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On the World map the location is labeled Refugees; however, as soon as the Warden enters the area the local map is renamed the Abandoned Meadow.

Background[]

A small group of refugees are under attack by a large group of Darkspawn. Saving the refugees is optional; there are no consequences if any die or if all survive—save for a few pockets to pilfer.

Characters[]

Map-AbandonedMeadow

Map of the Area

  • Refugees

Quests[]

Desperate Haven Desperate Haven

Enemies[]

Darkspawn
Note: The darkspawn are divided into two groups:
  • To the right: 5 hurlocks and 2 genlocks.
  • To the left: 4 hurlocks, 1 genlock, and the hurlock emissary.

Resources[]

Elfroot Elfroot

Notes[]

  • The rocky outcropping between the two groups of darkspawn can interfere with your party's AI pathfinding (but does not seem to interfere with the enemy pathfinding).
  • The emissary boss has Fireball spells in addition to the spells usually available to this enemy type and has the usual boss resistances to spells. Keep this in mind as he will often use Fireball and Chain Lightning right after one another.
  • The emissary boss can drop 6-7 gold when killed.
  • Once this location is vacated the Warden cannot return.

See also[]

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