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|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Affliction Hex]]
 
|name = [[Affliction Hex]]
|type = [[Entropy spells (Origins)#Vulnerability Hex tree|Entropy spells]] (Vulnerability Hex tree)
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|type = [[Entropy spells (Origins)#Hex tree|Entropy spells]] (Hex tree)
 
|icon = Spell-AfflictionHex icon.png
 
|icon = Spell-AfflictionHex icon.png
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|image = AfflictionHex.jpg
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|px = 270px
 
|description = A contagious hex inflicts penalties to cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance on the target and all other enemies nearby.
 
|description = A contagious hex inflicts penalties to cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance on the target and all other enemies nearby.
 
|effect type = Activated
 
|effect type = Activated
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* Stacks with itself, if cast on different targets.
 
* Stacks with itself, if cast on different targets.
 
* Targets can be debuffed to negative resistance values (the hard cap is -100%). E.g., at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x, this means that to achieve a full resistance debuff, using just this spell, requires 400 spellpower minimum, something that is likely unachievable even in Awakening, making Vulnerability Hex (which merely requires 234 minimum spellpower) a better option for quickly reaching the hard cap.
 
* Targets can be debuffed to negative resistance values (the hard cap is -100%). E.g., at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x, this means that to achieve a full resistance debuff, using just this spell, requires 400 spellpower minimum, something that is likely unachievable even in Awakening, making Vulnerability Hex (which merely requires 234 minimum spellpower) a better option for quickly reaching the hard cap.
* Cast on the enemy you plan to concentrate on last. The debuff goes away when its primary target dies.
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* The description is misleading, the hex is not contagious. The spell creates an aura on the target that applies the debuff within the 10m radius. This aura disappears when the target dies.
* Currently active Damage over Time effects from spells like [[Walking Bomb]] or [[Crushing Prison]] are not affected, the Hex should be cast before.
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* Currently active Damage over Time effects from spells like [[Walking Bomb (Origins)|Walking Bomb]] or [[Crushing Prison (Origins)|Crushing Prison]] are not affected, the Hex should be cast before.
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* There are two spell resistance checks against Affliction Hex. One is with debuff on direct target and another is with "contagious" effect. It is possible that despite the hex shown, the direct target still receives normal elemental damage.
   
 
== See also ==
 
== See also ==

Revision as of 11:15, 13 January 2019


Affliction Hex is a mage spell from the Entropy tree in Dragon Age: Origins.

Information

  • Area of effect: 10m sphere. Resistance Penalties: (100.0 + Spellpower) * 0.2. Duration: 20s.
  • Range: 25m.
  • Conjuration time: 1s.
  • 30 Threat is drawn from the target the spell is cast on. No threat is drawn from other (possibly affected) enemies.

Notes

  • Activation base is in Mana and values vary with fatigue%.
  • Arcane Warrior Spellcasting: The spell requires being cast with your weapon(s) sheathed.
  • Stacks with Vulnerability Hex.
  • Stacks with itself, if cast on different targets.
  • Targets can be debuffed to negative resistance values (the hard cap is -100%). E.g., at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x, this means that to achieve a full resistance debuff, using just this spell, requires 400 spellpower minimum, something that is likely unachievable even in Awakening, making Vulnerability Hex (which merely requires 234 minimum spellpower) a better option for quickly reaching the hard cap.
  • The description is misleading, the hex is not contagious. The spell creates an aura on the target that applies the debuff within the 10m radius. This aura disappears when the target dies.
  • Currently active Damage over Time effects from spells like Walking Bomb or Crushing Prison are not affected, the Hex should be cast before.
  • There are two spell resistance checks against Affliction Hex. One is with debuff on direct target and another is with "contagious" effect. It is possible that despite the hex shown, the direct target still receives normal elemental damage.

See also