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The Inquisitor and their companions can select from a variety of abilities to define their character in Dragon Age: Inquisition.


Types of abilities[]

Each ability tree contains active abilities, upgrades, and passive abilities.
Active abilities have diamond-shaped icons. They can be mapped to your hotbar and then used in combat.
Upgrades are attached to an ability and make it stronger.
Passive abilities have circular icons and are permanent boosts to your character that are always active.
Use "L" (console) to navigate the trees and inspect an ability's details.

Players are limited to a total of 8 mapped abilities at any given time. There is no 'Ability Wheel' like in previous Dragon Age games.

Active[]

Diamond icons represent active abilities that have an instant effect: the character executes a special attack or action (e.g. using Flashfire to ignite an enemy).

Passive[]

Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells). Also, all passive abilities add 3 points to a certain attribute, often related to the character's class (i.e., Strength or Constitution for Warriors).

Focus[]

Focus abilities are represented by diamond icons as they are also active abilities. They are color coded to be yellow and deep brown. These abilities are only unlocked after the first act of the game and are able to be used when enough focus has built up. Focus is a resource gained each time someone in the party deals damage. Each party member has a personal focus meter, but all party members gain focus when a single member deals damage. The focus meter has three tiers, the first of which is unlocked automatically and the two higher tiers can be unlocked using Inquisition Perks toward Advanced and Master Focus in the Forces category.

Mage abilities[]

Main article: Mage (Inquisition)

Spirit[]

Main article: Spirit abilities (Inquisition)
Barrier
Barrier
Effect Type: Activated
Size: 4m
Activation: 50
Cooldown: 24s
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.
Barrier
Active
Peaceful Aura
Peaceful Aura
Effect Type: Passive
Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them.
Peaceful Aura
Passive
Guardian Spirit
Guardian Spirit
Effect Type: Passive
Cooldown: 60s
A protective barrier springs into place around you automatically when you are badly injured.
Guardian Spirit
Passive
Dispel
Dispel
Effect Type: Activated
Size: 5m
Activation: 35 mana
Cooldown: 8s
You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.
Dispel
Active
Mind Blast
Mind Blast
Effect Type: Activated
Size: 5m
Activation: 20 mana
Cooldown: 8s
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
Mind Blast
Active
Rejuvenating Barrier
Rejuvenating Barrier
Effect Type: Passive
When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly.
Rejuvenating Barrier
Passive
Revival
Revival
Effect Type: Activated
Size: 2m
Activation: 85 mana
Cooldown: 60s
You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.
Revival
Active
Strength of Spirits
Strength of Spirits
Effect Type: Passive
Your barriers draw on the magic of the fade to absorb more energy before depleting.
Strength of Spirits
Passive

Storm[]

Main article: Storm abilities
Chain Lightning
Chain Lightning
Size: 5m
Activation: 50 mana
Cooldown: 8s
You unleash a blast of lightning that shocks one target and arcs to nearby others.
Chain Lightning
Active
Energy Barrage
Energy Barrage
Activation: 50 mana
Cooldown: 16s
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.
Energy Barrage
Active
Stormbringer
Stormbringer
Effect Type: Passive
Cooldown: 15s
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target.
Stormbringer
Passive
Lightning Bolt
Lightning Bolt
Activation: 65 mana
Cooldown: 24s
You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.
Lightning Bolt
Active
Conductive Current
Conductive Current
Effect Type: Passive
The more magical energy you expend, the more damage your spells do.
Conductive Current
Passive
Gathering Storm
Gathering Storm
Effect Type: Passive
You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.
Gathering Storm
Passive
Static Charge
Static Charge
Effect Type: Passive
You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.
Static Charge
Passive
Static Cage
Static Cage
Size: 9m
Activation: 65 mana
Cooldown: 32s
You trap enemies inside an electricity field that paralyzes those that try to leave.
Static Cage
Active

Inferno[]

Main article: Inferno abilities
Flashfire
Flashfire
Activation: 65 mana
Cooldown: 20s
You ignite an enemy in searing pain and send them fleeing in panic.
Flashfire
Active
Immolate
Immolate
Size: 3m
Activation: 35 mana
Cooldown: 16s
You unleash a massive explosion, leaving enemies in the area burning in agony.
Immolate
Active
Flashpoint
Flashpoint
Effect Type: Passive
Cooldown: 10s
After you land a critical hit, your next spell doesn't trigger a cooldown period.
Flashpoint
Passive
Pyromancer
Pyromancer
Effect Type: Passive
You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.
Pyromancer
Passive
Clean Burn
Clean Burn
Effect Type: Passive
Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.
Clean Burn
Passive
Fire Mine
Fire Mine
Effect Type: Activated
Activation: 35 mana
Cooldown: 24s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target.
Fire Mine
Active
Chaotic Focus
Chaotic Focus
Effect Type: Passive
When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.
Chaotic Focus
Passive
Wall of Fire
Wall of Fire
Effect Type: Activated
Size: 6m
Activation: 35 mana
Cooldown: 32s
You conjure a flaming barrier that burns and panics enemies that pass through it.
Wall of Fire
Active

Winter[]

Main article: Winter abilities
Winter's Grasp
Winter's Grasp
Effect Type: Activated
Activation: 65 mana
Cooldown: 16s
You lock a target in a sheet of ice, freezing it in place.
Winter's Grasp
Active
Fade Step
Fade Step
Effect Type: Activated
Cooldown: 12s
You let invisible waves of magic carry you forward, blurring ahead a short distance.
Fade Step
Active
Mana Surge
Mana Surge
Effect Type: Passive
Size: 3m
Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.
Mana Surge
Passive
Winter Stillness
Winter Stillness
Effect Type: Passive
Activation: 3s idle
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.
Winter Stillness
Passive
Frost Mastery
Frost Mastery
Effect Type: Passive
You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.
Frost Mastery
Passive
Wall of Ice
Wall of Ice
Effect Type: Activated
Size: 6m
Activation: 50 mana
Cooldown: 24s
You raise a wall of ice to keep enemies at bay.
Wall of Ice
Active
Ice Mine
Ice Mine
Effect Type: Activated
Activation: 35 mana
Cooldown: 18s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.
Ice Mine
Active
Ice Armor
Ice Armor
Effect Type: Passive
You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.
Ice Armor
Passive
Blizzard
Blizzard
Effect Type: Activated
Size: 8m
Activation: 5 mana per second
Cooldown: 24s
You summon a freezing blizzard to chill and damage enemies caught in the area.
Blizzard
Active

Rogue abilities[]

Main article: Rogue (Inquisition)

Double Daggers[]

Main article: Double Daggers abilities
Flank Attack
Flank Attack
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Daggers
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Flank Attack
Active
Twin Fangs
Twin Fangs
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
Twin Fangs
Active
Bloodied Prey
Bloodied Prey
Effect Type: Passive
Your strikes cut deeper into any foe whose current health is lower than your own.
Bloodied Prey
Passive
Parry
Parry
Effect Type: Activated
Activation: 10 stamina
Requires: Daggers
You quickly block a strike made by your foe, then counter as their own defenses fall.
Parry
Active
Dance of Death
Dance of Death
Effect Type: Passive
You regain Stamina with every kill, the better to continue your assault.
Dance of Death
Passive
Unforgiving Chain
Unforgiving Chain
Effect Type: Passive
Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.
Unforgiving Chain
Passive
Sneak Attack
Sneak Attack
Effect Type: Passive
Attacks upon a target's back or flank are much more likely to be killing blows.
Sneak Attack
Passive
Spinning Blades
Spinning Blades
Effect Type: Activated
Activation: 65 stamina
Cooldown: 16s
Requires: Daggers
You lash out with a set of slashing blows that bring you in and drive your target back.
Spinning Blades
Active
Deathblow
Deathblow
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out hard with swift and deadly skill and then again against a wounded foe.
Deathblow
Active

Archery[]

Main article: Archery abilities
Death from Above
Death from Above
Effect Type: Passive
You do more damage when firing from elevation.
Death from Above
Passive
First Blood
First Blood
Effect Type: Passive
You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only slightly injured.
First Blood
Passive
Leaping Shot
Leaping Shot
Effect Type: Activated
Activation: 35 stamina
Cooldown: 12s
Requires: Bow
You dive out of trouble and fire a hail of arrows at the enemies that were trying to close with you.
Leaping Shot
Active
Long Shot
Long Shot
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful single shot that delivers more damage the farther you are from the target.
Long Shot
Active
Explosive Shot
Explosive Shot
Effect Type: Activated
Size: 4m
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful shot that explodes on impact, damaging enemies around your target.
Explosive Shot
Active
Strafing Shots
Strafing Shots
Effect Type: Passive
You can move faster while firing without sacrificing accuracy.
Strafing Shots
Passive
Pincushion
Pincushion
Effect Type: Passive
If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target.
Pincushion
Passive
Full Draw
Full Draw
Effect Type: Activated
Activation: 65 stamina
Cooldown: 24s
Requires: Bow
It takes a moment to line up the perfect shot, but it pays off with a devastating hit that bites even deeper against enemies that aren't injured yet.
Full Draw
Active

Sabotage[]

Main article: Sabotage abilities
Poisoned Weapons
Poisoned Weapons
Effect Type: Activated
Activation: 20 stamina
Cooldown: 24s
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.
Poisoned Weapons
Active
Caltrops
Caltrops
Effect Type: Activated
Size: 3m
Activation: 35 stamina
Cooldown: 16s
You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.
Caltrops
Active
Fighting Dirty
Fighting Dirty
Effect Type: Passive
All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.
Fighting Dirty
Passive
Looked Like It Hurt
Looked Like It Hurt
Effect Type: Passive
The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.
Looked Like It Hurt
Passive
Explosive Toxin
Explosive Toxin
Effect Type: Passive
Size: 3m
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.
Explosive Toxin
Passive
Hook and Tackle
Hook and Tackle
Effect Type: Activated
Activation: 20 stamina
Cooldown: 12s
You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.
Hook and Tackle
Active
Cheap Shot
Cheap Shot
Effect Type: Passive
Your Critical Hits tear through enemy armor, leaving it sundered for a short time.
Cheap Shot
Passive
Toxic Cloud
Toxic Cloud
Effect Type: Activated
Size: 3m
Activation: 50 stamina
Cooldown: 32s
You unleash a cloud of toxic dust that damages all enemies that remain in the area.
Toxic Cloud
Active
Throwing Blades
Throwing Blades
Effect Type: Activated
Activation: 50 stamina
Cooldown: 12s
You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.
Throwing Blades
Active

Subterfuge[]

Main article: Subterfuge abilities
Stealth
Stealth
Effect Type: Activated
Activation: 20 stamina
Cooldown: 24s
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.
Stealth
Active
Evasion
Evasion
Effect Type: Passive
They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.
Evasion
Passive
Easy to Miss
Easy to Miss
Effect Type: Passive
Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.
Easy to Miss
Passive
Evade
Evade
Effect Type: Activated
Activation: 20 stamina
Cooldown: 2s
You leap away from incoming attacks, putting yourself where you need to be to win this fight.
Evade
Active
Knockout Powder
Knockout Powder
Effect Type: Activated
Size: 6m
Activation: 35 stamina
Cooldown: 20s
You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time.
Knockout Powder
Active
Ambush
Ambush
Effect Type: Passive
While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor.
Ambush
Passive
Shadow Strike
Shadow Strike
Effect Type: Activated
Activation: 20 stamina
Cooldown: 16s
You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina.
Shadow Strike
Active
Mercy Killing
Mercy Killing
Effect Type: Passive
When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.
Mercy Killing
Passive

Warrior abilities[]

Main article: Warrior (Inquisition)

Weapon and Shield[]

Main article: Weapon and Shield abilities
Shield Wall
Shield Wall
Effect Type: Activated
Requires: Shield
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.
Shield Wall
Active
Payback Strike
Payback Strike
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.
Payback Strike
Active
Bear Mauls the Wolves
Bear Mauls the Wolves
Effect Type: Passive
Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.
Bear Mauls the Wolves
Passive
Warrior's Resolve
Warrior's Resolve
Effect Type: Passive
You fight all the harder when you're hurting, gaining Stamina when you lose health.
Warrior's Resolve
Passive
Turn the Bolt
Turn the Bolt
Effect Type: Passive
Your expertise with the shield protects you from ranged attacks from the front.
Turn the Bolt
Passive
Shield Bash
Shield Bash
Effect Type: Activated
Size: 4m
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.
Shield Bash
Active
Lunge and Slash
Lunge and Slash
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.
Lunge and Slash
Active
Turn the Blade
Turn the Blade
Effect Type: Passive
Any blow you can see, you can turn aside. All damage coming from the front is reduced.
Turn the Blade
Passive

Two-Handed Weapon[]

Main article: Two-Handed Weapon abilities
Block and Slash
Block and Slash
Effect Type: Activated
Activation: 10 stamina
Upkeep: 5 stamina per second
Requires: A two-handed weapon
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
Block and Slash
Active
Mighty Blow
Mighty Blow
Effect Type: Activated
Activation: 50 stamina
Cooldown: 16s
Requires: A two-handed weapon
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
Mighty Blow
Active
Flow of Battle
Flow of Battle
Effect Type: Passive
Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.
Flow of Battle
Passive
Shield Breaker
Shield Breaker
Effect Type: Passive
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.
Shield Breaker
Passive
Pommel Strike
Pommel Strike
Effect Type: Activated
Activation: 35 stamina
Cooldown: 20s
Requires: A two-handed weapon
You lash out with a fast strike that briefly stuns your target.
Pommel Strike
Active
Whirlwind
Whirlwind
Effect Type: Activated
Activation: 10 stamina
Cooldown: 24s
Requires: A two-handed weapon
You spin with your weapon outstretched, cutting through any enemies in your path.
Whirlwind
Active
Guard-Smasher
Guard-Smasher
Effect Type: Passive
You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.
Guard-Smasher
Passive
Clear a Path
Clear a Path
Effect Type: Passive
Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.
Clear a Path
Passive
Earthshaking Strike
Earthshaking Strike
Effect Type: Activated
Size: 12m
Activation: 50 stamina
Cooldown: 20s
Requires: A two-handed weapon
Your great blow tears open the ground with a shockwave that batters enemies caught in its path.
Earthshaking Strike
Active

Battlemaster[]

Main article: Battlemaster abilities
Grappling Chain
Grappling Chain
Effect Type: Activated
Activation: 20 stamina
Cooldown: 12s
With a hooked chain and a lot of muscle, you drag your target into arm's reach.
Grappling Chain
Active
Crippling Blows
Crippling Blows
Effect Type: Passive
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks.
Crippling Blows
Passive
Hamstring
Hamstring
Effect Type: Passive
When you attack a target from behind, you leave them slowed.
Hamstring
Passive
Coup de Grace
Coup de Grace
Effect Type: Passive
You deal more damage against enemies that are stunned or knocked down. Better them than you.
Coup de Grace
Passive
Combat Roll
Combat Roll
Effect Type: Activated
Activation: 20 stamina
Cooldown: 2s
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.
Combat Roll
Active
Deep Reserves
Deep Reserves
Effect Type: Passive
You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.
Deep Reserves
Passive
Horn of Valor
Horn of Valor
Effect Type: Activated
Activation: 35 stamina
Cooldown: 18s
Your war horn's blast rings across the battlefield, giving allies the strength to fight harder.
Horn of Valor
Active
War Horn
War Horn
Effect Type: Activated
Size: 8m
Activation: 35 stamina
Cooldown: 24s
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.
War Horn
Active

Vanguard[]

Main article: Vanguard abilities
War Cry
War Cry
Effect Type: Activated
Activation: 35 stamina
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
War Cry
Active
Challenge
Challenge
Effect Type: Activated
Activation: 20 stamina
Cooldown: 16s
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.
Challenge
Active
Untouchable Defense
Untouchable Defense
Effect Type: Passive
They can't kill what they can't hit. You get a bonus to your maximum guard.
Untouchable Defense
Passive
Charging Bull
Charging Bull
Effect Type: Activated
Activation: 5 stamina per sec
Cooldown: 8s
You slam into enemies, increasing your guard and knocking them down as you break through their lines.
Charging Bull
Active
Trust the Steel
Trust the Steel
Effect Type: Passive
You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.
Trust the Steel
Passive
It'll Cost You
It'll Cost You
Effect Type: Passive
Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.
It'll Cost You
Passive
Cutting Words
Cutting Words
Effect Type: Passive
Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.
Cutting Words
Passive
Livid
Livid
Effect Type: Activated
Range: 5m
Cooldown: 32s
The more foes nearby, the harder you fight and the tougher you get.
Livid
Active
Bodyguard
Bodyguard
Effect Type: Activated
Activation: 35 stamina
Cooldown: 24s
You accept blows meant for allies, taking a portion of the damage.
Bodyguard
Active

Mage specialization abilities[]

Knight Enchanter[]

Main article: Knight Enchanter
Spirit Blade
Spirit Blade
Effect Type: Active
Activation: 10 Mana
You create a blade of solid magic to make melee attacks against nearby enemies. Dealing damage with other abilities charges the blade. Attacking expends this charge to deal additional damage.
Spirit Blade
Active
Combat Clarity
Combat Clarity
Effect Type: Passive
Requires: Spirit Blade
The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.
Combat Clarity
Passive
Fade Shield
Fade Shield
Effect Type: Passive
Requires: Combat Clarity
You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your barrier. The more damage you do, the more powerful your barrier grows.
Fade Shield
Passive
Fade Cloak
Fade Cloak
Effect Type: Active
Activation: 20 Mana
Cooldown: 12s
Requires: Spirit Blade
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.
Fade Cloak
Active
Veiled Riposte
Veiled Riposte
Effect Type: Passive
Requires: Fade Cloak
Whenever you have a barrier active, enemies who attack you will take damage in return.
Veiled Riposte
Passive
Knight-Protector
Knight-Protector
Effect Type: Passive
Requires: Fade Shield or Veiled Riposte
You're adept with defensive magic. Barriers you create take longer to naturally decay.
Knight-Protector
Passive
Disruption Field
Disruption Field
Effect Type: Active
Activation: 65 mana
Cooldown: 24s
Requires: Knight-Protector
You fill an area with magical energy that slows and weakens your enemies. Enemies larger than the field are immune.
Disruption Field
Active
Resurgence
Resurgence
Effect Type: Activated
Range: 5 Meters
Cooldown: 24s
Requires: Combat Clarity or Fade Cloak
You call on benign spirits to restore you and your allies for continuing the fight. All party members are healed to full health, including those who have fallen unconscious, and a glyph around you provides ongoing healing to the party for the spell's duration. This ability consumes and is powered by focus.
Resurgence
Focus

Necromancer[]

Main article: Necromancer
Horror
Horror
Effect Type: Activated
Size: 3m
Activation: 50 mana
Cooldown: 24s
You unleash spirits of fear that terrify all enemies within the area.
Horror
Active
Death Siphon
Death Siphon
Effect Type: Passive
Requires: Horror
Every time an enemy dies nearby, you regain both health and mana.
Death Siphon
Passive
Blinding Terror
Blinding Terror
Effect Type: Passive
Requires: Horror
You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.
Blinding Terror
Passive
Power of the Dead
Power of the Dead
Effect Type: Passive
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.
Power of the Dead
Passive
Simulacrum
Simulacrum
Effect Type: Passive
Requires: Blinding Terror
If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.
Simulacrum
Passive
Spirit Mark
Spirit Mark
Effect Type: Activated
Activation: 50 mana
Cooldown: 20s
Requires: Power of the Dead
You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.
Spirit Mark
Active
Walking Bomb
Walking Bomb
Effect Type: Activated
Activation: 65 mana
Cooldown: 20s
Requires: Simulacrum
You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.
Walking Bomb
Active
Haste
Haste
Effect Type: Activated
Requires: Death Siphon or Blinding Terror
You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by Focus.
Haste
Focus

Rift Mage[]

Main article: Rift Mage
Veilstrike
Veilstrike
Effect Type: Active
Activation: 35 Mana
Cooldown: 24s
You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.
Veilstrike
Active
Stonefist
Stonefist
Effect Type: Upgrade
Activation: 50 Mana
Cooldown: 8s
You summon a boulder from the Fade and smash it into your target, sending them flying.
Stonefist
Active
Restorative Veil
Restorative Veil
Effect Type: Passive
Requires: Veilstrike
You pull stray magic from around weakened enemies to regain mana based on the damage you do to them.
Restorative Veil
Passive
Encircling Veil
Encircling Veil
Effect Type: Passive
Requires: Stonefist
You use stray magic around weakened enemies to increase the power of status effects on them.
Encircling Veil
Passive
Smothering Veil
Smothering Veil
Effect Type: Passive
Requires: Restorative Veil
Weakened enemies have the damage they inflict reduced even further.
Smothering Veil
Passive
Twisting Veil
Twisting Veil
Effect Type: Passive
Requires: Encircling Veil
You catch stray magic around weakened enemies and use it to increase the damage of your own attacks.
Twisting Veil
Passive
Pull of the Abyss
Pull of the Abyss
Effect Type: Active
Size: 6m
Activation: 65 Mana
Cooldown: 32s
Requires: Smothering Veil or Twisting Veil
You create a tiny rift that pulls enemies toward a central point.
Pull of the Abyss
Active
Firestorm
Firestorm
Effect Type: Activated
Size: 6m
Requires: Restorative Veil or Encircling Veil
You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus.
Firestorm
Focus

Rogue specialization abilities[]

Artificer[]

Main article: Artificer
Spike Trap
Spike Trap
Effect Type: Activated
Activation: 20 stamina
Cooldown: 8 seconds
You set a trap that, when an enemy approaches, detonates and flings enemies into the air.
Spike Trap
Active
Set Them Up
Set Them Up
Effect Type: Upgrade
Requires: Spike Trap
You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.
Set Them Up
Passive
Elemental Mines
Elemental Mines
Effect Type: Activated
Activation: 50 stamina
Cooldown: 24s
Requires: Set Them Up
You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range.
Elemental Mines
Active
And Take Them Down
And Take Them Down
Effect Type: Passive
Requires: Elemental Mines
Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.
And Take Them Down
Passive
Opportunity Knocks
Opportunity Knocks
Effect Type: Passive
Requires: Spike Trap
When an ally critically hits, you take advantage of their success faster with reduced cooldown times.
Opportunity Knocks
Passive
Fallback Plan
Fallback Plan
Effect Type: Activated
Activation: 35 stamina
Cooldown: 32s
Requires: Opportunity Knocks
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.
Fallback Plan
Active
Tricks of the Trade
Tricks of the Trade
Effect Type: Passive
Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.
Tricks of the Trade
Passive
Hail of Arrows
Hail of Arrows
Effect Type: Activated
Requires: Set Them Up or Opportunity Knocks
You fire so quickly that enemies will swear there are at least two of you putting arrows into their ranks. While this ability is active, any archery ability you use is duplicated. This ability consumes and is powered by focus.
Hail of Arrows
Focus

Assassin[]

Main article: Assassin (Inquisition)
Hidden Blades
Hidden Blades
Effect Type: Activated
Activation: 65 stamina
Cooldown: 32s
They'll swear you leapt from the shadows like the thrown blade and hit your target with a flurry of strikes from every angle... but its obvious that you were nowhere near them at the time.
Hidden Blades
Active
I Was Never Here
I Was Never Here
Effect Type: Passive
Requires: Hidden Blades
You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth.
I Was Never Here
Passive
Knife in the Shadows
Knife in the Shadows
Effect Type: Passive
Requires: I Was Never Here
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit.
Knife in the Shadows
Passive
Throatcutter
Throatcutter
Effect Type: Passive
A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.
Throatcutter
Passive
Knockout Bomb
Knockout Bomb
Effect Type: Activated
Activation: 35 stamina
Cooldown: 20s
Requires: Throatcutter
You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage.
Knockout Bomb
Active
Gaps in the Armor
Gaps in the Armor
Effect Type: Passive
Requires: Knockout Bomb
Your attacks slip past armor to find a target's hidden vulnerabilities.
Gaps in the Armor
Passive
Mark of Death
Mark of Death
Effect Type: Activated
Activation: 10 stamina
Cooldown: 32s
Requires: Knife in the Shadows or Gaps in the Armor
You mark your enemy, and every hit adds part of its power to the mark's damage. Trigger your mark when you are ready, and watch your enemy fall from injuries that were never even noticed. You can manually trigger the mark early for bonus damage.
Mark of Death
Active
Cloak of Shadows
Cloak of Shadows
Effect Type: Activated
Requires: I Was Never Here or Knockout Bomb
You go into stealth, and your allies follow your lead. The entire party remains undetected for the duration of the effect, even while attacking. This ability consumes and is powered by Focus.
Cloak of Shadows
Focus

Tempest[]

Main article: Tempest (Inquisition)
Flask of Frost
Flask of Frost
Effect Type: Activated
Activation: 20 stamina
Cooldown: 32s
This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active.
Flask of Frost
Active
Flaskmaster
Flaskmaster
Effect Type: Passive
Requires: Flask of Frost
Your experience with elixirs has made you better equipped to handle potions and other consumables, letting you carry more of them at a time and giving you a 25% chance not to use an elixir when you activate an ability. This ability does not apply to healing potions.
Flaskmaster
Passive
Ride the Storm
Ride the Storm
Effect Type: Passive
Requires: Flaskmaster
The effect of your elixir lasts longer if you activate one immediately after another expires.
Ride the Storm
Passive
Flask of Fire
Flask of Fire
Effect Type: Activated
Activation: 20 stamina
Cooldown: 32s
This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active.
Flask of Fire
Active
Fury of the Storm
Fury of the Storm
Effect Type: Passive
Requires: Flask of Fire
When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight.
Fury of the Storm
Passive
Killer's Alchemy
Killer's Alchemy
Effect Type: Passive
Requires: Fury of the Storm
You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable.
Killer's Alchemy
Passive
Flask of Lightning
Flask of Lightning
Effect Type: Activated
Activation: 20 stamina
Cooldown: 32s
Requires: Ride the Storm or Killer's Alchemy
This flask sends you into a heightened state of incredible speed. Everyone on the battlefield except you moves much more slowly for a short time. You cannot use this ability while another elixir is active.
Flask of Lightning
Active
Thousand Cuts
Thousand Cuts
Effect Type: Activated
Activation: Focus
Requires: Flaskmaster or Fury of the Storm
You choose a target, then dash to and fro- a shadow leaving blood with every leap. After you slice through other nearby foes, you land behind your target, striking deep. This ability consumes and is powered by Focus.
Thousand Cuts
Focus

Warrior specialization abilities[]

Champion[]

Main article: Champion (Inquisition)
Line in the Sand
Line in the Sand
Effect Type: Activated
Size: 6m
Activation: 35 stamina
Cooldown: 20s
You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points.
Line in the Sand
Active
Bulwark
Bulwark
Effect Type: Passive
Requires: Line in the Sand
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.
Bulwark
Passive
Adamant
Adamant
Effect Type: Passive
Requires: Bulwark
You've trained hard, and you know how to make the most of whatever armor you're wearing.
Adamant
Passive
To the Death
To the Death
Effect Type: Activated
Range: 15m
Activation: 35 stamina
Cooldown: 32s
Requires: Adamant
You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range.
To the Death
Active
Resilience
Resilience
Effect Type: Passive
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.
Resilience
Passive
Unyielding
Unyielding
Effect Type: Passive
Cooldown: 60s
Requires: Resilience
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.
Unyielding
Passive
Walking Fortress
Walking Fortress
Effect Type: Activated
Cooldown: 32s
Requires: Unyielding
You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time.
Walking Fortress
Active
Counterstrike
Counterstrike
Effect Type: Activated
Requires: Bulwark or Resilience
You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks. This ability consumes and is powered by focus.
Counterstrike
Focus

Reaver[]

Main article: Reaver (Inquisition)
Ring of Pain
Ring of Pain
Effect Type: Activated
Size: 15 meters
Activation: 10 stamina per sec
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
Ring of Pain
Active
Blood Frenzy
Blood Frenzy
Effect Type: Passive
Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.
Blood Frenzy
Passive
Terrifying Fury
Terrifying Fury
Effect Type: Passive
Size: 10m
Requires: Blood Frenzy
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.
Terrifying Fury
Passive
Fervor
Fervor
Effect Type: Passive
Range: 10m
Requires: Ring of Pain
When an enemy dies near you, the thrill of death spurs you to hit that much harder.
Fervor
Passive
Scenting Blood
Scenting Blood
Effect Type: Passive
Range: 10m
Requires: Fervor
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.
Scenting Blood
Passive
Devour
Devour
Effect Type: Activated
Activation: 65 stamina
Cooldown: 12s
Requires: Terrifying Fury or Scenting Blood
Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect.
Devour
Active
Dragon-Rage
Dragon-Rage
Effect Type: Activated
Requires: Devour
You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.
Dragon-Rage
Active
Rampage
Rampage
Effect Type: Activated
Requires: Blood Frenzy or Fervor
You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus.
Rampage
Focus

Templar[]

Main article: Templar (Inquisition)
Blessed Blades
Blessed Blades
Effect Type: Activated
Activation: 10 stamina
Cooldown: 24s
You rally all of your nearby allies to fight with greater strength, especially when facing demons.
Blessed Blades
Active
Spell Purge
Spell Purge
Effect Type: Activated
Range: 5 meters
Activation: 35 stamina
Cooldown: 24s
Through faith and will, you dispel all hostile magic from the area around you
Spell Purge
Active
Maker's Will
Maker's Will
Effect Type: Passive
Requires: Blessed Blades
Your party's attacks have a chance to weaken their targets.
Maker's Will
Passive
Champions of the Just
Champions of the Just
Effect Type: Passive
Requires: Spell Purge
Your righteous fervor inspires the entire party to fight harder against demons.
Champions of the Just
Passive
There Is No Darkness
There Is No Darkness
Effect Type: Passive
Requires: Maker's Will
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.
There Is No Darkness
Passive
The Last Sacrifice
The Last Sacrifice
Effect Type: Passive
Cooldown: 60s
Requires: Champions of the Just
Even should you fall, you give your allies strength to fight harder in your name.
The Last Sacrifice
Passive
Wrath of Heaven
Wrath of Heaven
Effect Type: Activated
Range: 4 Meters
Activation: 65 stamina
Cooldown: 24s
Requires: The Last Sacrifice or There Is No Darkness
You summon a blinding pillar of light that stuns nearby enemies and damages demons.
Wrath of Heaven
Active
Rally
Rally
Effect Type: Activated
Range: 4 Meters
Cooldown: 24s
Requires: Champions of the Just or Maker's Will
You rally your allies to fight harder. Your party's guard, stamina, and mana build up over time, and all party members gain damage resistance against incoming attacks. This ability consumes and is powered by Focus.
Rally
Focus

Inquisitor abilities[]

Main article: Inquisitor (abilities)
Mark of the Rift
Mark of the Rift
Effect Type: Activated
Activation: 1 bar of focus minimum.
You have gained Mark of the Rift, a focus based ability.
Mark of the Rift causes massive damage and can even kill some enemies instantly.
Mark of the Rift
Focus
Focused Teamwork
Focused Teamwork
Effect Type: Passive
Requires: Mark of the Rift
Successfully performing an ability combo earns additional focus for the party.
Focused Teamwork
Passive
Aegis of the Rift
Aegis of the Rift
Effect Type: Activated
You turn the Veil itself into a magical shield that deflects enemy projectiles.
Aegis of the Rift
Active
Anchor Discharge
Anchor Discharge
Effect Type: Activated
The Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.
Anchor Discharge
Focus

The Inquisitor is also granted a chosen specialization tree from the selection seen above. See Classes and specializations (Inquisition) for more details.

Note: Aegis of the Rift and Anchor Discharge are DLC only abilities. Aegis of the Rift is obtained during the main story mission of Jaws of Hakkon and Anchor Discharge in Trespasser.

Story based abilities[]

Prologue abilities[]

These are the set abilities for the Herald in the story's prologue. The points can be re-mapped with the Tactician's Renewal upon settling into Haven but not before.

Rogue: Dual Wield
Twin Fangs
Twin Fangs
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
Twin Fangs
Stealth
Stealth
Effect Type: Activated
Activation: 20 stamina
Cooldown: 24s
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.
Stealth
Rogue: Archer
Long Shot
Long Shot
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful single shot that delivers more damage the farther you are from the target.
Long Shot
Stealth
Stealth
Effect Type: Activated
Activation: 20 stamina
Cooldown: 24s
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.
Stealth
Warrior: Weapon & Shield
Payback Strike
Payback Strike
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.
Payback Strike
War Cry
War Cry
Effect Type: Activated
Activation: 35 stamina
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
War Cry
Warrior: Two-Handed
Mighty Blow
Mighty Blow
Effect Type: Activated
Activation: 50 stamina
Cooldown: 16s
Requires: A two-handed weapon
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
Mighty Blow
War Cry
War Cry
Effect Type: Activated
Activation: 35 stamina
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
War Cry
Mage
Chain Lightning
Chain Lightning
Size: 5m
Activation: 50 mana
Cooldown: 8s
You unleash a blast of lightning that shocks one target and arcs to nearby others.
Chain Lightning
Flashfire
Flashfire
Activation: 65 mana
Cooldown: 20s
You ignite an enemy in searing pain and send them fleeing in panic.
Flashfire

Story prompted abilities[]

These abilities are granted at specific times in the story and do not cost a point to map. The associated upgrades are not automatically awarded, however, unless they are listed below.

Inquisitor
Mark of the Rift
Mark of the Rift
Effect Type: Activated
Activation: 1 bar of focus minimum.
You have gained Mark of the Rift, a focus based ability.
Mark of the Rift causes massive damage and can even kill some enemies instantly.
Mark of the Rift
Aegis of the Rift
Aegis of the Rift
Effect Type: Activated
You turn the Veil itself into a magical shield that deflects enemy projectiles.
Aegis of the Rift
Jaws of Hakkon DLC
Anchor Discharge
Anchor Discharge
Effect Type: Activated
The Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.
Anchor Discharge
Trespasser DLC

Anchor Blast Anchor Blast
Upgrade Trespasser DLC

Anchor Meltdown Anchor Meltdown
Upgrade Trespasser DLC

With the addition of Trespasser, the Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.

Companion abilities[]

Each companion is granted a specific specialization. The player can choose their own specialization but not that of their companions. These specializations will appear in the character records of each companion once the player reaches level 12 and has arrived in Skyhold.

Note: If the specialization tree does not appear when both of these specifications are reached, this can likely be fixed by taking the companion or companions into the field. Just arriving at a camp, keep, or fast travel point usually prompts the tree to appear.

Mages[]

Along with the Spirit, Storm, Inferno, and Winter trees associated with their class, the specializations of the mage companions are as follows:

Rogues[]

Along with the Double Dagger, Archery, Sabotage, and Subterfuge trees associated with their class, the specializations of the rogue companions are as follows:

Warriors[]

Along with the Weapon & Shield, Two-Handed Weapon, Battlemaster, and Vanguard trees associated with their class, the specializations of the warrior companions are as follows:

Multiplayer abilities[]

Main article: Dragon Age: Inquisition multiplayer

Some abilities are only available to Multiplayer playable characters:

Amund
Korth's Might
Korth's Might
Effect Type: Activated
Activation: 15 stamina
Cooldown: 10s
You smash everything in front of you. If you have recently used an elemental attack, this attack deals the same type of elemental damage.
Korth's Might
Active
Flurry of Storms
Flurry of Storms
Effect Type: Activated
Activation: 15 stamina per attack while active
Cooldown: 15 seconds
Requires: 3.5 Meters
You lash out at nearby targets, arcing additional electrical damage to other nearby enemies.
Flurry of Storms
Active
Ancestral Rites
Ancestral Rites
Effect Type: Passive
You have faced many trials and tribulations in your journey. You've become more attuned with your heritage and have become stronger.
Ancestral Rites
Passive
Chilling Tremor
Chilling Tremor
Effect Type: Activated
Activation: 50 stamina
Cooldown: 15 seconds
Requires: 5 Meters
You smash the ground, damaging and chilling enemies nearby.
Chilling Tremor
Active
Elemental Fury
Elemental Fury
Effect Type: Passive
You deal increased damage to burning, chilled, and shocked targets.
Elemental Fury
Passive
Lady's Wrath
Lady's Wrath
Effect Type: Activated
Range: 5 meters
Activation: 35 stamina
Cooldown: 18s
You summon lighting around yourself, dealing electricity damage every second to nearby enemies.
Lady's Wrath
Active
Furious Blows
Furious Blows
Effect Type: Passive
Your movement speed increases after you land a critical hit.
Furious Blows
Passive
Elemental Attunement
Elemental Attunement
Effect Type: Passive
Burning, chilled, and shocked effects you cause on enemies last longer.
Elemental Attunement
Passive
Crushing Leap
Crushing Leap
Effect Type: Activated
Activation: 50 stamina
Cooldown: 15 seconds
Requires: 6.5 Meters
You leap into the fray, causing a burst of fire damage when you land.
Crushing Leap
Active
Hakkon's Charge
Hakkon's Charge
Effect Type: Activated
Activation: 5 stamina per second
Cooldown: 15s
You launch into an icy charge that knocks back enemies, followed by a fierce attack that deals increased damage and generates guard.
Hakkon's Charge
Active
Chilled Defense
Chilled Defense
Effect Type: Passive
You take less damage when near chilled or frozen targets.
Chilled Defense
Passive
Rage of the Avvar
Rage of the Avvar
Effect Type: Activated
Range: 5 meters
Activation: 55 stamina
Cooldown: 30s
You lose all composure and throw yourself into a wild rage that numbs you to pain and gives your strikes tremendous power. The more enemies nearby, the more damage you do and the greater your own damage resistance.
Rage of the Avvar
Active
Argent
Cull the Herd
Cull the Herd
Effect Type: Passive
You do more damage to isolated targets.
Cull the Herd
Passive
Deadly
Deadly
Effect Type: Passive
Once she finds her mark, the assassin strikes quick, hard, and without mercy.
Deadly
Passive
Cripple (Inquisition)
Cripple (Inquisition)
Effect Type: Passive
Attacking an enemy from behind slows them for a short time.
Cripple
Passive
Bloodthirst
Bloodthirst
Effect Type: Passive
Range: 10m
Activation: 35%hp
You move faster when you're near enemies with low health.
Bloodthirst
Passive
Belinda Darrow
Mage Slayer
Mage Slayer
Effect Type: Passive
Anti-demon abilities now also apply to mages and magical creatures.
Mage Slayer
Passive
Valiant
Valiant
Effect Type: Passive
The templar's faith strengthens her, mind and soul, for protecting innocents and punishing demons.
Valiant
Passive
Biggest Threat
Biggest Threat
Effect Type: Passive
You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.
Biggest Threat
Passive
Cillian
Force of Will
Force of Will
Effect Type: Passive
Your armor is increased.
Force of Will
Passive
Psychic Backlash
Psychic Backlash
Effect Type: Passive
Enemies that hit you with a melee attack have a chance to be stunned for a short time.
Psychic Backlash
Passive
Spell Sword
Spell Sword
Effect Type: Passive
You gain bonus armor for a short time after striking with spirit blade.
Spell Sword
Passive
Composed
Composed
Effect Type: Passive
Long years of meditation have given the arcane warrior an unshakeable calm, even in the face of certain death.
Composed
Passive
Mind over Matter
Mind over Matter
Effect Type: Passive
You are immune to flanking from enemies and have less chance of being staggered when hit from the front.
Mind over Matter
Passive
Phasing
Phasing
Effect Type: Passive
You have a chance to phase away from enemy attacks, taking no damage.
Phasing
Passive
Disturbance of Spirit
Disturbance of Spirit
Effect Type: Passive
Your offensive spells have a chance to weaken your enemies.
Disturbance of Spirit
Passive
Hall
Flanking Fire
Flanking Fire
Effect Type: Passive
You do more damage when hitting enemies from behind.
Flanking Fire
Passive
Perceptive
Perceptive
Effect Type: Passive
The wilderness has taught the Archer to always maintain a keen awareness of his surroundings.
Perceptive
Passive
Disable
Disable
Effect Type: Passive
Critical Hits on an enemy reduces their damage for a short time.
Disable
Passive
Cripple (Inquisition)
Cripple (Inquisition)
Effect Type: Passive
Attacking an enemy from behind slows them for a short time.
Cripple
Passive
Hissera
Asaara's Leap
Asaara's Leap
Effect Type: Activated
You twist the magic of the Veil to rapidly move yourself across the battlefield.
Asaara's Leap
Active
Psychic Backlash
Psychic Backlash
Effect Type: Passive
Enemies that hit you with a melee attack have a chance to be stunned for a short time.
Psychic Backlash
Passive
Mastery
Mastery
Effect Type: Passive
You have faced many trials and tribulations in your journey. You've become more attuned with your heritage and have become stronger.
Mastery
Passive
Saar-Taar Shield
Saar-Taar Shield
Effect Type: Activated
You create a barrier of magical energy to protect yourself from damage.
Saar-Taar Shield
Active
Wall of Hissra
Wall of Hissra
Effect Type: Activated
You create a wall of elemental magic before you, hindering enemies that pass through it.
Wall of Hissra
Active
Ataashi's Breath
Ataashi's Breath
Effect Type: Activated
Range: 5 meters
You unleash an elemental attack on all enemies that stand before you.
Ataashi's Breath
Active
From Knowledge, Strength
From Knowledge, Strength
Effect Type: Passive
Whenever an enemy dies near you, your maximum health is increased.
From Knowledge, Strength
Passive
Ring of Asaaranda
Ring of Asaaranda
Effect Type: Activated
Range: 8 meters
You create a ring of elemental energy around you, helping allies inside it while hindering your enemies.
Ring of Asaaranda
Active
With Balance, Stillness
With Balance, Stillness
Effect Type: Passive
While in the flow stance, you are immune to snares and immobilizing effects.
With Balance, Stillness
Passive
Glyphs of Aqun
Glyphs of Aqun
Effect Type: Activated
You create magical glyphs that protect and empower you.
Glyphs of Aqun
Active
With Strength, Endurance
With Strength, Endurance
Effect Type: Passive
You take less damage while you are casting spells.
With Strength, Endurance
Passive
Elemental Attunement
Elemental Attunement
Effect Type: Passive
Burning, chilled, and shocked effects you cause on enemies last longer.
Elemental Attunement
Active
Baqoun Barrage
Baqoun Barrage
Effect Type: Activated
You blast a flurry of elementally charged projectiles at your target.
Baqoun Barrage
Active
Curse of Shokasit
Curse of Shokasit
Effect Type: Activated
Curse of Shokasit
Active
Return to Dust
Return to Dust
Effect Type: Passive
Each hit increases your change of a critical hit. Landing a critical hit resets the bonus.
Return to Dust
Passive
Gaatlok Blast
Gaatlok Blast
Effect Type: Activated
You draw a stone from the Fade, charge it with elemental magic, and hurl it at an enemy.
Gaatlok Blast
Active
Itwa-Adim Explosion
Itwa-Adim Explosion
Effect Type: Activated
Range: 4 meters
You detonate the area around an enemy with a burst of elemental energy.
Itwa-Adim Explosion
Active
Elemental Fury
Elemental Fury
Effect Type: Passive
You deal increased damage to burning, chilled, and shocked targets.
Elemental Fury
Passive
Athlok Burst
Athlok Burst
Effect Type: Activated
You summon the power of The Fade to strike enemies all around you.
Athlok Burst
Active
In Knowledge, Power
In Knowledge, Power
Effect Type: Passive
You draw upon your staff's elemental charge to deal more damage with spells of that same element.
In Knowledge, Power
Passive
What Is and Is Not
What Is and Is Not
Effect Type: Passive
You deal extra damage to barriers.
What Is and Is Not
Passive
Hastened Demise
Hastened Demise
Effect Type: Passive
A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.
Hastened Demise
Passive
Hand of Issqun
Hand of Issqun
Effect Type: Activated
You telekinetically grab hold of a target and move them by force of will.
Hand of Issqun
Active
In Ignorance, Weakness
In Ignorance, Weakness
Effect Type: Passive
You are immune to being interrupted while casting spells in the finishing stance.
In Ignorance, Weakness
Passive
From Power, Mastery
From Power, Mastery
Effect Type: Passive
Killing an enemy creates an explosion of spirit energy that damages enemies in the area.
From Power, Mastery
Passive
Isabela
Flashing Steel
Flashing Steel
Effect Type: Activated
Activation: 35 stamina
Cooldown: 10s
You lash out around you with both daggers, hitting all enemies in melee range.
Flashing Steel
Active
Gangway
Gangway
Effect Type: Activated
Cooldown: 12s
If your target is in melee range, you fall back and fire a crossbow shot. If they are at a distance, you hurl a grappling hook to leap to them, then kick them on arrival.
Gangway
Active
Dead in the Water
Dead in the Water
Effect Type: Passive
Enemies that attempt to hit you while you have at least one stack of Elusive are weakened.
Dead in the Water
Passive
Hard Astern
Hard Astern
Effect Type: Upgrade
Requires: Flank Attack
Flank Attack now consumes any active Vendetta mark on the target and grants you two stacks of Elusive.
Hard Astern
Upgrade
Buccaneer
Buccaneer
Effect Type: Passive
On land or at sea, Isabela is easy to love but hard to handle.
Buccaneer
Passive
Look But Don't Touch
Look But Don't Touch
Effect Type: Passive
While you have at least one stack of Elusive, you are unaffected by damage over time.
Look But Don't Touch
Passive
Avenger
Avenger
Effect Type: Passive
When a party member dies, you gain your maximum stacks in Elusive and a bonus to damage.
Avenger
Passive
Hoist the Mainsail
Hoist the Mainsail
Effect Type: Passive
Your movement speed increases with each stack of Elusive.
Hoist the Mainsail
Passive
Ambush
Ambush
Effect Type: Activated
Activation: 35 stamina
Cooldown: 10 seconds
You catch an enemy off-guard, taunting them to attack you and dealing massive damage if they are not already doing so.
Ambush
Active
Swashbuckle
Swashbuckle
Effect Type: Activated
Activation: 1 Elusive minimum
You consume all stacks of Elusive to unleash a flurry of dagger attacks. Each stack of elusive adds an additional strike.
Swashbuckle
Active
Naturally Elusive
Naturally Elusive
Effect Type: Passive
You gain a bonus to your maximum stacks of Elusive.
Naturally Elusive
Passive
Bolt
Bolt
Effect Type: Activated
Activation: 15 stamina
You fire a quick shot from your crossbow, place a Vendetta mark on any enemy you strike.
Bolt
Active
Keelhaul
Keelhaul
Effect Type: Activated
Activation: 25 stamina
Cooldown: 15 seconds
You shoot a tethered bolt that chains two enemies together and places a vendetta mark on both of them. Both enemies are slowed and will be pulled together if they get too far away from each other.
Keelhaul
Active
Savvy
Savvy
Effect Type: Passive
Each crossbow ability increases the damage of your next dagger ability, and each dagger ability increases the damage of your next crossbow ability.
Savvy
Passive
Salty Sea Dog
Salty Sea Dog
Effect Type: Passive
Range: 5 meters
When there are enemies nearby, your defenses increase. When there are no enemies nearby, your stamina generation increases.
Salty Sea Dog
Passive
Crow's Nest Lookout
Crow's Nest Lookout
Effect Type: Passive
Your critical hit damage increases, especially against distant targets.
Crow's Nest Lookout
Passive
Blinding Shot
Blinding Shot
Effect Type: Activated
Activation: 25 stamina
Cooldown: 12 seconds
You shoot an enemy with an explosive blinding powder, causing their next attack to deal no damage.
Blinding Shot
Active
Dead Men Tell No Tales
Dead Men Tell No Tales
Effect Type: Passive
Range: 8 meters
If an Enemy dies while marked with Vendetta, it spreads to nearby enemies.
Dead Men Tell No Tales
Passive
Broadsides
Broadsides
Effect Type: Activated
Activation: 35 stamina
Cooldown: 18 seconds
You hit all enemies around your target with crossbow bolts, placing a Vendetta mark on every distant secondary target.
Broadsides
Active
Black Mark
Black Mark
Effect Type: Passive
Range: 8 meters
Targets marked with Vendetta take additional damage from all sources.
Black Mark
Passive
The Kirkwall Kiss
The Kirkwall Kiss
Effect Type: Passive
Range: 8 meters
If an Enemy dies while marked with Vendetta, it spreads to nearby enemies.
The Kirkwall Kiss
Passive
Katari
Grisly Mutilation
Grisly Mutilation
Effect Type: Passive
Killing an enemy has a chance to cause fear in nearby enemies
Grisly Mutilation
Passive
Relentless
Relentless
Effect Type: Passive
The Katari was bred to kill, as he demonstrates with overwhelming physical prowess.
Relentless
Passive
Opportunist
Opportunist
Effect Type: Passive
You have a greater chance of scoring a critical hit when attacking from behind.
Opportunist
Passive
Piercing Blows
Piercing Blows
Effect Type: Passive
Your attacks ignore a portion of your target's armor.
Piercing Blows
Passive
Biggest Threat
Biggest Threat
Effect Type: Passive
You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.
Biggest Threat
Passive
Korbin
Balanced Combat
Balanced Combat
Effect Type: Passive
Your next basic attack after successfully blocking gives bonus stamina.
Balanced Combat
Passive
Biggest Threat
Biggest Threat
Effect Type: Passive
You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.
Biggest Threat
Passive
Hardened (Ability)
Hardened (Ability)
Effect Type: Passive
After years of battling through the Deep Roads, the legionnaire can endure even the worst fights.
Hardened
Passive
Luka
Alchemy Mastery
Alchemy Mastery
Effect Type: Passive
Any status effects caused by your Alchemy now last longer.
Alchemy Mastery
Passive
Unorthodox
Unorthodox
Effect Type: Passive
The Alchemist's mind travels curious, twisting paths, and though her methods are strange, they are effective..
Unorthodox
Passive
Disable
Disable
Effect Type: Passive
Critical Hits on an enemy reduces their damage for a short time.
Disable
Passive
Neria
Reinforced Barrier
Reinforced Barrier
Effect Type: Passive
Casting Barrier on a target also gives them a bonus to damage resistance.
Reinforced Barrier
Passive
Proud
Proud
Effect Type: Passive
The Keeper has devoted herself to the Dalish way of life, leaving few others as adept as she with elven Magic.
Proud
Passive
Cycle of Life
Cycle of Life
Effect Type: Passive
Cooldown: 60s
Even should you fall, you give your allies the strength to fight on harder in your name.
Cycle of Life
Passive
Nature's Shield
Nature's Shield
Effect Type: Passive
Cooldown: 60s
The entire party gains increased resistance to fire, ice, electric, and spirit damage.
Nature's Shield
Passive
Disturbance of Spirit
Disturbance of Spirit
Effect Type: Passive
Your offensive spells have a chance to weaken your enemies.
Disturbance of Spirit
Passive
Pala
Flashing Steel
Flashing Steel
Effect Type: Activated
Activation: 35 stamina
Cooldown: 10s
You lash out around you with both daggers, hitting all enemies in melee range.
Flashing Steel
Active
Disable
Disable
Effect Type: Passive
Critical Hits on an enemy reduces their damage for a short time.
Disable
Passive
Furious Blows
Furious Blows
Effect Type: Passive
Your movement speed increases after you land a critical hit.
Furious Blows
Passive
Silent Sister
Silent Sister
Effect Type: Passive
While Pala uses weapons, she still honors the rigorous lessons that helped her and her fellow sisters destroy Darkspawn with their bare hands in the Deep Roads.
Silent Sister
Passive
Salty Sea Dog
Salty Sea Dog
Effect Type: Passive
Range: 5 meters
When there are enemies nearby, your defenses increase. When there are no enemies nearby, your stamina generation increases.
Salty Sea Dog
Passive
Grisly Mutilation
Grisly Mutilation
Effect Type: Passive
Killing an enemy has a chance to cause fear in nearby enemies
Grisly Mutilation
Passive
Rion
Control of the Elements
Control of the Elements
Effect Type: Passive
All status effects that you inflict last longer.
Control of the Elements
Passive
Defiant
Defiant
Effect Type: Passive
The elementalist's dedication to the cause of mage freedom spurs him to fight ever harder.
Defiant
Passive
Sidony
Virulence
Virulence
Effect Type: Passive
Range: 10m
Killing an enemy causes any elemental status effects on it to spread to nearby targets: burning, chilled, frozen, panicked, paralyzed, poisoned, shocked, and weakened.
Virulence
Passive
Overwhelming Force
Overwhelming Force
Effect Type: Passive
You do more damage to enemies whose health is less than or equal to yours.
Overwhelming Force
Passive
Hastened Demise
Hastened Demise
Effect Type: Passive
A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.
Hastened Demise
Passive
Unsullied Victim
Unsullied Victim
Effect Type: Passive
You do more damage to enemies with high health.
Unsullied Victim
Passive
Calculating
Calculating
Effect Type: Passive
The Necromancer seeks ever more knowledge and power, and she is unafraid to use both in battle.
Calculating
Passive
Tamar
Bloodbath
Bloodbath
Effect Type: Passive
Devour and Dragon-Rage now have a chance to weaken enemies.
Bloodbath
Passive
Wrathful
Wrathful
Effect Type: Passive
The reaver's fury feeds each and every devastating blow she delivers to her victims.
Wrathful
Passive
Biggest Threat
Biggest Threat
Effect Type: Passive
You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.
Biggest Threat
Passive
Relentless Attack
Relentless Attack
Effect Type: Passive
Each attack increases your chance to score a critical hit. Your critical-hit chance resets after a successful critical hit.
Relentless Attack
Passive
Deathblow
Deathblow
Effect Type: Passive
You automatically critically hit enemies afflicted with fear or sleep.
Deathblow
Passive
Thornton
On the Razor's Edge
On the Razor's Edge
Effect Type: Passive
Range: 10m
You do more damage to enemies close to you.
On the Razor's Edge
Passive
Seasoned
Seasoned
Effect Type: Passive
The hunter has the skills, knowlege, and experience to survive against all odds.
Seasoned
Passive
Cripple (Inquisition)
Cripple (Inquisition)
Effect Type: Passive
Attacking an enemy from behind slows them for a short time.
Cripple
Passive
Sadism
Sadism
Effect Type: Passive
You gain stamina when you lose health.
Sadism
Passive
Second Wind
Second Wind
Effect Type: Passive
When your stamina is low, its regeneration increases significantly.
Second Wind
Passive
Disable
Disable
Effect Type: Passive
Critical Hits on an enemy reduces their damage for a short time.
Disable
Passive
ZITHER!
Hometown Anthem
Hometown Anthem
Effect Type: Activated
Range: 5 meters
Activation: 25 Mana
Grants a short duration Barrier
Hometown Anthem
Active
Fast Beat
Fast Beat
Effect Type: Activated
Range: 5 meters
Activation: 25 Mana
Increases movement speed
Fast Beat
Active
Cold Chord
Cold Chord
Effect Type: Activated
You add an icy defensive stanza to your current song.
Cold Chord
Active
Play to the Crowd
Play to the Crowd
Effect Type: Passive
Range: 8 meters
Your barrier increases for each ally in the area whenever you play any song.
Play to the Crowd
Passive
Electricity Chord
Electricity Chord
Effect Type: Activated
You add an energizing lightning stanza to your current song.
Electricity Chord
Active
Can't Stop the Music
Can't Stop the Music
Effect Type: Passive
Your amazing performing skills occasionally cause enemy attacks to miss you completely.
Can't Stop the Music
Passive
Fortifying Arpeggio
Fortifying Arpeggio
Effect Type: Passive
When you play songs quickly, your armor is increased. Playing multiple songs quickly generates multiple stacks of this bonus.
Fortifying Arpeggio
Passive
Showmanship
Showmanship
Effect Type: Passive
Years of practice as a professional musician have honed your talents.
Showmanship
Passive
A Little Knight Music
A Little Knight Music
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Cooldown: 8 seconds
Your magical song bolsters the fortitude of your allies, increasing their armor.
A Little Knight Music
Active
Feel the Crowd
Feel the Crowd
Effect Type: Passive
Range: 5 meters
You gain a bonus to mana regeneration when you're near allies.
Feel the Crowd
Passive
Battle of the Bands
Battle of the Bands
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Your magical song increases the attack speed of your allies.
Battle of the Bands
Active
Winter Music
Winter Music
Effect Type: Passive
For each active Ice Chord currently queued, you gain a bonus to defense.
Winter Music
Passive
Long Solo
Long Solo
Effect Type: Passive
All of your songs now last longer.
Long Solo
Passive
Tempest Music
Tempest Music
Effect Type: Passive
For each active Lightning Chord currently queued, you gain a bonus to your movement speed.
Tempest Music
Passive
Bolstering Ballad
Bolstering Ballad
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Cooldown: 8 seconds
Your magical song improves the party's resistance to elemental and spirit damage.
Bolstering Ballad
Active
Sing-Along
Sing-Along
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Your magical song causes allies to regain health whenever they strike an enemy.
Sing-Along
Active
Song of Magic
Song of Magic
Effect Type: Activated
Activation: 25 Mana
You unleash a magical melody whose effect depends on the notes currently queued. You must have learned the song to play it.
Song of Magic
Active
Hot Licks
Hot Licks
Effect Type: Activated
Activation: 25 Mana
Does fire based damage to one target.
Hot Licks
Active
Killer Set
Killer Set
Effect Type: Passive
For every unique song you play, you gain a stacking bonus to the damage of your next standard magic attack. This bonus resets when used.
Killer Set
Passive
Fire Chord
Fire Chord
Effect Type: Activated
You add a fiery offensive stanza to your current song.
Fire Chord
Active
Opening Set
Opening Set
Effect Type: Passive
Your basic magic attack now generates mana.
Opening Set
Passive
Fan Favourite
Fan Favourite
Effect Type: Passive
Your song gets the blood pumping, improving your allies' chance to land a critical hit.
Fan Favourite
Passive
Aggressive Arpeggio
Aggressive Arpeggio
Effect Type: Passive
When you play songs quickly, you do more damage. Playing multiple songs quickly generates multiple stacks of this bonus.
Aggressive Arpeggio
Passive
Cool Beats
Cool Beats
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Your magical song causes cold damage over time.
Cool Beats
Active
Power Chord
Power Chord
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Your magical song deals electricity damage to all nearby enemies. Closer enemies take more damage.
Power Chord
Active
Encore
Encore
Effect Type: Passive
Whenever you kill an enemy with a song, the next song you play is free.
Encore
Passive
Infernal Music
Infernal Music
Effect Type: Passive
For each active Fire Chord currently queued, you gain a bonus to the damage you do.
Infernal Music
Passive
Mark of the Riff
Mark of the Riff
Effect Type: Activated
Range: 8 meters
Activation: 25 Mana
Cooldown: 8 seconds
Your magical song conjures elemental energy around your allies' weapons, adding bonus damage to their attacks.
Mark of the Riff
Active
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