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*Range: 25 m.
 
*Range: 25 m.
 
*Conjuration time: 1 s.
 
*Conjuration time: 1 s.
*30 [[Threat]] is drawn from the target, the spell is cast on. No threat is drawn from other (possibly affected) enemies.
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*30 [[Threat]] is drawn from the target the spell is cast on. No threat is drawn from other (possibly affected) enemies.
   
 
==Notes==
 
==Notes==

Revision as of 08:41, 15 November 2010


See Also Entropy Spells, Spells, Mage, Ability Mechanics.

Information

  • Area of effect: 10 m sphere. Resistance Penalties: (100.0 + Spellpower) * 0.2. Duration: 20.0s.
  • Range: 25 m.
  • Conjuration time: 1 s.
  • 30 Threat is drawn from the target the spell is cast on. No threat is drawn from other (possibly affected) enemies.

Notes

  • Activation base is in Mana and values vary with fatigue%.
  • Arcane Warrior Spellcasting: The spell requires being cast with your weapon(s) sheathed.
  • Stacks with Vulnerability Hex.
  • Stacks with itself, if cast on different targets.
  • Targets can be debuffed to negative resistance values (the hard cap is -100%). E.g., at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x, this means that to achieve a full resistance debuff, using just this spell, requires 400 spellpower minimum, something that is likely unachievable even in Awakening, making Vulnerability Hex (which merely requires 234 minimum spellpower) a better option for quickly reaching the hard cap.
  • Cast on the enemy you plan to concentrate on last. The debuff goes away when its primary target dies.
  • Currently active Damage over Time effects from spells like Walking Bomb or Crushing Prison are not affected, the Hex should be cast before.