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{{Quote|It's like you're trapped in your own body, seeing out your eyes, while someone else moves you like a puppet. And you're trying to scream, to move a single muscle, but there's no escape. Until you look down at the blood on your hands...<ref>[[Anders]] in a [[Anders/Dialogue#Anders_and_Merrill|dialogue]] with [[Merrill]].</ref>}}
 
<onlyinclude>{{CreatureTransformer
 
<onlyinclude>{{CreatureTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
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|variations = Sloth, Hunger, Rage, Desire, Pride
 
|variations = Sloth, Hunger, Rage, Desire, Pride
 
|class = [[Mage]]
 
|class = [[Mage]]
|appearances = [[Dragon Age: Origins]] <br> [[Dragon Age: Origins - Awakening]] <br> [[Dragon Age II]] <br> [[Legacy]] <br> [[Dragon Age: Dawn of the Seeker]] <br> [[Dragon Age: Asunder]] <br> [[Dragon Age: The Masked Empire]] <br> [[Heroes of Dragon Age]]
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|appearances = [[Dragon Age: Origins]] <br> [[Dragon Age: Origins - Awakening]] <br> [[Dragon Age II]] <br> [[Legacy]] <br> [[Dragon Age: Dawn of the Seeker]] <br> [[Dragon Age: Asunder]] <br> [[Dragon Age: The Masked Empire]] <br> [[Heroes of Dragon Age]] <br> [[Dragon Age: Tevinter Nights]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
An '''abomination''' is a creature created when a [[demon]] possesses a living being with [[Mage|magical]] abilities.<ref name="wot172">{{cite wot|172}}</ref><ref name="codex">[[Codex entry: Abomination]]</ref><ref>[[Codex entry: Demonic Possession]]</ref><ref>''[[Dragon Age II: The Complete Official Guide]]'', p. 254</ref><ref name="tg">Mike Searly. "Traveler's Guide". [[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]].</ref><ref name="gr">''[[Dragon Age (tabletop RPG)|Dragon Age RPG: Set 1]]'', Player's Guide, p. 48</ref> An abomination has access to a mage's full power, and is thus typically far more dangerous than any other type of possession. There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation.<ref name="tg" /><ref name="gr" />
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An '''abomination''' is a creature created when a [[demon]] possesses a living being with [[Mage|magical]] abilities.<ref name="wot172">{{cite wot|172}}</ref><ref name="codex">[[Codex entry: Abomination]]</ref><ref name="gr">''[[Dragon Age (tabletop RPG)|Dragon Age RPG: Set 1]]'', Player's Guide, p. 48</ref> There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation.<ref name="tg">Mike Searly. "Traveler's Guide". [[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]].</ref><ref name="gr" /> Most of the world does not know, however, that the strength of an abomination depends entirely on the power of the demon that possesses the mage. Thus, the magnitude of threat an abomination can pose is dependent on the type of demon that possesses the [[mage]].<ref name="Demonic Possession">[[Codex entry: Demonic Possession]]</ref>
   
In the broadest sense of the term, "abomination" is sometimes used to refer to the demonic possession of mage corpses<ref name="wot172" /> and the rare cases of bonds between mages and benevolent [[spirit|spirits]].<ref>Wynne is called an abomination in ''[[Dragon Age: Asunder]]'', p. 270</ref> The spirits can also possess almost any creature or object, including plants and rocks, however, these hosts cannot become abominations in the true sense, as the spirits gain no additional powers through possession.<ref>{{BSN|url=http://social.bioware.com/forum/1/topic/141/index/4799697/?lf=8|title=Can non-mages become abominations?|author=David Gaider|access=August 18, 2013}}</ref>
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In the broadest sense of the term, "abomination" is sometimes used to refer to the demonic possession of mage corpses<ref name="wot172" /> or the product of merging a mage with a benevolent [[spirit]].<ref>Wynne is called an abomination in ''[[Dragon Age: Asunder]]'', p. 270</ref> The spirits can also possess almost any creature or object, including plants and rocks, however, these hosts cannot become abominations in the true sense, as the spirits gain no additional powers through possession.<ref>{{BWF|url=https://web.archive.org/web/20151104133702/http://forum.bioware.com/topic/140596-can-non-mages-become-abominations/|title=Can non-mages become abominations?|author=David Gaider|access=August 18, 2013}}</ref>
   
 
== Background ==
 
== Background ==
 
Abominations are rare and usually created when a weak mage enters the [[Fade]] and is exposed to a demon's influence,<ref name="wot172" /> such as during the ritual of [[Circle of Magi#The Harrowing|Harrowing]] employed by the [[Circle of Magi]]. Mages who experiment with [[blood magic]] are more susceptible to demons and also risk becoming abominations.<ref>{{cite wot|109}}</ref> It is not unheard of for [[Grey Warden]] mages trapped by [[darkspawn]] behind enemy lines with no hope of rescue or re-enforcement to willingly surrender themselves to demons and become abominations in order to slay as many darkspawn as possible.<ref>''[[Dragon Age: Last Flight]]'', p. 123</ref>
 
Abominations are rare and usually created when a weak mage enters the [[Fade]] and is exposed to a demon's influence,<ref name="wot172" /> such as during the ritual of [[Circle of Magi#The Harrowing|Harrowing]] employed by the [[Circle of Magi]]. Mages who experiment with [[blood magic]] are more susceptible to demons and also risk becoming abominations.<ref>{{cite wot|109}}</ref> It is not unheard of for [[Grey Warden]] mages trapped by [[darkspawn]] behind enemy lines with no hope of rescue or re-enforcement to willingly surrender themselves to demons and become abominations in order to slay as many darkspawn as possible.<ref>''[[Dragon Age: Last Flight]]'', p. 123</ref>
   
Once the abomination is created, it will try to create more abominations.<ref name="wot172" /><ref name="codex" /> While it is possible to free someone who has been possessed, this is rarely done due to the risks involved in such an attempt. This method involves an independent party entering the [[Fade]] and killing the dominating demon of the possessed.<ref>[[The Arl of Redcliffe#What to do with Connor]]</ref> [[Marethari Talas]] says that those who are freed in such a way never really truly recovers as the spirit of the formerly possessed is scarred and describes the liberated host as a wounded animal. The [[Avvar]] employ a ritual to release themselves from possession but this ritual involves a spirit voluntarily leaving its host rather than fighting off a demon. The mages who are not yet fully possessed can be saved by using the [[Litany of Adralla]].<ref name="wot172" />
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Once a demon possessed abomination is created, it will try to create more abominations.<ref name="wot172" /><ref name="codex" /> While it is possible to free someone who has been possessed, this is rarely done due to the risks involved in such an attempt. One method involves an independent party entering the [[Fade]] and killing the dominating demon of the possessed.<ref>[[The Arl of Redcliffe#What to do with Connor]]</ref> [[Marethari Talas]] says that those who are freed in such a way never truly recover as the soul of the formerly possessed is scarred and describes the liberated host as a wounded animal that could easily fall prey to scavengers. The [[Avvar]] employ a ritual to release themselves from possession but this ritual involves a spirit voluntarily leaving its host rather than fighting off a demon. Aside from those listed, death of the host is the most convenient way to end possession. The mages who are not yet fully possessed can be saved by using the [[Litany of Adralla]].<ref name="wot172" />
   
The possession is not physical – the demon is still in the Fade, but so is the mage's spirit, and the demon is able to control the body through that captive spirit like a puppet. The demon channels its power through the body, sees through the mage's eyes and is able to use magic in ways the mage would have never imagined. However, the experience of entering the physical realm is overwhelming to the weaker demons, and abominations are often driven mad by the unfamiliar sensations, turning into monstrosities and going on a rampage.<ref name="tg" /><ref name="gr" /> The most powerful demons are able to adapt to the new form and even maintain the original physical shape of their host in particular, when the possession is accepted willingly. Some demons also have the ability of [[Shapeshifter|shapeshifting]].
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The possession is not physical – the demon is still in the Fade, but so is the mage's [[soul|spirit]], and the demon is able to control the body through that captive spirit like a puppet. The demon channels its power through the body, sees through the mage's eyes and is able to use magic in ways the mage would have never imagined. However, the experience of entering the physical realm is overwhelming to the weaker demons, and abominations are often driven mad by the unfamiliar sensations, turning into monstrosities and going on a rampage.<ref name="tg" /><ref name="gr" /> The most powerful demons are able to adapt to the new form and even maintain the original physical shape of their host in particular, when the possession is accepted willingly. Some demons also have the ability of [[Shapeshifter|shapeshifting]].
   
As stated, possession can occur with either a spirit or a demon and thus the possession experience varies. {{SpoilerDA2|Demons attempt to dominate their host, and [[Anders]] describes his experience as horrific. Like being "trapped in your own body, seeing out your eyes, while someone else moves you like a puppet. And you're trying to scream, to move a single muscle, but there's no escape. Until you look down at the blood on your hands..."}}
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As stated, possession can occur with either a spirit or a demon and thus the possession experience varies. {{SpoilerDA2|Demons attempt to dominate their host, and [[Anders]] describes his experience in extremes. When he loses control of Justice, he says it's like being "trapped in your own body, seeing out your eyes, while someone else moves you like a puppet. And you're trying to scream, to move a single muscle, but there's no escape. Until you look down at the blood on your hands..." In contrast, when Justice is fulfilled, he says, "I cannot tell you how good it feels for a spirit to fulfill its function. The waiting is over. I am finally seeking justice. And he is exultant. There is no ecstasy humankind can feel to match."}}
   
{{SpoilerDAO| style=short|In contrast, [[Wynne]] describes possession by a spirit as comforting- like feeling safe and loved. " It is like being held close, cradled... the bond is so complete that [Wynne] is unable to extricate [herself], nor does [Wynne] wish to. "}}
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{{SpoilerDAO|[[Wynne]] describes possession by a spirit as comforting- like feeling safe and loved. " It is like being held close, cradled... the bond is so complete that Wynne is unable to extricate herself, nor does Wynne wish to. "}}
   
 
== Types ==
 
== Types ==
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== Notable abominations ==
 
== Notable abominations ==
 
* [[Mythallen]]
 
* [[Mythallen]]
  +
{{SpoilerTC|style=short|{{clear}}
  +
* [[Fiona]]}}
 
{{SpoilerDAO|style=short|{{clear}}
 
{{SpoilerDAO|style=short|{{clear}}
* [[Amalia]] (optionally)
+
* [[Amalia]] (conditional)
* [[Matthias]] (optionally)
+
* [[Matthias]] (conditional)
 
* [[Connor Guerrin]]
 
* [[Connor Guerrin]]
 
* [[Uldred]]
 
* [[Uldred]]
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* [[Grace]]
 
* [[Grace]]
 
* [[Evelina]]
 
* [[Evelina]]
* [[Feynriel]] (optionally)
+
* [[Feynriel]] (conditional)
  +
* [[Marethari Talas]]
 
* [[Olivia]]
 
* [[Olivia]]
 
* [[Wilmod]]}}
 
* [[Wilmod]]}}
 
{{SpoilerDAA|style=short|{{clear}}
 
{{SpoilerDAA|style=short|{{clear}}
 
* [[Pharamond]]}}
 
* [[Pharamond]]}}
{{SpoilerTME|
+
{{SpoilerTME|style=short|
 
* [[Mihris]], possessed by [[Imshael]] (formerly)
 
* [[Mihris]], possessed by [[Imshael]] (formerly)
 
}}
 
}}
{{SpoilerDAI|
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{{SpoilerDAI|style=short|
 
* [[Sigrid Guldsdotten]]
 
* [[Sigrid Guldsdotten]]
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* [[Grandin]]}}
}}
 
   
 
== Gallery ==
 
== Gallery ==
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{{Demons and spirits lore}}
 
{{Demons and spirits lore}}
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  +
[[de:Abscheulichkeiten]]
 
[[Category:Creatures]]
 
[[Category:Creatures]]
 
[[Category:Dragon Age: Origins creatures]]
 
[[Category:Dragon Age: Origins creatures]]

Revision as of 04:54, 1 June 2020

“It's like you're trapped in your own body, seeing out your eyes, while someone else moves you like a puppet. And you're trying to scream, to move a single muscle, but there's no escape. Until you look down at the blood on your hands...[1]


An abomination is a creature created when a demon possesses a living being with magical abilities.[2][3][4] There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation.[5][4] Most of the world does not know, however, that the strength of an abomination depends entirely on the power of the demon that possesses the mage. Thus, the magnitude of threat an abomination can pose is dependent on the type of demon that possesses the mage.[6]

In the broadest sense of the term, "abomination" is sometimes used to refer to the demonic possession of mage corpses[2] or the product of merging a mage with a benevolent spirit.[7] The spirits can also possess almost any creature or object, including plants and rocks, however, these hosts cannot become abominations in the true sense, as the spirits gain no additional powers through possession.[8]

Background

Abominations are rare and usually created when a weak mage enters the Fade and is exposed to a demon's influence,[2] such as during the ritual of Harrowing employed by the Circle of Magi. Mages who experiment with blood magic are more susceptible to demons and also risk becoming abominations.[9] It is not unheard of for Grey Warden mages trapped by darkspawn behind enemy lines with no hope of rescue or re-enforcement to willingly surrender themselves to demons and become abominations in order to slay as many darkspawn as possible.[10]

Once a demon possessed abomination is created, it will try to create more abominations.[2][3] While it is possible to free someone who has been possessed, this is rarely done due to the risks involved in such an attempt. One method involves an independent party entering the Fade and killing the dominating demon of the possessed.[11] Marethari Talas says that those who are freed in such a way never truly recover as the soul of the formerly possessed is scarred and describes the liberated host as a wounded animal that could easily fall prey to scavengers. The Avvar employ a ritual to release themselves from possession but this ritual involves a spirit voluntarily leaving its host rather than fighting off a demon. Aside from those listed, death of the host is the most convenient way to end possession. The mages who are not yet fully possessed can be saved by using the Litany of Adralla.[2]

The possession is not physical – the demon is still in the Fade, but so is the mage's spirit, and the demon is able to control the body through that captive spirit like a puppet. The demon channels its power through the body, sees through the mage's eyes and is able to use magic in ways the mage would have never imagined. However, the experience of entering the physical realm is overwhelming to the weaker demons, and abominations are often driven mad by the unfamiliar sensations, turning into monstrosities and going on a rampage.[5][4] The most powerful demons are able to adapt to the new form and even maintain the original physical shape of their host in particular, when the possession is accepted willingly. Some demons also have the ability of shapeshifting.

As stated, possession can occur with either a spirit or a demon and thus the possession experience varies.


This section contains spoilers for:
Dragon Age II.


Demons attempt to dominate their host, and Anders describes his experience in extremes. When he loses control of Justice, he says it's like being "trapped in your own body, seeing out your eyes, while someone else moves you like a puppet. And you're trying to scream, to move a single muscle, but there's no escape. Until you look down at the blood on your hands..." In contrast, when Justice is fulfilled, he says, "I cannot tell you how good it feels for a spirit to fulfill its function. The waiting is over. I am finally seeking justice. And he is exultant. There is no ecstasy humankind can feel to match."



This section contains spoilers for:
Dragon Age: Origins.


Wynne describes possession by a spirit as comforting- like feeling safe and loved. " It is like being held close, cradled... the bond is so complete that Wynne is unable to extricate herself, nor does Wynne wish to. "


Types

  • Rage abomination
  • Sloth abomination
  • Hunger abomination
  • Desire abomination
  • Pride abomination

The broader definition also includes:

Strategy

Standard rage, hunger, sloth and desire abominations have exactly the same appearance and use the same pair of skills:

  • Rage
    • HP < 75% ~50% chance.
    • Any ~20% chance.
  • Triple Strike (its effect varies slighly in abomination types)
    • Any ~30%
  • Abominations are immune to Nature damage, so most poisons, acid flasks and acidic/acidic grease traps are useless against them. Abominations are also one of the few enemies to have Electricity resistance (25%).
  • In Origins, abominations explode shortly after death, dealing minor area of effect damage.

Notable abominations


This section contains spoilers for:
Dragon Age: The Calling.




This section contains spoilers for:
Dragon Age: Origins.




This section contains spoilers for:
Dragon Age: Origins - Awakening.




This section contains spoilers for:
Dragon Age II.




This section contains spoilers for:
Dragon Age: Asunder.




This section contains spoilers for:
Dragon Age: The Masked Empire.




This section contains spoilers for:
Dragon Age: Inquisition.



Gallery

See also

Codex entry: Abomination Codex entry: Abomination

Codex entry: Demonic Possession Codex entry: Demonic Possession

References