Your companions have been left behind. You are alone in the solemn woods.
Available actions[]
1.
Press on regardless
(Unlocked in Region: the Greenwood) There is nothing to fear.
Difficulty: Derring-Do* 2
Success: Undaunted You're not afraid of a few trees. You've walked these forests since you were a child, and know them well.
+ Derring-Do, + Woods-wise
Failure: Daunted The woods are cruel to lone travelers. The going is difficult, and your spirits low. You stumble through treacherous gullies and clawing brambles.
- Health
2.
Look for the rest of your party
Result: Strength in numbers You search, calling out to them. It is a long time before you hear an answer other than the creak of boughs, the hiss of leaves, or the rattling laughter of carrion-birds. But at last, a human voice echoes through the trees. Then more voices, giving cries of relief. You have found your companions.
-2 Hours Remaining, lose Alone, You have rejoined your party
3.
What is that light in the trees?
(Unlocked in Region: the Deepwoods) Is someone there? Is it one of your companions?
You will not lose any Hours Remaining, but you will lose Health or gain Twilight.
Result: Wisps Glowing witch-lights flicker between the branches, hoping to lure you into a gulping bog or sudden gorge. You're not so foolish.
+ 8 Twilight
Result (alternate): Only a traveller He is as lost as you. He carries a brass lamp to ward against the forest gloom, and asks for directions. After exchanging courtesies, you go your separate ways. You concentrate on making headway through the dense undergrowth. Your lungs labor. Thorns rake your skin.
+ 3 Clues, - 15 Health