Amaranthine is an arling that spans along the sinuous northeastern coast of Ferelden.
Background[]
The Waking Sea is known for its temper, and the storms that sweep in from the warmer northern waters are sudden and brutal. Rising above these turbulent waters is the City of Amaranthine—once a modest fishing village, now an important and prosperous port city and a center for trade in northern Ferelden. Hardship and adversity, like the storm-tossed waves of the Waking Sea, have assailed Amaranthine time and time again, only to crash and break upon her walls. The people of Amaranthine survived first the Orlesian occupation, then the sacking of the city when the Orlesians departed. They know one thing for certain: the city will always stand as a testament to the strength and steadfastness of the Fereldan people.[1]
The Pilgrim's Path is another important location in the Arling. It is the major road which connects Amaranthine with Denerim and rest of the southern Ferelden. In the aftermath of the Fifth Blight, the Path is plagued by darkspawn and bandit attacks.
History[]
During the Orlesian occupation of Ferelden, Tarleton Howe sided with the Orlesians while the neighbouring Couslands of Highever with the rebels. Eventually, the Highever forces clashed in several battles against the Amaranthine forces. In one of these battles, the Couslands managed to capture the remote town of Harper's Ford and Tarleton Howe. Tarleton was hanged for his treachery. Byron Howe, Tarleton's younger brother became the new Arl of Amaranthine.
- See also: Epilogue (Origins)
Places[]
- Abandoned Farm
- Abandoned Warehouse
- Anselm's Reef
- Blackmarsh
- Blackmarsh Undying (within the Fade)
- Burning Bridge
- City of Amaranthine
- Dragonbone Wastes
- Drake's Fall (beneath the Dragonbone Wastes)
- The Nest (beneath the Dragonbone Wastes)
- Forlorn Cove
- Knotwood Hills
- Old Stark's Farm
- Southern Bridge (part of a disputed holding previously owned by Ser Derren)[2]
- Teyrn's Down (ruled by Lady Liza Packton)[2]
- The Turnoble Estate
- Vigil's Keep
- Keep Interior
- Throne Room
- Keep Basement
- Keep Dungeon
- Deep Roads (beneath Vigil's Keep)
- Wending Wood
- Silverite Mine (beneath Wending Wood)
Regions[]
- Aralt Ridge
- The Coastlands
- Feravel Plains[3]
- Hafter River
- Kolorind Forest[4] (borders the edge of Blackmarsh)
- North Road
- Pilgrim's Path
- Tarcaisne Ridge
Additional places[]
- Kal'Hirol (beneath the Arling of Amaranthine)
Codex entries[]
References[]
- ↑ Amaranthine. BioWare. Retrieved January 19, 2012.
- ↑ 2.0 2.1 Mentioned by Senechsal Varel during A Day In Court.
- ↑ Lord Eddelbrek is the ruler of this land.
- ↑ Codex entry: Kristoff's Note