|Smith's Heart
 
|+20% fire resistance<br />{{ColorNegativeStat|-1 dexterity}}
 
|+20% fire resistance<br />{{ColorNegativeStat|-1 dexterity}}
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Temperament
 
|Temperament
 
|+10 mental resistance
 
|+10 mental resistance
 
|Purchased from [[Old Tegrin]]
 
|Purchased from [[Old Tegrin]]
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|The Spellward
 
|The Spellward
 
|+5 willpower<br />+8 health regeneration while exploring<br />+30% spell resistance<br />+10% chance to dodge attacks<br />Chance to avoid missile attacks
 
|+5 willpower<br />+8 health regeneration while exploring<br />+30% spell resistance<br />+10% chance to dodge attacks<br />Chance to avoid missile attacks
 
|Purchased from [[Bodahn]] in camp
 
|Purchased from [[Bodahn]] in camp
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Varathorn's Amulet
 
|Varathorn's Amulet
 
|+20% nature resistance<br />{{ColorNegativeStat|-1 constitution}}
 
|+20% nature resistance<br />{{ColorNegativeStat|-1 constitution}}
 
|
 
|
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Warden's Oath
 
|Warden's Oath
 
|+2 constitution
 
|+2 constitution
 
|All [[Grey Wardens]] receive these amulets after their joining. Containing just a trace of the [[darkspawn]] blood consumed in the initiate's ritual, these amulets serve as a constant reminder of the Warden's eternal vigil against the darkspawn hordes.
 
|All [[Grey Wardens]] receive these amulets after their joining. Containing just a trace of the [[darkspawn]] blood consumed in the initiate's ritual, these amulets serve as a constant reminder of the Warden's eternal vigil against the darkspawn hordes.
 
}}
 
}}
+
{{AccessoriesTableRow
 
{{TrinketTableRow
 
 
|Wildstone Clasp
 
|Wildstone Clasp
 
|+1 willpower<br />+10 mental resistance
 
|+1 willpower<br />+10 mental resistance
 
|Restriction: [[Morrigan]]
 
|Restriction: [[Morrigan]]
 
}}
 
}}
|
 
|}
 
   
 
==Feral Wolf Charm==
 
==Feral Wolf Charm==

Revision as of 23:19, November 30, 2009

Amulets are a piece of equipment that characters can wear to increase their abilities.

Magical Amulets

Name Enhancements Acquisition {{{1}}}

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Feral Wolf Charm

Feral Wolf Charm

Chasind hunters favor charms like this. The hunters claim that they are enchanted on moonlit nights by scantily clad witches deep in the heart of the Korcari Wilds. But perhaps that is just wishful thinking.

Stats: Adds to armor and increases health regeneration.

Note: This item is gained when the game is pre-ordered from specific retailers.

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