- For other uses, see Achievements.
Achievements or trophies mark specific accomplishments made during all playthroughs of Dragon Age: The Veilguard.
Main game[]
There are 52 achievements for Dragon Age: The Veilguard, including 43 hidden ones.
Name | Requirement | Gamerscore | Trophy | Image |
---|---|---|---|---|
A Faction's Favor | Upgraded a faction merchant for the first time. | |||
A Memory of an Old Friend | Witnessed the sixth memory of Fen'Harel. | |||
A Memory of Blackened Hearts | Witnessed the third memory of Fen'Harel. | |||
A Memory of False Gods | Witnessed the first memory of Fen'Harel. | |||
A Memory of Manifestation | Witnessed the fourth memory of Fen'Harel. | |||
A Memory of Our Mistake | Witnessed the second memory of Fen'Harel. | |||
A Memory of Tranquility | Witnessed the fifth memory of Fen'Harel. | |||
A Most Esteemed Purveyor | Few people are worthy of an invitation, you know. | |||
A New Calling | Helped a fearless Warden find his new calling. | |||
A New Look | Changed the look of an item for the first time. | |||
A Rook Likes Shiny Things | Found at least 20 Mementos and returned them to the Caretaker. | |||
A Rook Really Likes Shiny Things | Found at least 80 Mementos and returned them to the Caretaker. | |||
A Song from the Stone | Helped an expert scout forge a new path | |||
Across the Imperial Highway | Visited every district possible throughout Northern Thedas. | |||
Annihilation in Arlathan | Aided the Veil Jumpers to avert disaster in Arlathan once again. | |||
Between a Rook and a Hard Place | Performed five takedowns. | |||
Blood Ties | Helped a master assassin slay his demons. | |||
Bringing Down the Sky | Defeated all high dragons across northern Thedas. | |||
Call for Coin and Company | Aided the Lords of fortune in seeking valor, glory, and companionship. | |||
City of Shadows | Helped a seasoned detective uncover what lies in the shadows of her past. | |||
Clear Minds and Open Hearts | Let fly your voice to Mythal. | |||
Death Becomes Him | Helped an old necromancer define his legacy. | |||
Enhancements! | Fully upgraded a weapon, armor, and accessory to their highest level and rarity. | |||
Falling For You | Defeated an enemy by knocking them off a ledge during combat. | |||
In Peace | Found hope in the aftermath. | |||
Little Dragon | Helped a dragon hunter find the meaning of what burns inside them. | |||
No Real Gods | Drew out the latent magic in every Altar of the Evanuris. | |||
Nostalgia Trip | Tested for fall damage and survived in the Lighthouse. | |||
Part 1: The Minrathous Job | Technically, the plan worked. | |||
Part 2: Ruin's Reach | Made unexpected acquaintances in the most unusual of places. | |||
Part 3: Awakening | Discovered a singing blade, and the awakening of ancient magic. | |||
Part 4: Tevinter Nights | Uncovered a darkness etched deep into the streets of Minrathous and beyond. | |||
Part 5: Anvallenim | Peeled back the shroud concealing a cult's dark movements and gained some valuable insight. | |||
Part 6: Old Blood, Older Oaths | Faced a howling storm to discover a long-held secret, and found out what it means to be a leader. | |||
Part 7: Fire, Feather, and Fade | Searched high and low to bring together a team unlike any other. | |||
Part 8: No Sacrifice Greater | Practiced vigilance, found peace wanting, and witness the meaning of sacrifice. | |||
Part 9: Bonds and Blackened Wings | Forged bonds with a family found amidst an unravelling world. | |||
Part 10: The Blood of Arlathan | Followed a crimson trail weaving through the heartland of an ancient empire. | |||
Part 11: As Shadows Fall | Tracked evil through the heart of Antiva, and found that light casts the longest shadows. | |||
Part 12: The Best Tales | Ascended to the throne of would-be gods under the shadow of their legacy. | |||
Part 13: The Last Gambit | The only thing left to lose is everything. | |||
Part 14: The Dread Wolf Rises | Faced down demons, dragons, darkspawn, and even the Dread Wolf. | |||
Reflections | Helped an eluvian tinkerer find herself in a shattered world. | |||
Rune For Improvement | Socketed a rune for the first time. | |||
Stacking the Deck | Spent at least 52 points in Rook's skill trees. | |||
The Light in the Dark | Aided the Grey Wardens in finding what remains after hearts turn to ash. | |||
The Ones That Last | Beat the odds and walked into the sunset. | |||
The Soul of a City | Aided the Shadow Dragons in their fight to reveal the corrupted soul of Minrathous. | |||
The Storm Quelled | The poisoned fruit ripens. | |||
The Supernatural and the Strange | Aided the Mourn Watch in tracking down anomalies demonic, undead, and dangerous. | |||
The Talons of Vengeance | Aided the Crows in sending a message to any who claim Antiva from its people. | |||
The Unbound | Broke the seals containing an ancient threat and faced dow what lied inside. |
Steam Trading Cards[]
There are 6 Steam Trading Cards to collect on Steam, one for each faction in the game. 3 random cards can be obtained by playing the game for a certain amount of time on Steam. The rest must be purchased on the Steam Market or traded with other users.
Possessing all 6 trading cards allows you to craft a badge for the game. This process can be repeated five times.
- Level 1: Storyteller
- Level 2: Keeper
- Level 3: Adventurer
- Level 4: Underdog
- Level 5: Nightmare