Dragon Age Wiki
Dragon Age Wiki
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m (Inegrating a couple of descriptions)
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|Apprentice's Amulet
 
|Apprentice's Amulet
 
|<font color="#00ff00">+5% fire resistance<br />+5% cold resistance<br />+1 armor</font>
 
|<font color="#00ff00">+5% fire resistance<br />+5% cold resistance<br />+1 armor</font>
 
|The copper pendant on this chain once held the emblem of the [[Circle of Magi | Circle]], but generation of worrying hands have rubbed the design completely away. The smooth metal is oddly comforting to hold.
|none
 
 
|-style="background: #333333;"
 
|-style="background: #333333;"
 
|Charm of Flame
 
|Charm of Flame
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|Warden's Oath
 
|Warden's Oath
 
|<font color="#00ff00">+2 constitution</font>
 
|<font color="#00ff00">+2 constitution</font>
 
|All [[Grey Wardens]] receive these amulets after their joining. Containing just a trace of the [[darkspawn]] blood consumed in the initiate's ritual, these amulets serve as a constant reminder of the Warden's eternal vigil against the darkspawn hordes.
|none
 
 
|-style="background: #333333;"
 
|-style="background: #333333;"
 
|Wildstone Clasp
 
|Wildstone Clasp
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|}
 
|}
   
 
==Apprentice's Amulet==
 
The copper pendant on this chain once held the emblem of the [[Circle of Magi | Circle]], but generation of worrying hands have rubbed the design completely away. The smooth metal is oddly comforting to hold.
 
   
 
==Feral Wolf Charm==
 
==Feral Wolf Charm==
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''Note: This item is gained when the game is pre-ordered from specific retailers.''
 
''Note: This item is gained when the game is pre-ordered from specific retailers.''
 
==Warden's Oath==
 
All [[Grey Wardens]] receive these amulets after their joining. Containing just a trace of the [[darkspawn]] blood consumed in the initiate's ritual, these amulets serve as a constant reminder of the Warden's eternal vigil against the darkspawn hordes.
 
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Accessories]]
 
 
[[Category:Accessories]]
 
[[Category:Accessories]]

Revision as of 23:17, 23 November 2009

Amulets are a piece of equipment that characters can wear to increase their abilities.

Amulets

Name Enhancements Notes
Amulet of Accord Reduces hostility
+10 physical resistance
none
Apprentice's Amulet +5% fire resistance
+5% cold resistance
+1 armor
The copper pendant on this chain once held the emblem of the Circle, but generation of worrying hands have rubbed the design completely away. The smooth metal is oddly comforting to hold.
Charm of Flame +5% fire damage none
Dalish Pendant +10% nature resistance none
Lifedrinker +4 spellpower Restriction: Blood Mage
Magister's Shield +6 defense
+4% spell resistance
Chance to avoid missile attacks
-10% nature resistance
none
Mud Idol +10% cold resistance none
Par Vollen Willstone +2 willpower none
Sailor's Charm +10% electricity resistance none
Seeker's Circle +1 cunning
+10 mental resistance
none
Shiver +20% cold resistance
-1 dexterity
none
Silver Cord +5% spirit resistance
+2% spell resistance
none
Smith's Heart +20% fire resistance
-1 dexterity
none
The Spellward +5 willpower
+8 health regeneration while exploring
+30% spell resistance
+10% chance to dodge attacks
Chance to avoid missile attacks
Purchased from Bodahn in camp
Varathorn's Amulet +20% nature resistance
-1 constitution
none
Warden's Oath +2 constitution All Grey Wardens receive these amulets after their joining. Containing just a trace of the darkspawn blood consumed in the initiate's ritual, these amulets serve as a constant reminder of the Warden's eternal vigil against the darkspawn hordes.
Wildstone Clasp +1 willpower
+10 mental resistance
Restriction: Morrigan


Feral Wolf Charm

Feral Wolf Charm

Chasind hunters favor charms like this. The hunters claim that they are enchanted on moonlit nights by scantily clad witches deep in the heart of the Korcari Wilds. But perhaps that is just wishful thinking.

Stats: Adds to armor and increases health regeneration.

Note: This item is gained when the game is pre-ordered from specific retailers.