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|px = 270px
 
|px = 270px
 
|location = [[Orzammar Commons]] <br> [[Ortan Thaig]]
 
|location = [[Orzammar Commons]] <br> [[Ortan Thaig]]
|start = Filda, [[Orzammar Commons]]
+
|start = [[Filda]]
|end = Filda, [[Orzammar Commons]]
+
|end = [[Filda]]
 
|other npcs = [[Ruck]]
 
|other npcs = [[Ruck]]
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''A Mother's Hope''' is a [[Side quests (Origins)|side quest]] in ''[[Dragon Age: Origins]]''.
'''A Mother's Hope''' is a side quest that begins in [[Orzammar]]. [[Filda]], in [[Orzammar Commons]], has lost track of her son [[Ruck]], a [[Dwarf|dwarven]] smith last seen in the [[Deep Roads]]. She asks [[The Warden]] to help find him.
 
   
 
== Walkthrough ==
 
== Walkthrough ==
 
[[Filda]] can be found in the [[Orzammar Commons|Commons]] near [[Tapster's Tavern]]. She is praying for her missing son, [[Ruck]], who was lost in the [[Deep Roads]] five years ago and hasn’t been seen since. [[The Warden]] can promise to help her; if they ask for a reward she promises a shield.
=== Filda ===
 
Filda can be found in Orzammar Commons near Tapster's Tavern. She is praying for her missing son, Ruck, who was lost in the Deep Roads 5 years ago and hasn’t been seen since. Tell her that you will look for him; if you ask for a reward she promises you a shield.
 
   
 
En route to finding [[Paragon]] [[Branka]] during [[A Paragon of Her Kind]], the party will pass through [[Ortan Thaig]]. Deep in the tunnels, Ruck will appear and scurry away leaving the party to deal with a surprise attack of some [[corrupted spider]]s. Afterwards the party can follow him to his cave. When the Warden speaks to the [[dwarf]], they will learn that he has become tainted from eating the flesh of [[darkspawn]] and his mind has deteriorated. You have various options at this point:
=== Ruck ===
 
 
#Kill him.
En route to finding [[Branka]] during [[A Paragon of Her Kind]], the party will pass through [[Ortan Thaig]]. Deep in the tunnels, Ruck will appear and scurry away leaving the party to deal with a surprise attack of some [[spiders]]. After, you can follow him to his cave. When you speak to the dwarf, you will learn he has become tainted from eating the flesh of [[darkspawn]] and his mind has deteriorated. You have various options at this point:
 
 
#Intimidate or persuade him to talk with you, which offers an opportunity to trade with him and additional options:
# Kill him.
 
  +
#*Tell him you will let his mother know where he is.
# Intimidate or persuade him to talk with you, which offers an opportunity to trade with him and additional options:
 
#* Tell him you will let his mother know where he is.
+
#*Tell him you will tell his mother he is dead; this is his preference because he is ashamed of what he has become. If [[Wynne]] is in the party {{Approval|Wynne|+2}}.
 
#*If you persuaded him and then asked him about gems, he will attack.
#* Tell him you will tell his mother he is dead; this is his preference because he is ashamed of what he has become. If Wynne is in the party {{Approval|Wynne|+2}}.
 
 
#If you cannot intimidate or persuade him then end the conversation. The next time you talk to him he will talk to you as if you had successfully intimidated or persuaded him.
#* If you persuaded him and then asked him about gems, he will attack.
 
# If you cannot intimidate or persuade him then end the conversation. The next time you talk to him he will talk to you as if you had successfully intimidated or persuaded him.
 
   
If Zevran is in the party, if you choose the conversation option "I should go," he will advocate a mercy killing, saying it pains him to see Ruck like this. You will have no choice but to agree with him and attack Ruck. If you don't want to kill Ruck then either don't take Zevran along or ask Ruck to trade and exit the conversation with him by closing the trade window.
+
If [[Zevran]] is in the party, if you choose the conversation option "I should go," he will advocate a mercy killing, saying it pains him to see Ruck like this. You will have no choice but to agree with him and attack Ruck. If you don't want to kill Ruck then either don't take Zevran along or ask Ruck to trade and exit the conversation with him by closing the trade window. Similarly, if [[Oghren]] is in the party he will also suggest you put Ruck out of his misery, but he'll leave the decision up to you (no Approval change).
   
  +
Whether the Warden deals with Ruck or not, they can return to [[Orzammar]] and speak to Filda.
If Oghren is in the party he will also suggest you put Ruck out of his misery, but he'll leave the decision up to you (no Approval change).
 
   
=== Return to Filda ===
+
=== Killing Ruck ===
 
#Lie to her and tell her Ruck is dead (this is an option even though it is not a lie) or that you found his remains and that he died heroically long ago. If Wynne is in the party {{Approval|Wynne|+1}}. You get the reward.
Return to Orzammar Commons and talk to Filda.
 
  +
#Tell her you put him out of his misery. She calls you a monster and refuses to talk to you. You don't get the reward.
 
#Tell her that her son is a lunatic. You get the reward.
 
#Lie to her and tell her you didn’t find him.
 
#*If Sten is in the party he insists on telling her the truth. You have to choose one of the other conversation choices.
 
#*Otherwise she thanks you for looking. You get the reward.
   
==== Killing Ruck ====
+
=== Not killing Ruck ===
 
#Tell her Ruck went crazy. You get the reward.
# Lie to her and tell her Ruck is dead (this is an option even though it is not a lie) or that you found his remains and that he died heroically long ago. If Wynne is in the party {{Approval|Wynne|+1}}. You get a reward.
 
# Tell her you put him out of his misery. She calls you a monster and refuses to talk to you. You don't get a reward.
+
#Lie to her and say he’s dead (this is not an option unless you told Ruck you would tell his mother that he was dead). If Wynne is in the party {{Approval|Wynne|+1}}. You get the reward.
# Tell her that her son is a lunatic. You get a reward.
+
#Tell her that her son is a lunatic. You get the reward.
# Lie to her and tell her you didn’t find him.
+
#Lie to her and tell her you didn’t find him.
#* If Sten is in the party he insists on telling her the truth. You have to choose one of the other conversation choices.
+
#*If Sten is in the party he insists on telling her the truth.
 
#**If you tell her that Sten is talking rubbish then she chooses to believe Sten, who tells her Ruck is in the Deep Roads. She leaves to find him. You get the reward.
#* Otherwise she thanks you for looking. You don't get a reward.
 
 
#**Otherwise tell her one of the other conversation choices.
 
#*Otherwise she thanks you for looking. You don't get the reward.
   
==== Not killing Ruck ====
+
== Result ==
  +
[[File:A Mother's Hope - Dragon Age Keep.png|thumb|300px|The quest choices in ''[[Dragon Age Keep]]'']]
# Tell her Ruck went crazy. You get a reward.
 
  +
Depending on the Warden's actions, Filda will respond in two different ways:
# Lie to her and say he’s dead (this is not an option unless you told Ruck you would tell his mother that he was dead). If Wynne is in the party {{Approval|Wynne|+1}}. You get a reward.
 
 
*If Filda believes Ruck is dead, she will return to her life in Orzammar, unhappy but accepting and thankful for taking the risk or resentful if she is told that Ruck was killed by the Warden's hand.
# Tell her that her son is a lunatic. You get a reward.
 
 
*If Filda believes Ruck is alive even if she is told that Ruck doesn't wish to be seen, she will be thankful but disappointed that the Warden didn't do more for them and then state that she will go to the Deep Roads in order to find and save her son.
# Lie to her and tell her you didn’t find him.
 
#* If Sten is in the party he insists on telling her the truth.
 
#** If you tell her that Sten is talking rubbish then she chooses to believe Sten, who tells her Ruck is in the Deep Roads. She leaves to find him. You get a reward.
 
#** Otherwise tell her one of the other conversation choices.
 
#* Otherwise she thanks you for looking. You don't get a reward.
 
 
== Results ==
 
 
 
Despite what you say, Filda will ultimately do one of 2 things (neither has any further consequence in the story or epilogue):
 
*If Filda believes Ruck is dead, she will return to her life in Orzammar, unhappy but accepting and thankful for taking the risk (or resentful if you tell her you killed him).
 
*If Filda believes Ruck is alive (even if you tell her he doesn't wish to be seen), she will be thankful but disappointed that you 'couldn't be bothered with more', and will then leave for the Deep Roads to find him, believing that she can 'save' him.
 
   
 
== Rewards ==
 
== Rewards ==
 
*100 XP
If you get a reward then you get:
 
 
*{{:Ruck's Shield|style=iconmini}}
* 100 XP
 
{{:Ruck's Shield|style=iconmini}}{{clrl}}
+
*{{:Currency|style=iconmini}}, Gold
 
{{Note|{{platforms|pc}}(v1.05) There is no gold given for any of the options above.}}
{{:Money|style=iconmini}}, Gold{{clrl}}
 
{{Note|{{platforms|pc}} (v1.05) There is no gold given for any of the options above.}}
 
   
 
== Bugs ==
 
== Bugs ==
* If you choose the alternate route of lying to Filda before you enter the tunnels, you will not be able to change your mind later. However, Filda will still appear with a marker over her head, as if the quest has not been resolved.
+
*If you choose the alternate route of lying to Filda before you enter the tunnels, you will not be able to change your mind later. However, Filda will still appear with a marker over her head, as if the quest has not been resolved.
* If you talk to Ruck after completing the quest, Filda will appear with quest marker over her head, but will not speak with you.
+
*If you talk to Ruck after completing the quest, Filda will appear with quest marker over her head, but will not speak with you.
* If you tell Filda that Ruck is alive, she will say that she plans to look for him. However, she seems to remain in her same spot.
+
*If you tell Filda that Ruck is alive, she will say that she plans to look for him. However, she seems to remain in her same spot.
* If you talk to Ruck before talking to Filda, then Filda is nowhere to be found, making the quest impossible to complete.
+
*If you talk to Ruck before talking to Filda, then Filda is nowhere to be found, making the quest impossible to complete.
  +
{{DEFAULTSORT:Mother's Hope}}
+
{{DEFAULTSORT:Mother's Hope, A}}
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Orzammar side quests]]
 
[[Category:Orzammar side quests]]

Revision as of 14:36, 26 February 2019

A Mother's Hope is a side quest in Dragon Age: Origins.

Walkthrough

Filda can be found in the Commons near Tapster's Tavern. She is praying for her missing son, Ruck, who was lost in the Deep Roads five years ago and hasn’t been seen since. The Warden can promise to help her; if they ask for a reward she promises a shield.

En route to finding Paragon Branka during A Paragon of Her Kind, the party will pass through Ortan Thaig. Deep in the tunnels, Ruck will appear and scurry away leaving the party to deal with a surprise attack of some corrupted spiders. Afterwards the party can follow him to his cave. When the Warden speaks to the dwarf, they will learn that he has become tainted from eating the flesh of darkspawn and his mind has deteriorated. You have various options at this point:

  1. Kill him.
  2. Intimidate or persuade him to talk with you, which offers an opportunity to trade with him and additional options:
    • Tell him you will let his mother know where he is.
    • Tell him you will tell his mother he is dead; this is his preference because he is ashamed of what he has become. If Wynne is in the party Ico Appr Heart Wynne approves (+2).
    • If you persuaded him and then asked him about gems, he will attack.
  3. If you cannot intimidate or persuade him then end the conversation. The next time you talk to him he will talk to you as if you had successfully intimidated or persuaded him.

If Zevran is in the party, if you choose the conversation option "I should go," he will advocate a mercy killing, saying it pains him to see Ruck like this. You will have no choice but to agree with him and attack Ruck. If you don't want to kill Ruck then either don't take Zevran along or ask Ruck to trade and exit the conversation with him by closing the trade window. Similarly, if Oghren is in the party he will also suggest you put Ruck out of his misery, but he'll leave the decision up to you (no Approval change).

Whether the Warden deals with Ruck or not, they can return to Orzammar and speak to Filda.

Killing Ruck

  1. Lie to her and tell her Ruck is dead (this is an option even though it is not a lie) or that you found his remains and that he died heroically long ago. If Wynne is in the party Ico Appr Heart Wynne approves (+1). You get the reward.
  2. Tell her you put him out of his misery. She calls you a monster and refuses to talk to you. You don't get the reward.
  3. Tell her that her son is a lunatic. You get the reward.
  4. Lie to her and tell her you didn’t find him.
    • If Sten is in the party he insists on telling her the truth. You have to choose one of the other conversation choices.
    • Otherwise she thanks you for looking. You get the reward.

Not killing Ruck

  1. Tell her Ruck went crazy. You get the reward.
  2. Lie to her and say he’s dead (this is not an option unless you told Ruck you would tell his mother that he was dead). If Wynne is in the party Ico Appr Heart Wynne approves (+1). You get the reward.
  3. Tell her that her son is a lunatic. You get the reward.
  4. Lie to her and tell her you didn’t find him.
    • If Sten is in the party he insists on telling her the truth.
      • If you tell her that Sten is talking rubbish then she chooses to believe Sten, who tells her Ruck is in the Deep Roads. She leaves to find him. You get the reward.
      • Otherwise tell her one of the other conversation choices.
    • Otherwise she thanks you for looking. You don't get the reward.

Result

A Mother's Hope - Dragon Age Keep

The quest choices in Dragon Age Keep

Depending on the Warden's actions, Filda will respond in two different ways:

  • If Filda believes Ruck is dead, she will return to her life in Orzammar, unhappy but accepting and thankful for taking the risk or resentful if she is told that Ruck was killed by the Warden's hand.
  • If Filda believes Ruck is alive even if she is told that Ruck doesn't wish to be seen, she will be thankful but disappointed that the Warden didn't do more for them and then state that she will go to the Deep Roads in order to find and save her son.

Rewards

Note: pcpc(v1.05) There is no gold given for any of the options above.

Bugs

  • If you choose the alternate route of lying to Filda before you enter the tunnels, you will not be able to change your mind later. However, Filda will still appear with a marker over her head, as if the quest has not been resolved.
  • If you talk to Ruck after completing the quest, Filda will appear with quest marker over her head, but will not speak with you.
  • If you tell Filda that Ruck is alive, she will say that she plans to look for him. However, she seems to remain in her same spot.
  • If you talk to Ruck before talking to Filda, then Filda is nowhere to be found, making the quest impossible to complete.