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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
|name = [[A Master's Work]]
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|name = [[A Master's Work]]
|image =
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|image = A Master's Work.png
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|px = 260px
|caption = Caption here
 
|start = Master [[Wade]]
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|start = Master [[Wade]]
|end =
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|end =
 
|location = [[Vigil's Keep]]
|prereqs = Prerequisites
 
 
|previous = None
|location = [[Vigil's Keep]]
 
 
|next = [[Heart of the Forest]] <br> [[Worked to the Bone]] <br> [[Golem's Might]]
|rewards = Various
 
 
|appearances = [[Dragon Age: Origins - Awakening]]
|previous = None
 
|next = [[Heart of the Forest]], [[Worked to the Bone]], [[Golem's Might]]
 
|appearances = [[Dragon Age: Origins - Awakening]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->'''A Master's Work''' is a quest granted by Wade in Awakening to craft weapons and armour.
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'''A Master's Work''' is a [[Side quests (Awakening)|side quest]] granted by [[Wade]] in ''[[Dragon Age: Origins - Awakening]]''. Master Wade needs a challenge. Find unique materials for him so he can craft some extraordinary items for [[the Warden-Commander]].
==Background==
 
   
  +
== Sub-quests ==
Master [[Wade]] needs a challenge. Find unique materials for [[Wade]] so he can craft The Warden some extraordinary items.
 
 
This is a [[Vigil's Keep]] quest consisting of three sub-quests. They can be done in any order:
 
==Subquests and Rewards==
 
 
This is a [[Vigil's Keep]] quest with three subquests. These quests can be done in any order:
 
   
 
{{:Heart of the Forest|style=iconmini}}{{clrl}}
 
{{:Heart of the Forest|style=iconmini}}{{clrl}}
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{{:Golem's Might|style=iconmini}}{{clrl}}
 
{{:Golem's Might|style=iconmini}}{{clrl}}
   
==Result==
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== Rewards ==
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* 250 XP and 1 [[Unique equipment (Awakening)|unique item]] (below) from each sub-quest:
Heart of the Forest
 
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=== Heart of the Forest ===
 
{{:Heartwood Shield|style=iconmini}}{{clrl}}
 
{{:Heartwood Shield|style=iconmini}}{{clrl}}
 
{{:Heartwood Bow|style=iconmini}}{{clrl}}
 
{{:Heartwood Bow|style=iconmini}}{{clrl}}
   
Worked to the Bone
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=== Worked to the Bone ===
{{:Vigilance (Longsword)|style=iconmini}}{{clrl}}
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{{:Vigilance (longsword)|style=iconmini}}{{clrl}}
{{:Vigilance (Greatsword)|style=iconmini}}{{clrl}}
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{{:Vigilance (greatsword)|style=iconmini}}{{clrl}}
   
Golem's Might
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=== Golem's Might ===
 
{{:Golem Shell Armor|style=iconmini}}{{clrl}}
 
{{:Golem Shell Armor|style=iconmini}}{{clrl}}
   
==See Also==
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== Notes ==
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* This quest will only trigger after completing one main plot quest. If you find any ingredients before that, Wade will be set as a plot character (arrow above his head), but he won't engage in proper conversation with the Warden-Commander, until the condition is met.
*[[Codex: Materials for Working with Dragonbone]]
 
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*[[Codex: Materials for Working with Golem Shells]]
 
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== See also ==
*[[Codex: Materials for Working with Heartwood]]
 
 
{{:Codex entry: Materials for Working with Dragonbone|style=iconmini}}{{clrl}}
 
{{:Codex entry: Materials for Working with Golem Shells|style=iconmini}}{{clrl}}
 
{{:Codex entry: Materials for Working with Heartwood|style=iconmini}}{{clrl}}
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{{DEFAULTSORT:Master's Work, A}}
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[[Category:Dragon Age: Origins - Awakening side quests]]
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[[Category:Vigil's Keep side quests]]

Revision as of 05:34, 8 October 2014

A Master's Work is a side quest granted by Wade in Dragon Age: Origins - Awakening. Master Wade needs a challenge. Find unique materials for him so he can craft some extraordinary items for the Warden-Commander.

Sub-quests

This is a Vigil's Keep quest consisting of three sub-quests. They can be done in any order:

Heart of the Forest Heart of the Forest

Worked to the Bone Worked to the Bone

Golem's Might Golem's Might

Rewards

Heart of the Forest

Heartwood Shield Heartwood Shield

Heartwood Bow Heartwood Bow

Worked to the Bone

Vigilance (longsword) Vigilance (longsword)

Vigilance (greatsword) Vigilance (greatsword)

Golem's Might

Golem Shell Armor Golem Shell Armor

Notes

  • This quest will only trigger after completing one main plot quest. If you find any ingredients before that, Wade will be set as a plot character (arrow above his head), but he won't engage in proper conversation with the Warden-Commander, until the condition is met.

See also

Codex entry: Materials for Working with Dragonbone Codex entry: Materials for Working with Dragonbone

Codex entry: Materials for Working with Golem Shells Codex entry: Materials for Working with Golem Shells

Codex entry: Materials for Working with Heartwood Codex entry: Materials for Working with Heartwood