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An '''abomination''' is a creature created when a [[demon]] possesses a living being with [[Mage|magical]] abilities.<ref name="wot172">{{cite wot|172}}</ref><ref name="codex">[[Codex entry: Abomination]]</ref><ref>[[Codex entry: Demonic Possession]]</ref><ref>''[[Dragon Age II: The Complete Official Guide]]'', p. 254</ref><ref name="tg">Mike Searly. "Traveler's Guide". [[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]].</ref><ref name="gr">''[[Dragon Age (tabletop RPG)|Dragon Age RPG: Set 1]]'', Player's Guide, p. 48</ref> An abomination has access to a mage's full power, and is thus typically far more dangerous than any other type of possession. There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation.<ref name="tg" /><ref name="gr" />
 
An '''abomination''' is a creature created when a [[demon]] possesses a living being with [[Mage|magical]] abilities.<ref name="wot172">{{cite wot|172}}</ref><ref name="codex">[[Codex entry: Abomination]]</ref><ref>[[Codex entry: Demonic Possession]]</ref><ref>''[[Dragon Age II: The Complete Official Guide]]'', p. 254</ref><ref name="tg">Mike Searly. "Traveler's Guide". [[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]].</ref><ref name="gr">''[[Dragon Age (tabletop RPG)|Dragon Age RPG: Set 1]]'', Player's Guide, p. 48</ref> An abomination has access to a mage's full power, and is thus typically far more dangerous than any other type of possession. There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation.<ref name="tg" /><ref name="gr" />
   
In the broadest sense of the term, "abomination" is sometimes used to refer to the demonic possession of mage corpses<ref name="wot172" /> and the rare cases of bonds between mages and benevolent [[spirit|spirits]].<ref>Wynne is called an abomination in ''[[Dragon Age: Asunder]]'', p. 270</ref> The spirits can also possess almost any creature or object, including plants and rocks, however, these hosts cannot become abominations in the true sense, as the spirits gain no additional powers through possession.<ref>{{BSN|url=http://social.bioware.com/forum/1/topic/141/index/4799697/?lf=8|title=Can non-mages become abominations?|author=David Gaider|access=August 18, 2013}}</ref>
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In the broadest sense of the term, "abomination" is sometimes used to refer to the demonic possession of mage corpses<ref name="wot172" /> and the product of a merge between mages and benevolent [[spirit|spirits]].<ref>Wynne is called an abomination in ''[[Dragon Age: Asunder]]'', p. 270</ref> The spirits can also possess almost any creature or object, including plants and rocks, however, these hosts cannot become abominations in the true sense, as the spirits gain no additional powers through possession.<ref>{{BSN|url=http://social.bioware.com/forum/1/topic/141/index/4799697/?lf=8|title=Can non-mages become abominations?|author=David Gaider|access=August 18, 2013}}</ref>
   
 
== Background ==
 
== Background ==

Revision as of 11:38, 16 August 2015


An abomination is a creature created when a demon possesses a living being with magical abilities.[1][2][3][4][5][6] An abomination has access to a mage's full power, and is thus typically far more dangerous than any other type of possession. There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation.[5][6]

In the broadest sense of the term, "abomination" is sometimes used to refer to the demonic possession of mage corpses[1] and the product of a merge between mages and benevolent spirits.[7] The spirits can also possess almost any creature or object, including plants and rocks, however, these hosts cannot become abominations in the true sense, as the spirits gain no additional powers through possession.[8]

Background

Abominations are rare and usually created when a weak mage enters the Fade and is exposed to a demon's influence,[1] such as during the ritual of Harrowing employed by the Circle of Magi. Mages who experiment with blood magic are more susceptible to demons and also risk becoming abominations.[9] It is not unheard of for Grey Warden mages trapped by darkspawn behind enemy lines with no hope of rescue or re-enforcement to willingly surrender themselves to demons and become abominations in order to slay as many darkspawn as possible.[10]

Once a demon possessed abomination is created, it will try to create more abominations.[1][2] While it is possible to free someone who has been possessed, this is rarely done due to the risks involved in such an attempt. One method involves an independent party entering the Fade and killing the dominating demon of the possessed.[11] Marethari Talas says that those who are freed in such a way never truly recover as the soul of the formerly possessed is scarred and describes the liberated host as a wounded animal that could easily fall prey to scavengers. The Avvar employ a ritual to release themselves from possession but this ritual involves a spirit voluntarily leaving its host rather than fighting off a demon. Aside from those listed, death of the host is the most convenient way to end possession. The mages who are not yet fully possessed can be saved by using the Litany of Adralla.[1]

The possession is not physical – the demon is still in the Fade, but so is the mage's spirit, and the demon is able to control the body through that captive spirit like a puppet. The demon channels its power through the body, sees through the mage's eyes and is able to use magic in ways the mage would have never imagined. However, the experience of entering the physical realm is overwhelming to the weaker demons, and abominations are often driven mad by the unfamiliar sensations, turning into monstrosities and going on a rampage.[5][6] The most powerful demons are able to adapt to the new form and even maintain the original physical shape of their host in particular, when the possession is accepted willingly. Some demons also have the ability of shapeshifting.

As stated, possession can occur with either a spirit or a demon and thus the possession experience varies.


This section contains spoilers for:
Dragon Age II.


Demons attempt to dominate their host, and Anders describes his experience as horrific. Like being "trapped in your own body, seeing out your eyes, while someone else moves you like a puppet. And you're trying to scream, to move a single muscle, but there's no escape. Until you look down at the blood on your hands..."



This section contains spoilers for:
Dragon Age: Origins.


In contrast, Wynne describes possession by a spirit as comforting- like feeling safe and loved. " It is like being held close, cradled... the bond is so complete that [Wynne] is unable to extricate [herself], nor does [Wynne] wish to. "


Types

  • Rage abomination
  • Sloth abomination
  • Hunger abomination
  • Desire abomination
  • Pride abomination

The broader definition also includes:

Strategy

Standard rage, hunger, sloth and desire abominations have exactly the same appearance and use the same pair of skills:

  • Rage
    • HP < 75% ~50% chance.
    • Any ~20% chance.
  • Triple Strike (its effect varies slighly in abomination types)
    • Any ~30%
  • Abominations are immune to Nature damage, so most poisons, acid flasks and acidic/acidic grease traps are useless against them. Abominations are also one of the few enemies to have Electricity resistance (25%).
  • In Origins, abominations explode shortly after death, dealing minor area of effect damage.

Notable abominations


This section contains spoilers for:
Dragon Age: Origins.




This section contains spoilers for:
Dragon Age: Origins - Awakening.




This section contains spoilers for:
Dragon Age II.




This section contains spoilers for:
Dragon Age: Asunder.




This section contains spoilers for:
Dragon Age: The Masked Empire.




This section contains spoilers for:
Dragon Age: Inquisition.


  • Sigrid Guldsdotten


Gallery

See also

Codex entry: Abomination Codex entry: Abomination

Codex entry: Demonic Possession Codex entry: Demonic Possession

References