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Apprentice mages who survive their Harrowing become full members of the Circle of Magi.

Background

You have successfully completed your Harrowing. You wake up in bed the next morning to find your friend Jowan hovering over you. He's clearly concerned that he hasn't yet been called for his own Harrowing, but he tells you that First Enchanter Irving wants to see you and you'd better not keep him waiting.

Walkthrough

Apprentice Quarters

AreaMap ApprenticeMageOrigin

Area Map: Apprentice Quarters of the Circle Tower

Your goal is to make your way to the centre of the map and up to the Senior Mage Quarters on the second floor. There's nothing else that you need to do in the Apprentice Quarters, but you may want to explore a little for Codex entries and some loot.

  • If you are a female mage: Immediately after Jowan leaves, you can hear two female apprentices talking. Apparently, Cullen has already been gossiping about your Harrowing. One or two of the apprentices around this floor may have a bit of gossip about him.
  • Talking and listening to other apprentices on this floor yields bits and pieces of background information and rumour. For example, you can hear that you're not the only one to notice that Jowan is acting oddly, that an apprentice has opted for Tranquility in preference to undergoing the Harrowing and that there are rumours flying about that an apprentice has been dabbling in blood magic.
  • In your dormitory, you can find a Chest and a Vanity with some random loot.
  • If you turn left out of your dormitory you can creep up to a couple of templars guarding a big door and hear them gossiping about an apprentice who's going to be sent for ... something. If you talk to Templar Bran he will tell you that you are not allowed out of the Tower. There's also a Vase in this area with some random loot.
  • Turn back past your dormitory and pop into the next one for some more gossip and another Chest and Vanity with random loot.
  • Carry on past the door to the Basement - there's nothing down there but a locked door - picking up random loot from the Cabinet and Shelves that you pass.
  • In the Classrooms area, you can find a Book containing Codex Entry: The Fade. You can listen in on the enchanters teaching apprentices.
  • In the central area, find the Book containing Codex Entry: Mana and the Use of Magic, then take the exit up to the second floor.

Senior Mage Quarters

AreaMap SeniorMageOrigin

Area Map: Senior Mage Quarters of the Circle Tower

Your destination is Irving's Study at the bottom of the map and again, whilst there's nothing else you need to do, you may want to take a bit of time to hear the gossip (about rumours of a new Blight, an army gathering in Ostagar and a visiting Grey Warden among other things) and collect some Codex entries.

  • Talk to Owain to find out a little about the stockroom he keeps and about Tranquil mages.
  • Take the south-east exit from the central area into the Library. Senior Enchanter Sweeney is browsing the shelves nearby (he has nothing much to say now, but you may want to remember him for later).
  • At the southern end of the library you can find Bookcases that yield Codex Entry: Hierarchy of the Circle, Codex Entry: The Four Schools of Magic: Creation and Codex Entry: The Four Schools of Magic: Primal. There's also a mysteriously empty bookcase.
  • You can talk to Eadric a bit about the role of elves in Fereldan society, or, if you're an elf, the lost glory of your race.
  • At the northern end of the library, you can eavesdrop on Senior Enchanter Torrin and Niall discussing Tower politics and fraternities. Talk to Senior Enchanter Torrin to find out more about the different fraternities and obtain Codex Entry: The Fraternity of Enchanters. Niall will talk to you a bit about apostates.
  • Nearby, there are Bookcases containing Codex Entry: The Four Schools of Magic: Spirit, Codex Entry: The Four Schools of Magic: Entropy and Codex Entry: History of the Circle.
  • Next door to the library are the Guest Quarters, which an elderly mage is getting ready for a visiting Grey Warden called Duncan. The mage will tell you how he nearly became a Grey Warden himself back in the day, and how he still regrets missing the opportunity. This room contains an Armoire with some random loot.
  • The next room along is the Mage Dorm. In the second cubicle along is a mage who will explain that these are to be your new quarters. A Chest and an Armoire contain some random loot.
  • Further along the corridor you can find Cullen, who seems a bit nervous. He will tell you that, if you had failed your Harrowing, he would have been the one to strike the killing blow. If you are a female mage and ask Cullen if he would really have struck the blow and then suggest you continue the discussion elsewhere, you can send the poor boy running for the hills (alternatively, you can say you don't want to distract him from his duties, after which he will babble a bit then say you can talk to him any time). Alternatively, if you're a male mage, you can talk to him about abominations.
  • In the next room along, there is an Armoire and a Bookcase with some random loot and a Book that will yield Codex Entry: The Cardinal Rules of Magic.
  • The next room along is the Laboratory, overseen by Senior Enchanter Leorah. She will hurry you along to Irving, and one of the other mages in the room will complain that she's been rather testy lately. Also in this room are a Storage Cabinet containing some crafting materials, a locked door to the storage area (ignore this for now) and some Books that will yield Codex Entry: Maleficarum.
  • Next door is the Chapel, where you can speak with Keili, an apprentice mage clearly not comfortable in her own skin, and see an acolyte called Lily, who congratulates you on completing your Harrowing. There are a number of codex entries to be picked up here:
    • Codex Entry: The Rite of Annulment (Book)
    • Codex Entry: The Founding of the Chantry (Altar)
    • Codex Entry: Andraste: Bride of the Maker (The Prophet Andraste - on the lectern)
    • Codex Entry: The Chant of Light: The Blight and Codex Entry: The Maker (Bookcases).
  • At the very end of the corridor is a templar guarding the stairs up to the next level, which apparently is off-limits until dinner time.
  • Enter Irving's office and witness the tail-end of an argument between him and Knight-Commander Greagoir. Duncan will notice your arrival and interrupt them, at which point Greagoir will leave. Duncan will mention that the kingdom needs the mages' help to fight the darkspawn, and that there may be another Blight, but Irving forestalls him to welcome you formally into the circle and present you with your mage robes, staff and a Ring of Study. You will also receive Codex Entry: Duncan and updates to Codex Entry: First Enchanter Irving and Codex Entry: Knight-Commander Greagoir.
  • Irving will ask you to escort Duncan back to his quarters which you can do either with good grace or under protest. Before leaving Irving's office, you can sneak a peek at the Pile of Books on the bench on the back wall to pick up Codex Entry: Blood Magic: The Forbidden School.
  • On the way back to the guest quarters to the east of the map (or once you're there), you can talk to Duncan about the darkspawn attacks (and receive Codex Entry: Darkspawn) and ask about the argument between Greagoir and Irving.
  • Once you reach the guest quarters, you will receive Codex Entry: The Grey Wardens and the quest will be marked as complete in your journal. You can still talk to Duncan a bit further, and ask him about the Grey Wardens, darkspawn, blood magic, and the Tranquil.

Characters

Items

Mage Robes Mage Robes

Magic Staff Magic Staff

Ring of Study Ring of Study

Codex entry: The Fade Codex entry: The Fade

Codex entry: Mana and the Use of Magic Codex entry: Mana and the Use of Magic

Codex Entry: Hierarchy of the Circle

Codex entry: The Four Schools of Magic: Creation Codex entry: The Four Schools of Magic: Creation

Codex entry: The Four Schools of Magic: Primal Codex entry: The Four Schools of Magic: Primal

Codex entry: The Four Schools of Magic: Spirit Codex entry: The Four Schools of Magic: Spirit

Codex entry: The Four Schools of Magic: Entropy Codex entry: The Four Schools of Magic: Entropy

Codex Entry: History of the Circle

Codex entry: The Fraternity of Enchanters Codex entry: The Fraternity of Enchanters

Codex entry: The Cardinal Rules of Magic Codex entry: The Cardinal Rules of Magic

Codex Entry: Maleficarum

Codex entry: The Right of Annulment Codex entry: The Right of Annulment

Codex Entry: The Founding of the Chantry

Codex Entry: Andraste: Bride of the Maker

Codex Entry: The Chant of Light: The Blight

Codex Entry: The Maker

Codex Entry: Duncan

Codex entry: Blood Magic: The Forbidden School Codex entry: Blood Magic: The Forbidden School

Codex Entry: Darkspawn

Codex Entry: The Grey Wardens

Result

Once the quest is complete and you're done questioning him, leave Duncan in the guest quarters to find Jowan lurking in the corridor. He wants to talk to you: this is the start of the next and final quest in the Mage Origin story, Bound in Blood and Magic.

See Also

Gallery

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