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For other uses, see Achievements.

Achievements or trophies mark specific accomplishments made during all playthroughs of Dragon Age: The Veilguard.

Main game[]

There are 52 achievements for Dragon Age: The Veilguard, including 43 hidden ones.

Name Requirement Gamerscore Trophy Image
A Faction's Favor Upgraded a faction merchant for the first time. A Faction's Favor
A Memory of an Old Friend Witnessed the sixth memory of Fen'Harel. A Memory of an Old Friend
A Memory of Blackened Hearts Witnessed the third memory of Fen'Harel. A Memory of Blackened Hearts
A Memory of False Gods Witnessed the first memory of Fen'Harel. A Memory of False Gods
A Memory of Manifestation Witnessed the fourth memory of Fen'Harel. A Memory of Manifestation
A Memory of Our Mistake Witnessed the second memory of Fen'Harel. A Memory of Our Mistake
A Memory of Tranquility Witnessed the fifth memory of Fen'Harel. A Memory of Tranquility
A Most Esteemed Purveyor Few people are worthy of an invitation, you know. A Most Esteemed Purveyor
A New Calling Helped a fearless Warden find his new calling. A New Calling
A New Look Changed the look of an item for the first time. A New Look
A Rook Likes Shiny Things Found at least 20 Mementos and returned them to the Caretaker. A Rook Likes Shiny Things
A Rook Really Likes Shiny Things Found at least 80 Mementos and returned them to the Caretaker. A Rook Really Likes Shiny Things
A Song from the Stone Helped an expert scout forge a new path A Song from the Stone
Across the Imperial Highway Visited every district possible throughout Northern Thedas. Across the Imperial Highway
Annihilation in Arlathan Aided the Veil Jumpers to avert disaster in Arlathan once again. Annihilation in Arlathan
Between a Rook and a Hard Place Performed five takedowns. Between a Rook and a Hard Place
Blood Ties Helped a master assassin slay his demons. Blood Ties
Bringing Down the Sky Defeated all high dragons across northern Thedas. Bringing Down the Sky
Call for Coin and Company Aided the Lords of fortune in seeking valor, glory, and companionship. Call for Coin and Company
City of Shadows Helped a seasoned detective uncover what lies in the shadows of her past. City of Shadows
Clear Minds and Open Hearts Let fly your voice to Mythal. Clear Minds and Open Hearts
Death Becomes Him Helped an old necromancer define his legacy. Death Becomes Him
Enhancements! Fully upgraded a weapon, armor, and accessory to their highest level and rarity. Enhancements!
Falling For You Defeated an enemy by knocking them off a ledge during combat. Falling For You
In Peace Found hope in the aftermath. In Peace
Little Dragon Helped a dragon hunter find the meaning of what burns inside them. Little Dragon
No Real Gods Drew out the latent magic in every Altar of the Evanuris. No Real Gods
Nostalgia Trip Tested for fall damage and survived in the Lighthouse. Nostalgia Trip
Part 1: The Minrathous Job Technically, the plan worked. Part 1 The Minrathous Job
Part 2: Ruin's Reach Made unexpected acquaintances in the most unusual of places. Part 2 Ruin's Reach
Part 3: Awakening Discovered a singing blade, and the awakening of ancient magic. Part 3 Awakening
Part 4: Tevinter Nights Uncovered a darkness etched deep into the streets of Minrathous and beyond. Part 4 Tevinter Nights
Part 5: Anvallenim Peeled back the shroud concealing a cult's dark movements and gained some valuable insight. Part 5 Anvallenim
Part 6: Old Blood, Older Oaths Faced a howling storm to discover a long-held secret, and found out what it means to be a leader. Part 6 Old Blood, Older Oaths
Part 7: Fire, Feather, and Fade Searched high and low to bring together a team unlike any other. Part 7 Fire, Feather, and Fade
Part 8: No Sacrifice Greater Practiced vigilance, found peace wanting, and witness the meaning of sacrifice. Part 8 No Sacrifice Greater
Part 9: Bonds and Blackened Wings Forged bonds with a family found amidst an unravelling world. Part 9 Bonds and Blackened Wings
Part 10: The Blood of Arlathan Followed a crimson trail weaving through the heartland of an ancient empire. Part 10 The Blood of Arlathan
Part 11: As Shadows Fall Tracked evil through the heart of Antiva, and found that light casts the longest shadows. Part 11 As Shadows Fall
Part 12: The Best Tales Ascended to the throne of would-be gods under the shadow of their legacy. Part 12 The Best Tales
Part 13: The Last Gambit The only thing left to lose is everything. Part 13 The Last Gambit
Part 14: The Dread Wolf Rises Faced down demons, dragons, darkspawn, and even the Dread Wolf. Part 14 The Dread Wolf Rises
Reflections Helped an eluvian tinkerer find herself in a shattered world. Reflections
Rune For Improvement Socketed a rune for the first time. Rune For Improvement
Stacking the Deck Spent at least 52 points in Rook's skill trees. Stacking the Deck
The Light in the Dark Aided the Grey Wardens in finding what remains after hearts turn to ash. The Light in the Dark
The Ones That Last Beat the odds and walked into the sunset. The Ones That Last
The Soul of a City Aided the Shadow Dragons in their fight to reveal the corrupted soul of Minrathous. The Soul of a City
The Storm Quelled The poisoned fruit ripens. The Storm Quelled
The Supernatural and the Strange Aided the Mourn Watch in tracking down anomalies demonic, undead, and dangerous. The Supernatural and the Strange
The Talons of Vengeance Aided the Crows in sending a message to any who claim Antiva from its people. The Talons of Vengeance
The Unbound Broke the seals containing an ancient threat and faced dow what lied inside. The Unbound

Steam Trading Cards[]

There are 6 Steam Trading Cards to collect on Steam, one for each faction in the game. 3 random cards can be obtained by playing the game for a certain amount of time on Steam. The rest must be purchased on the Steam Market or traded with other users.

Possessing all 6 trading cards allows you to craft a badge for the game. This process can be repeated five times.

  • Level 1: Storyteller
  • Level 2: Keeper
  • Level 3: Adventurer
  • Level 4: Underdog
  • Level 5: Nightmare
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