An Ogre has put out the welcome mat for Inquisition's visit to the Deep Roads.
Defeat the Ogre alpha. Be wary of approaching the Deep Roads entrance too quickly as the Ogre alpha will come out of the roads already charging. With sufficient care, the party can be held back behind the previous bend in the road using the "defend this spot" instruction, while one character slowly advances forward. If that character retreats immediately to the rest of the party, the ogre will stand around the crates. Keeping the entire party back behind the bend, the ogre can then be cheesed to death by a party of archers and mages. Valta may run up and attack, but she does no damage and the ogre cannot hurt her.
If the party gets in melee range of the ogre alpha, it may grab a companion or Valta, whom will assist in this fight. Stun the Ogre alpha using abilities which induce stun or knock back, such as Shield Bash to disable the darkspawn for a few moments.
- 2583 XP
This blade makes almost no sound, whether slicing through air or flesh. Even when it strikes stone or armor, the clang of the metal is muffled.
Requires: Level 21
+6% Armor Penetration
+4% Critical Chance
10% chance to use Hidden Blades on a hit, with 5 added hits
- Random loot
- Gold (209-223)