Dragon Age Wiki
Dragon Age Wiki
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*Doubled Ranged Critical Hit Chance does not include the base critical chance determined by weapon tier. Gear-based +X% ranged critical chance bonuses are doubled by Aim as is the party member base ranged critical chance of 3%, however.
 
*Doubled Ranged Critical Hit Chance does not include the base critical chance determined by weapon tier. Gear-based +X% ranged critical chance bonuses are doubled by Aim as is the party member base ranged critical chance of 3%, however.
 
*[[Rapid Shot]], Aim and [[Defensive Fire]] modal abilities are mutually exclusive.
 
*[[Rapid Shot]], Aim and [[Defensive Fire]] modal abilities are mutually exclusive.
*The ranged crit% bonuses are determined when the warrior/rogue begins the stance; changing equipment while the stance is active does not change the ranged crit% bonuses. For example, if you sustain aim with the long sight equipped, you're ranged crit% is raised to 10%. When you remove the long sight, your ranged crit% is only reduced to 5%, not 0%. You retain the 5% ranged crit% you gained initially.
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*The ranged crit% bonuses are determined when the warrior/rogue begins the stance; changing equipment while the stance is active does not change the ranged crit% bonuses. For example, if you sustain aim with the long sight equipped, your ranged crit% is raised to 10%. When you remove the long sight, your ranged crit% is only reduced to 5%, not 0%. You retain the 5% ranged crit% you gained initially.
   
   

Revision as of 00:06, 18 September 2010


See Also Archery Talents, Talents, Ability Mechanics, Archery: An Efficient Approach.

Information

  • The archer carefully places each shot for maximum effect while in this mode. This decreases rate of fire, by increasing aim time by +1.5 seconds, but doubles critical chance, and grants +10 attack, +2 damage and +3 armor penetration. Master Archer further increases these bonuses by +5 attack, +1 damage and +2 armor penetration, for a total of +15 attack, +3 damage and +5 armor penetration.
  • Conjuration time: 2 s.
  • Being hit by this ability generates 1 additional threat on the target(s).

Notes

  • Upkeep is in Stamina.
  • Doubled Ranged Critical Hit Chance does not include the base critical chance determined by weapon tier. Gear-based +X% ranged critical chance bonuses are doubled by Aim as is the party member base ranged critical chance of 3%, however.
  • Rapid Shot, Aim and Defensive Fire modal abilities are mutually exclusive.
  • The ranged crit% bonuses are determined when the warrior/rogue begins the stance; changing equipment while the stance is active does not change the ranged crit% bonuses. For example, if you sustain aim with the long sight equipped, your ranged crit% is raised to 10%. When you remove the long sight, your ranged crit% is only reduced to 5%, not 0%. You retain the 5% ranged crit% you gained initially.