Rook and their companions can select from a variety of abilities to define their character in Dragon Age: The Veilguard.
Types of abilities[]
Ability[]
Ability upgrade[]
Trait[]
Greater Passive[]
Passive[]
Ultimate[]
Mage abilities[]
Burst[]
Antivan Crow[]
Sustain[]
Mourn Watch[]
Control[]
Shadow Dragon[]
Rogue abilities[]
Core[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Static Strikes | Unleash twin bolts of lightning from your blades, shocking all enemies they strike.
Each bolt deals damage independently but travels along the same path |
Strike
Duration |
Electricity | 50 Momentum (1 Dot) |
Exploding Arrow | Simultaneously performing a Light and Ranged attack attaches a sticky Arrow to a target in range.
The Arrow explodes after a short delay |
Trait | ||
Downfall | Jump attacks guarantee Critical hits if the target is Knocked Down | Greater Passive | ||
Riposte | After a successful Defend, you can now launch a powerful counterattack | Trait | ||
Powerful Rebuttal | Gain Precision after a successful Defend | Greater Passive | ||
Evasive Maneuvers | Use your speed to launch a powerful attack from an Extended Dodge.
Also applies recovering from being Knocked Down. |
Trait | ||
Endure | Lose 35% less Momentum when you take damage | Greater Passive | ||
Concussive Barrage | Remind your enemies that a rogue’s pockets are often filled with danger…and explosives.
Fire a barrage of concussive bombs that deal increased Stagger. The duration of any Staggered condition from this Ability is increased by 200% |
Ultimate | Physical |
Burst[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Hurricane of Blades | Spin around in a ring of rapid strikes.
Nearby enemies are hit up to 4 times. The final strike deals more damage |
Area
Strike |
Necrotic | 50 Momentum (1 Dot) |
Sharper Edge | Penetration +15% | |||
Decisive Finale | Unleash a decisive Heavy Final attack after a Light Attack Chain | |||
Staggering Blade | Sword Stagger +20% | |||
Necrotic Fog | Spending Momentum deals 150 Necrotic damage to enemies within 6 meters | |||
Sly Strike | Gain 250 health and 10% Ultimate by performing a successful Takedown | |||
Traumatize | Takedown damage +15% | |||
Swift Death | Gain Quickened after defeating an enemy with a Critical hit | |||
Physical Strikes | Strike Abilities now deal Physical damage | Upgrades
Strike Abilities |
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Wrath | Critical damage +10% | |||
Conductive Shot | Projectile Abilities deal 100 Electric damage to enemies within 8 meters | Upgrades
Projectile Abilities |
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Providence | Advantage duration +20% | |||
Explosive Daggers | Unleash a barrage of sticky, explosive daggers.
Applies Sundered Fires 3 daggers that stick to their targets, then explode after a short time |
Projectile
Duration |
Physical | 50 Momentum (1 Dot) |
Staggering Finale | Stagger from Final attacks +20% | |||
Burst of Speed | Momentum generation +10% | |||
Momentous Occasion | Generate 25% more Momentum from Final attacks. The effect is doubled when you have Adrenaline | |||
Decisive Finish | Agile attack damage +10%
Charged attack damage +10% Final attack damage +10% |
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Sniper’s Precision | Damage from Projectile Abilities cannot be reduced while Precision is active | Upgrades Projectile Abilities | ||
Daring Counter | Defeating an enemy with a Strike Ability grants Deflect | Upgrades Strike Abilities | ||
Underestimated | Light attack damage vs. health +10% | |||
Supercharged | Projectile Abilities deal 75% more damage vs. Barrier | Upgrades Projectile Abilities | ||
Piercing Strike | Strike Abilities grant 50% Penetration | Upgrades Strike Abilities |
Antivan Crow[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Necessary Steps | Primer duration +20% | |||
Toxic Dash | Dash toward your target to land a deadly blow.
Applies Sundered and Necrosis |
Strike
Projectile |
Necrotic | 50 Momentum (1 Dot) |
Wrath | Critical damage +10% | |||
Assassination | Strike Abilities now deal a guaranteed Critical hit i the enemy has Low Health | Upgrades
Strike Abilities |
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Battlefield Awareness | Control Abilities deal Critical hits vs. Knocked Down enemies | Upgrades
Control Abilities |
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Poisoned Reply | Perfect Defense grants Necrotic Weapons
Necrotic Weapons deals 25% more damage |
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Death’s Blessing | Necrotic damage +10% | |||
Medium Armor Mastery | Critical damage +20%
Sword damage +20% Perfect Defense Momentum gained +50% |
Wearing Medium Helm and Armor | ||
Desolate Malady | Affliction damage +10% | |||
Blood Poisoning | Perfect Defense applies Bleeding. If Necrotic Weapons is active, this Ability applies Necrosis instead | |||
Insidious Rot | Maximum Necrosis stacks +1 | |||
Noxious Presence | Control Abilities release noxious fumes that apply Necrosis to nearby enemies | Upgrades
Control Abilities |
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Mighty Strike | Strike Abilities deal 100% bonus Stagger vs. enemies suffering from an Affliction | Upgrades
Strike Abilities |
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Overwhelming Tactics | Momentum is 100 or higher
Charged Light attacks apply Bleed Charged Heavy attacks apply Necrosis to those not already suffering from them |
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Arcane Defense | Electric Resistance +10%
Necrotic Resistance +10% |
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Adrenaline | Successfully striking targets 10 times without damage grants Adrenaline, causing your attacks to deal bonus damage and be more likely to disrupt enemies.
Resets when taking damage or on combat end. |
Sustain[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Pilfer | Add insult to injury by swiping a Potion while you slice up an enemy.
Detonates Overwhelmed Applies Bleeding on Hit The Potion is automatically consumed after being stolen |
Control
Tool |
Physical | Cooldown: 60s |
Spill Blood | Maximum Bleeding stacks +1 | |||
Leaping Shot | Leap backward and fire an exploding Arrow into the ground. Deals damage over a small area around the point of impact. | Ranged plus dodge to activate | ||
Bulwark | Physical Resistance +10% | |||
Unending Quiver | Activating any Ability grants 2 more Arrows | |||
Some Motivation | Deal 4% more damage per your maximum Arrow count | |||
Tipped Arrowheads | Maximum Arrows +2 | |||
Perserverance | While at Low Health, gain Deflect whenever you Perfect Dodge or perform Perfect Defense in response to an attack | |||
Bloodsucker | Hitting enemies with a Tool Ability leeches 10% of the damage dealt | Upgrades
Tool Abilities |
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Refract | Maximum Deflect stacks +1 | |||
Controlled Providence | Each active Advantage increases your Control Ability damage by 10% | Upgrades
Control Abilities |
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Determination | Maximum Momentum +50 | |||
Lightning Flask | Throw down a flask of bottled lightning that explodes, unleashing a storm of pain on nearby enemies.
Deals damage in a large area, while an aura deals Electric damage and applies Shocked to nearby enemies |
Duration
Control |
Electricity | 50 Momentum (1 Dot) |
Burst of Speed | Momentum generation +10% | |||
Improved Health | Health +100 | |||
Swift Rebuke | Gain Momentum when you Prefect Dodge or perform Perfect Defense | |||
Providence | Advantage duration +20% | |||
Inspiring Control | Defeating an enemy with a Control Ability grants Rally Party | Upgrades
Control Abilities |
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Bag of Tricks | When you have Low Health, you do 25% more damage with Tool Abilities | Upgrade
Tool Abilities |
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Necessary Steps | Primer duration +20% | |||
Rolling Momentum | Whenever you activate a Tool Ability, you gan 25 Momentum | Upgrades
Tool Abilities |
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Shattering Control | Control Abilities deal 75% more damage vs. Armor | Upgrades
Control Abilities |
Lord of Fortune[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Shellbreaker | Damage vs. Armor +20% | |||
Eclectic Armorer | Arrow maximum +4
Weapon damage +15% Stagger +25% |
Wearing different classifications of Helm and Armor | ||
Ready Shots | Arrow regeneration +20% | |||
Victory Rush | Defeating an enemy with a Takedown grants Necrotic Weapons
Your attacks also apply 25% bonus Stagger |
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Tipped Arrowheads | Bow damage +10 | |||
Improvised Ammunition | When Tool Abilities expire or trigger, you gain 3 Arrows from the debris | Upgrades
Tool Abilities |
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Enduring Reach | Duration radius or distances increases, depending on the Ability | Upgrades
Duration Abilities |
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Desolate Malady | Affliction damage +10% | |||
Siege Breaker | Tool Abilities deal 25% more damage vs. Armor and Barrier | Upgrades
Tool Abilities |
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Salt in the Wound | Hitting an enemy with a Duration Ability increases any existing Affliction stacks by 1 | Upgrades
Duration Abilities |
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Explosive Trap | Repurpose Antaam explosives for your own use.
Detonates Overwhelmed Throw an explosive trap that detonates when enemies get close. Highly likely to disrupt enemies |
Area
Tool |
Physical | Cooldown: 20s |
Bulwark | Physical Resistane +10% | |||
Fan of Arrows | Fire an arc of Arrows, up to your maximum of 5 Arrows.
Requires at least 3 Arrows |
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Sharper Edge | Penetration +15% |
Control[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Rain of Decay | Rain death from above.
Damages inflicted each second to all enemies caught in the area of this attack |
Area
Control |
Necrotic | 50 Momentum (1 Dot) |
Salvaged Arrows | Arrows gained after defeating an enemy +2 | |||
Close Quarters Combat | Deal 15% more damage to all enemies within 10 meters | |||
Pounce | Gain 50 Momentum and regain 25% of your Arrows after performing a successful Takedown | |||
Traumatize | Takedown damage +15% | |||
Precise Power | Gain Enhanced Damage after defeating an enemy by hitting their Weakpoint | |||
A Timely Defense | Upgrades Duration Abilities | |||
Activating a Duration Ability grants Resistant | ||||
Mortal Wounds | Weakpoint damage +10% | |||
Collateral Damage | Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit | Upgrades
Area Abilities |
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Amperage | Electric damage +10% | |||
Reeling Bolt | Nock your bow with a special arrow that shocks and disorients enemies.
Applies Weakened Deals very high Stagger and applies Shocked to the primary target. Nearby enemies are pulled toward the target |
Projectile
Tool |
Electricity | Cooldown: 60s |
Burst of Speed | Momentum generation +10% | |||
Bulwark | Arrow regeneration +20% | |||
Keen Eye | You generate 2 additional Momentum from Arrow hits. This bonus is doubled when hitting an enemy’s Weakpoint | |||
Killer Instinct | Stagger from Abilities +20% | |||
Breathing Room | The scope of Area Abilities is greatly increased | Upgrades
Area Abilities |
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Time Management | Effects of Duration Abilities are increased by 50% | Upgrades
Duration Abilities |
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Bated Breath | Your Bow ca now be charged up an additional level | |||
Enervation | Damage vs. Barrier +20% | |||
Debilitating Shocks | Take 15% less damage from enemies who are Shocked | |||
Determination | Maximum Momentum +50 | |||
Heartseeker | Area Abilities deal 20% bonus damage vs. health | Upgrades
Area Abilities |
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Marked Target | Duration Abilities are Critical vs. enemies suffering from Bleeding | Uprades
Duration Abilities |
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Pump the Primer | Primers are 20% more effective |
Veil Jumper[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Light Armor Mastery | Maximum Momentum +50
Weakpoint damage +15% Charged Bow damage +20% |
Wearing Light Helm and Armor | ||
More is Better | Maximum Arrows +2 | |||
Poisonous Precision | Defeating an enemy by hitting their Weakpoint grants Necrotic Weapons
Necrotic Weapons lasts 50% longer |
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Shellbreaker | Damage vs. Armor +20% | |||
Knock Out | Your Charged Bow and Charged attacks now deal Critical damage vs. enemies at Low Health | |||
Triple Threat | Equipping an Ability of each damage type increases Ability damage by 25% | |||
Defy the Elements | Fire Resistance +10%
Cold Resistance +10% |
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Hunter’s Focus | While Charging your Bow, pressing the mouse wheel spends Momentum
to temporarily sharpen your focus, slow down time, and let you aim with heightened accuracy. Aiming while airborne automatically triggers Hunter’s Focus. |
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Salvaged Arrows | Arrows gained after defeating an enemy +2 | |||
Lightning Quiver | Unleash a storm of electric bolts that spread across the battlefield, peppering random enemies.
Fires up to 7 bolts that randomly hit enemies across a large area |
Projectile
Control |
Electricity | 50 Momentum (1 Dot) |
Strong Draw | Charged Bow damage +10% | |||
Underdog’s Bite | Hitting 3 or more enemies with an Area Ability grants Enhanced Damage | Upgrades
Area Abilities |
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Archer’s Strength | Projectile Abilities deal 25% bonus damage to targets at least 20 meters away | Upgrades
Projectile Abilities |
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Mortal Wounds | Weakpoint damage +10% | |||
Precision Shot | Dealing a Critical hit with a Projectile Ability grants Precision | Upgrades
Projectile Abilities |
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Breathing Room | The scope of Area Abilities is greatly increased | Upgrades
Area Abilities |
Warrior abilities[]
Mage specialization abilities[]
Evoker[]
Necromancer[]
Spellblade[]
Rogue specialization abilities[]
Duelist[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Swift as the wind, the Antivan Crow Duelist specializes in dancing between blades and punishing enemies with devastating melee blows. | ||||
Murder of Crows | Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow.
Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone. |
Ultimate | Necrotic | |
A Thousand Cuts | Assume a duelist’s pose, then rapidly slice and dice your opponent.
Deals damage up to 16 times with an especially devastating final blow |
Strike
Control |
Necrotic | 50 Momentum (1 Dot) |
Concentration | Charged attack damage +10% | |||
Quick Control | Hitting an enemy with a Control Ability permanently reduces their Defense by 5 | Upgrades
Control Abilities |
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Mounting Thrill | The Adrenaline effect now stacks up to 3 times, increasing its bonus damage and chance to disrupt enemies | |||
Adrenaline Rush | Attacks to activate Adrenaline -2 | |||
Energy Burst | Gaining the Adrenaline effect increases your health and Momentum by 10% | |||
Deflection | Lose only 1 Adrenaline charge when you take damage. With any active charges, you take 40% less damage | |||
Death’s Blessing | Necrotic damage +10% | |||
Shall We Dance | Performing a Light attack, waiting a short time, then performing another deals bonus damage and Stagger and grants Adrenaline | |||
Poisoned Blades | Strike Abilities apply Necrosis for each unique Primer on the target | Upgrades
Strike Abilities |
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Dynamic Gains | Maximum Momentum +50 | |||
Convert Energy | Your Charged attacks now consume 25 Momentum to deal 15% more damage and Stagger | |||
Balanced Flow | Deal up to 30% more weapon damage and take up to 25% less damage relative to your current Momentum |
Saboteur[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
A true swashbuckler, the Lords of Fortune Saboteur specializes in using explosives and other contraptions to weaken enemies, control the battlefield, and handle even the most dangerous situations. | ||||
Fortune’s Fury | Embrace your fury, equipping a powerful, expendable weapon to bombard enemies.
Fire a rapid stream of projectiles, then toss the weapon to deal additional damage. End the attack early by tapping the Ultimate button again. |
Ultimate | Physical | |
Fortune’s Turret | Throw down a mechanized turret that targets the closest enemy and peppers them with projectiles
The device explodes, dealing heavy damage likely to disrupt any enemies within range of the blast. |
Duration
Tool |
Physical | Cooldown: 60s |
Sharper Edge | Penetration +15% | |||
Precise Malady | For each equipped Duration Ability, Arrow regeneration increases by 35% | Upgrades
Duration Abilities |
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Plague Arrow | You can now Charge your Arrows beyond the normal Charge level to apply Necrosis around your target | |||
Come Prepared | Maximum Arrows +2
Arrow regeneration +20% |
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Trick Shot | Every fifth Arrow that strikes a single target splinters into projectiles that may hit nearby enemies | |||
Calling the Shot | Every eight Arrow hits grants Precision
Your Final attacks grant 3 Arrows |
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Determination | Physical damage +10% | |||
Quick Fix | Defeating an enemy with a Tool Ability grants Quickened | Upgrades
Tool Abilities |
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A Messy Death | Defeating an enemy with a Charged attack from any weapon causes an explosion after a short delay, dealing additional damage all around them | |||
Deep Cut | Stagger on Weakpoint hit +20%
Stagger on Critical hit +20% |
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In the Fray | Defeating enemies at close range resets the duration of any active Advantages | |||
Inspired Takedowns | Performing a Takedown now deals 25% bonus damage, grants Rally Party, and reduces your party’s Ability cooldowns by 50% |
Veil Ranger[]
Name | Discription | Type | Damage Type | Cost |
---|---|---|---|---|
Using tactics learned in Arlathan, the Veil Ranger specializes in bringing down target with charged, long-range shots and pinpoint accuracy. | ||||
Twin Gifts of Arlathan | Discovering bizarre relics means Veil Jumpers toy with more experimental approaches to combat.
Throw two entangled relic fragments that rapidly bounce between targets |
Ultimate | Electricy | |
Storm’s Path | A Veil Jumper makes their own path. It just requires some creativity…or a lot of violence.
Detonates Overwhelmed Fire a massive blast from your Bow, damaging all enemies in the way |
Area
Projectile |
Electricity | 50 Momentum (1 Dot) |
Amperage | Electric damage +10% | |||
Compound Bow | Your Bow’s base damage is added to all Projectile Ability damage | Upgrades Projectile Abilities | ||
Archer’s Rhythm | Firing a Charged Arrow the moment it reaches maximum Charge increases its damage by 50% | |||
Marksmanship | Charged Bow damage +10% | |||
Opportunity Shocks | When your Momentum is above 66%, Bows deal up to 200 additional Electric damage. The closer to a Perfect Shot, the stronger the effect. | |||
Hamstring | Knock Down enemies when your Charged Arrow hits their legs | |||
Shocking Malady | Shocked duration +20% | |||
Lightning Splash | Hitting an enemy with an Area Ability also applies Shocked | Upgrades
Area Abilities |
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Sniper’s Triumph | After a Charged Weakpoint headshot, your next shot will fire multiple Arrows at once | |||
Double Shock | Maximum Shocked stacks +1 | |||
Storm’s Call | Achieving maximum Shocked stacks on an enemy triggers an Electric burst in an area around them | |||
Death Blow | Hitting a Weakpoint on a Staggered enemy deals lethal damage |