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'''A Master's Work''' is a quest granted by [[Wade]] in ''[[Dragon Age: Origins - Awakening]]''. Master Wade needs a challenge. Find unique materials for him so he can craft some extraordinary items for [[the Warden-Commander]]. |
'''A Master's Work''' is a quest granted by [[Wade]] in ''[[Dragon Age: Origins - Awakening]]''. Master Wade needs a challenge. Find unique materials for him so he can craft some extraordinary items for [[the Warden-Commander]]. |
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− | ==Sub-quests== |
+ | == Sub-quests == |
This is a [[Vigil's Keep]] quest with three sub-quests. These quests can be done in any order: |
This is a [[Vigil's Keep]] quest with three sub-quests. These quests can be done in any order: |
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Revision as of 06:22, 12 May 2012
A Master's Work is a quest granted by Wade in Dragon Age: Origins - Awakening. Master Wade needs a challenge. Find unique materials for him so he can craft some extraordinary items for the Warden-Commander.
Sub-quests
This is a Vigil's Keep quest with three sub-quests. These quests can be done in any order:
Rewards
Heart of the Forest
Worked to the Bone
Golem's Might
Notes
- This quest will only trigger after completing one main plot quest. If you find any ingredients before that, Wade will be set as a plot character (arrow above his head), but he won't engage in proper conversation with the Warden, until the condition is met.
See also
Codex entry: Materials for Working with Dragonbone