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There are no reinforcements, so anything that delivers AoE panache will work to kill the Critters and Normals: Cone of Cold + Shattering Arrow, Walking Bomb + Assassinate (preferably with a bow), or even a [[Fell Grenade]]. With no reinforcements coming, you'll be free to deal with the Elites as you see fit. Ultimately you want at least one Elite's attention to fall on Zevran, as he's invincible, so consider investing late-game talent points in threat redirection, if they haven't been used earlier in the game. [[Decoy]], courtesy of a [[Shadow (Dragon Age II)|Shadow]] Hawke, or [[Guardian Angel]] courtesy of Sebastian, will also draw the enemy to a single, safe location for AoEs. Unlocking [[Glyph of Binding]] and placing it under Nuncio can catch the Normal ranks around him, providing several seconds to get into position for your cross-class combos.
 
There are no reinforcements, so anything that delivers AoE panache will work to kill the Critters and Normals: Cone of Cold + Shattering Arrow, Walking Bomb + Assassinate (preferably with a bow), or even a [[Fell Grenade]]. With no reinforcements coming, you'll be free to deal with the Elites as you see fit. Ultimately you want at least one Elite's attention to fall on Zevran, as he's invincible, so consider investing late-game talent points in threat redirection, if they haven't been used earlier in the game. [[Decoy]], courtesy of a [[Shadow (Dragon Age II)|Shadow]] Hawke, or [[Guardian Angel]] courtesy of Sebastian, will also draw the enemy to a single, safe location for AoEs. Unlocking [[Glyph of Binding]] and placing it under Nuncio can catch the Normal ranks around him, providing several seconds to get into position for your cross-class combos.
   
Aveline can be very useful if she's learned [[Indomitable (Dragon Age II)|Indomitable]]. Stunning abilities can be a great help, as the characters should have developed their core strengths enough that even Miasmic Flask has a good chance to stun not only the Normals, but Nuncio and the Elites. Unfortunately, many of them cause friendly fire stun on Nightmare difficulty, but Aveline's stun immunity gets around this, allowing you to use them on the enemies surrounding her with impunity. Additionally, the [[Demon's Eye]] ring from Shady Merchandise grants stun immunity to a second ally. With her and Zevran tanking, the others can focus on stunning and shedding enemy numbers. Stunning is really your best friend since this is the one place where knockback immunity would be its most useful, yet it is also the one place where it doesn't work. Isabela's [[All Hands on Deck]], upgraded to [[Shore Leave]], is a friendly fire-proof AoE stun. It has a short shelf life and poor damage, but it's safe to use in any situation. Fenris's [[Spirit Strike]] can do the same if upgraded, dealing spirit damage, but nearby allies will want a [[Rune of Spirit Warding]] to blunt that damage. Speaking of Fenris, nothing slaughters the Crows more satisfyingly then [[The Celebrant]], so use that instead of Aveline if you have it. As a last resort, Merrill can kite them while Wrath of the Elvhen peels off their health. This takes much longer, and it only works if Nuncio is dead, so use it as a last resort.
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Aveline can be very useful if she's learned [[Indomitable (Dragon Age II)|Indomitable]]. Stunning abilities can be a great help, as the characters should have developed their core strengths enough that even Miasmic Flask has a good chance to stun not only the Normals, but Nuncio and the Elites. Unfortunately, many of them cause friendly fire stun on Nightmare difficulty, but Aveline's stun immunity gets around this, allowing you to use them on the enemies surrounding her with impunity. Additionally, the [[Demon's Eye]] ring from Shady Merchandise grants stun immunity to a second ally. With her and Zevran tanking, the others can focus on stunning and shedding enemy numbers. Stunning is really your best friend since this is the one place where knockback immunity would be its most useful, yet it is also the one place where it doesn't work. Isabela's [[All Hands on Deck]], upgraded to [[Shore Leave]], is a friendly fire-proof AoE stun. It has a short shelf life and poor damage, but it's safe to use in any situation. Fenris's [[Spirit Strike]] can do the same if upgraded, dealing spirit damage, but nearby allies will want a [[Rune of Spirit Warding]] to blunt that damage. As a last resort, Merrill can kite them while Wrath of the Elvhen peels off their health. This takes much longer, and it only works if Nuncio is dead, so use it as a last resort.
   
 
Finally, you can overstock your potions and use one every time someone gets kicked. Whether you took Zevran prisoner or let him go, you don't have to travel to the Antivan Camp directly from the cave, you can return home and prepare more properly, or at least heal injuries from traveling the cave. And finally, [[Life Ward Potion]]s and [[Mythal's Favor]] are great last ditch efforts to get through the fight. Martin, if he was helped in [[Finders Keepers]] back in Act 1, should have one for sale for far below the crafting price.
 
Finally, you can overstock your potions and use one every time someone gets kicked. Whether you took Zevran prisoner or let him go, you don't have to travel to the Antivan Camp directly from the cave, you can return home and prepare more properly, or at least heal injuries from traveling the cave. And finally, [[Life Ward Potion]]s and [[Mythal's Favor]] are great last ditch efforts to get through the fight. Martin, if he was helped in [[Finders Keepers]] back in Act 1, should have one for sale for far below the crafting price.
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