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{{Quote|You've heard about the war brewing to the south, I expect? Duncan is recruiting mages to join the king's army at Ostagar.|First Enchanter [[Irving]]}}
  +
 
<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
+
|style = {{{style|}}}
|name = A Mage of the Circle
+
|name = [[A Mage of the Circle]]
|image = Quest_AMageOfTheCircle.jpg
+
|image = Quest AMageOfTheCircle.jpg
|px = 270px
+
|px = 270px
 
|qcat = Origin story
 
|qcat = Origin story
|location = [[Mage Origin]]
+
|location = [[Magi Origin]]
  +
|start = [[Jowan]]
|rewards = [[Mage Robes]], [[Magic Staff]] (Tier 1), [[Ring of Study]], various codex entries
 
|start = [[Jowan]]
+
|end = [[Duncan]]
 
|previous = [[The Harrowing (quest)]]
|end = [[Duncan]]
 
  +
|next = [[Bound in Blood and Magic]]
|previous = [[The Harrowing (Quest)]]
 
|next = [[Bound in Blood and Magic]]
+
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
|related = '''[[Mage Origin|Mage origin: In the High Tower of the Mages]]'''<br>-[[The Harrowing (Quest)]]<br>-[[A Mage of the Circle]]<br>-[[Bound in Blood and Magic]]<br>-[[Infested Storerooms]]
 
|appearances= [[Dragon Age: Origins]]
 
}}
 
Apprentice [[mages]] who survive their [[The Harrowing|Harrowing]] become full members of the [[Circle of Magi]].
 
__TOC__
 
{{spoiler}}
 
==Background==
 
You have successfully completed your [[The Harrowing (Quest)|Harrowing]]. You wake up in bed the next morning to find your friend [[Jowan]] hovering over you. He's clearly concerned that he hasn't yet been called for his own Harrowing, but he tells you that [[First Enchanter Irving]] wants to see you and you'd better not keep him waiting.
 
   
  +
'''A Mage of the Circle''' is a [[Quests (Origins)|quest]] in ''[[Dragon Age: Origins]]''. It is part of the [[Magi Origin]] questline.
==Walkthrough==
 
  +
===Apprentice Quarters===
 
  +
== Involvement ==
 
Apprentice [[mage]]s who survive their [[The Harrowing|Harrowing]] become full members of the [[Circle of Magi]]. After having successfully completed your [[The Harrowing (quest)|Harrowing]], you wake up in bed the next morning to find your friend [[Jowan]] hovering over you. He's clearly concerned that he hasn't yet been called for his own Harrowing, but he tells you that First Enchanter [[Irving]] wants to see you and you'd better not keep him waiting.
  +
 
== Walkthrough ==
 
=== Apprentice Quarters ===
 
[[File:AreaMap_ApprenticeMageOrigin.jpg|thumb|Area Map: Apprentice Quarters of the Circle Tower]]
 
[[File:AreaMap_ApprenticeMageOrigin.jpg|thumb|Area Map: Apprentice Quarters of the Circle Tower]]
Your goal is to make your way to the centre of the map and up to the Senior Mage Quarters on the second floor. There's nothing else that you need to do in the Apprentice Quarters, but you may want to explore a little.
+
Your goal is to make your way to the centre of the map and up to the Senior Mage Quarters on the second floor. There's nothing else that you need to do in the Apprentice Quarters, but you may want to explore a little for Codex entries and some loot.
*''If you are a female mage:'' Immediately after Jowan leaves, you can hear two female apprentices talking. Apparently, [[Cullen]] has already been gossiping about your Harrowing. One or two of the apprentices around this floor may have a bit of gossip about him.
+
* Immediately after Jowan leaves, you can hear two female apprentices talking. Apparently, [[Cullen]] has already been gossiping about your Harrowing. (One or two of the apprentices around this floor may have a bit of gossip about ''him''.)
*Talking and listening to other apprentices on this floor yields bits and pieces of background information and rumour. For example, you can hear that you're not the only one to notice that Jowan is acting oddly, that an apprentice has opted for [[Tranquil|Tranquility]] in preference to undergoing the Harrowing and that there are rumours flying about that an apprentice has been dabbling in blood magic.
+
* Talking and listening to other apprentices on this floor yields bits and pieces of background information and rumour. For example, you may find you're not the only one to notice that Jowan is acting oddly; hear that another apprentice has opted for [[Tranquil|Tranquility]] to avoid the Harrowing; or catch the rumor that an apprentice has been dabbling in [[Blood Magic|blood magic]].
*In your dormitory, you can find a Chest and a Vanity with some random loot.
+
* In your dormitory, you can find a {{TextContainer|Chest}} and a {{TextContainer|Vanity}}.
*If you turn left out of your dormitory you can creep up to a couple of [[Templars|templars]] guarding a big door and hear them gossiping about an apprentice who's going to be sent for ... something. If you talk to Templar Bran he will tell you that you are not allowed out of the Tower. There's also a Vase in this area with some random loot.
+
* If you turn left out of your dormitory you can creep up to a couple of [[Templar Order|templars]] guarding big double doors, and hear them gossiping about an apprentice who's going to be sent for ... something. If you talk to [[Bran (templar)|Bran]] he will tell you that you are not allowed out of the Tower. There's also a {{TextContainer|Vase}} in this area.
*Turn back past your dormitory and pop into the next one for some more gossip and another Chest and Vanity with random loot.
+
* Turn back past your dormitory and enter the next one for some more gossip and another {{TextContainer|Chest}} and {{TextContainer|Vanity}}.
*Carry on past the door to the Basement - there's nothing down there but a locked door - picking up random loot from the Cabinet and Shelves that you pass.
+
* Ignore the Basement door for now, but make sure to get the random loot from the {{TextContainer|Cabinet}} and {{TextContainer|Shelves}} that you pass.
*In the Classrooms area, you can find a Book containing [[Codex Entry: The Fade]].
+
* In the Classrooms area, you can find a Book containing [[Codex entry: The Fade]]. You can also observe several enchanters instructing apprentices.
*In the central area, find the Book containing [[Codex Entry: Mana and the Use of Magic]], then take the exit up to the second floor.
+
* In the central area, find the Book containing [[Codex entry: Mana and the Use of Magic]], then take the exit up to the second floor.
===Senior Mage Quarters===
 
[[File:AreaMap_SeniorMageOrigin.jpg|thumb|Area Map: Senior Mage Quarters of the Circle Tower]]
 
Your destination is Irving's Study at the bottom of the map and again, whilst there's nothing else you need to do, you may want to take a bit of time to hear the gossip (about rumours of a new Blight, an army gathering in [[Ostagar]] and a visiting [[Grey Warden]] among other things) and collect some Codex entries.
 
*Talk to [[Owain]] to find out a little about the stockroom he keeps and about Tranquil mages.
 
*Take the south-east exit from the central area into the Library. [[Senior Enchanter Sweeney]] is browsing the shelves nearby (he has nothing much to say now, but you may want to remember him for later).
 
*At the southern end of the library you can find Bookcases that yield [[Codex Entry: Hierarchy of the Circle]], [[Codex Entry: The Four Schools of Magic: Creation]] and [[Codex Entry: The Four Schools of Magic: Primal]]. There's also a mysteriously empty bookcase.
 
*You can talk to Eadric a bit about the role of elves in [[Fereldan]] society, or, if you're an elf, the lost glory of your race.
 
*At the northern end of the library, you can eavesdrop on [[Senior Enchanter Torrin]] and [[Niall]] discussing Tower politics and factions. Talk to Senior Enchanter Torrin to find out more about the different factions and obtain [[Codex Entry: The Fraternity of Enchanters]]. Niall will talk to you a bit about [[Apostates|apostates]].
 
*Nearby, there are Bookcases containing [[Codex Entry: The Four Schools of Magic: Spirit]], [[Codex Entry: The Four Schools of Magic: Entropy]] and [[Codex Entry: History of the Circle]].
 
*Next door to the library are the Guest Quarters, which an elderly mage is getting ready for a visiting Grey Warden called [[Duncan]]. The mage will tell you how he nearly became a Grey Warden himself back in the day, and how he still regrets missing the opportunity. This room contains an Armoire with some random loot.
 
*The next room along is the Mage Dorm. In the second cubicle along is a mage who will explain that these are to be your new quarters. A Chest and an Armoire contain some random loot.
 
*Further along the corridor you can find [[Cullen]], who seems a bit nervous. He will tell you that, if you had failed your Harrowing, he would have been the one to strike the killing blow. ''If you are a female mage'' and ask Cullen if he would really have struck the blow and then suggest you continue the discussion elsewhere, you can send the poor boy running for the hills (alternatively, you can say you don't want to distract him from his duties, after which he will babble a bit then say you can talk to him any time).
 
*In the next room along, there is an Armoire and a Bookcase with some random loot and a Book that will yield [[Codex Entry: The Cardinal Rules of Magic]].
 
*The next room along is the Laboratory, overseen by [[Senior Enchanter Leorah]]. She will hurry you along to Irving, and one of the other mages in the room will complain that she's been rather testy lately. Also in this room are a Storage Cabinet containing some crafting materials, a locked door to the storage area (ignore this for now) and some Books that will yield [[Codex Entry: Maleficarum]].
 
*Next door is the Chapel, where you can speak with [[Keili]], an apprentice mage clearly not comfortable in her own skin, and see an acolyte called [[Lily]]. There are a number of codex entries to be picked up here:
 
**[[Codex Entry: The Rite of Annulment]] (Book)
 
**[[Codex Entry: The Founding of the Chantry]] (Altar)
 
**[[Codex Entry: Andraste: Bride of the Maker]] (The Prophet Andraste - on the lectern)
 
**[[Codex Entry: The Chant of Light: The Blight]] and [[Codex Entry: The Maker]] (Bookcases).
 
*At the very end of the corridor is a templar guarding the stairs up to the next level, which apparently is off-limits until dinner time.
 
*Enter Irving's office and witness the tail-end of an argument between him and [[Knight-Commander Greagoir]]. Duncan will notice your arrival and interrupt them, at which point Greagoir will leave. Duncan will mention that the kingdom needs the mages' help to fight the darkspawn, and that there may be another Blight, but Irving forestalls him to welcome you formally into the circle and present you with your [[Mage Robes|mage robes]], [[Magic Staff|staff]] and a [[Ring of Study]]. You will also receive [[Codex Entry: Duncan]] and updates to [[Codex Entry: First Enchanter Irving]] and [[Codex Entry: Knight-Commander Greagoir]].
 
*Irving will ask you to escort Duncan back to his quarters which you can do either with good grace or under protest. Before leaving Irving's office, you can sneak a peek at the Pile of Books on the bench on the back wall to pick up [[Codex Entry: Blood Magic: The Forbidden School]].
 
*On the way back to the guest quarters to the east of the map (or once you're there), you can talk to Duncan about the darkspawn attacks (and receive [[Codex Entry: Darkspawn]]) and ask about the argument between Greagoir and Irving.
 
*Once you reach the guest quarters, you will receive [[Codex Entry: The Grey Wardens]] and the quest will be marked as complete in your journal. You can still talk to Duncan a bit further, and ask him about the Grey Wardens, darkspawn, blood magic and the Tranquil.
 
   
 
=== Senior Mage Quarters ===
==Characters==
 
 
[[File:AreaMap_SeniorMageOrigin.jpg|thumb|Area Map: Senior Mage Quarters of the Circle Tower]]
*[[Jowan]]
 
 
Your destination is Irving's Study at the bottom of the map - again, while there's nothing else you need to do, you may want to take a bit of time to hear the gossip (rumours of a new Blight, an army gathering in [[Ostagar]] and a visiting [[Grey Warden]] among other things) and collect some Codex entries.
*Templar Bran
 
 
* Talk to [[Owain]] to find out a little about the stockroom and Tranquil mages.
*[[Senior Enchanter Sweeney]]
 
 
* Take the southeast exit from the central area into the Library. [[Sweeney|Senior Enchanter Sweeney]] is browsing the shelves nearby (he has nothing much to say now, but you may want to remember him for later).
*[[Eadric]]
 
 
* At the southern end of the library are shelves containing [[Codex entry: Hierarchy of the Circle]] and the sections on the [[Codex entry: The Four Schools of Magic: Creation|Creation]] and [[Codex entry: The Four Schools of Magic: Primal|Primal]] schools. There's also a mysteriously empty bookcase. This section was cleared by Irving; the [[:Codex entry: Blood Magic: The Forbidden School|missing books]] are on his desk.
*[[Senior Enchanter Torrin]]
 
 
* You can talk to [[Eadric]] a bit about the role of elves in [[Ferelden|Fereldan]] society -- or if you're a fellow elf, the lost glory of your race.
*[[Niall]]
 
 
* At the northern end of the library, you can eavesdrop on [[Torrin|Senior Enchanter Torrin]] and [[Niall]] discussing Tower politics. Talk to the Senior Enchanter to unlock an entry about the different [[Codex entry: The Fraternity of Enchanters|fraternities]]. Niall will talk to you a bit about [[apostate]]s.
*[[Cullen]]
 
  +
* Nearby are the library's sections on [[Codex entry: History of the Circle|history]] and the [[Codex entry: The Four Schools of Magic: Spirit|Spirit]] and [[Codex entry: The Four Schools of Magic: Entropy|Entropy]] schools.
*[[Senior Enchanter Leorah]]
 
 
* Next door to the library are the Guest Quarters, which an elderly mage is busy preparing (for a visiting Grey Warden called [[Duncan]], if you ask). The mage will tell you how he nearly became a Grey Warden himself back in the day, and how he still regrets missing the opportunity. This room contains an {{TextContainer|Armoire}}.
*[[Keili]]
 
 
* The next room along is the Mage Dorm. In the second cubicle is a mage who will explain that these are to be your new quarters. A {{TextContainer|Chest}} and an {{TextContainer|Armoire}} contain random loot.
*[[Lily]]
 
  +
* Further along the corridor is [[Cullen]], a junior templar, who seems a bit nervous. (If you are female, you can make him especially nervous without even trying - lending credence to the rumors that he is infatuated with you.) He was on duty at the recent Harrowing and is glad that nobody had to be put down.
*[[First Enchanter Irving]]
 
 
* In the next room are an {{TextContainer|Armoire}} of loot and a {{TextContainer|Bookcase}}. There is also a book on the table, next to a mage, which yields [[Codex entry: The Cardinal Rules of Magic]].
*[[Knight-Commander Greagoir]]
 
 
* The next room along is the Laboratory, overseen by [[Leorah|Senior Enchanter Leorah]]. She will hurry you along to Irving (another mage in the room may complain that she's been rather testy lately). Also here are a {{TextContainer|Storage Cabinet}} containing some crafting materials, a locked door to the storage caverns (useful later) and books on the bookshelf which relate to [[Codex entry: Maleficarum|maleficarum]].
*[[Duncan]]
 
  +
* Next is the chapel, where you can speak with [[Keili]] (an apprentice clearly not comfortable in her own skin) and [[Lily]] (an initiate of the Chantry who congratulates you on completing your Harrowing). A [[Codex entry: The Rite of Annulment|book]], an [[Codex entry: The Founding of the Chantry|altar]], a [[Codex entry: Andraste: Bride of the Maker|lectern]] and [[Codex entry: The Chant of Light: The Blight|two]] [[Codex entry: The Maker|bookcases]] unlock more codex entries.
*Various mages, apprentices, templars and tranquils
 
 
* At the very end of the corridor is a templar guarding the stairs up to the next level (off limits until dinner time).
 
* Enter Irving's office and witness the tail-end of an argument between him and Knight-Commander [[Greagoir]]. Duncan will notice your arrival and interrupt them, at which point Greagoir will leave. Duncan will mention that the kingdom needs the mages' help to fight the darkspawn, and that there may be another Blight, but Irving forestalls him to welcome you formally into the Circle and present you with your [[Mage Robes|robes]], [[Magic Staff|staff]] and [[Ring of Study|ring]]. You will also receive [[Codex entry: Duncan]] and updates to [[Codex entry: First Enchanter Irving|Irving]] and [[Codex entry: Knight-Commander Greagoir|Greagoir]]'s entries.
 
* Irving will ask you to escort Duncan back to his quarters (which you can do either courteously or under protest). Before leaving Irving's office, you can sneak a peek at the [[Codex entry: Blood Magic: The Forbidden School|Pile of Books]] on the bench by the back wall.
  +
* While you accompany Duncan, you may ask him about the darkspawn attacks (to unlock [[Codex entry: Darkspawn]]) and/or the argument between Greagoir and Irving (he will offer no input on the argument unless you are Persuasive).
 
* Once you reach the guest quarters, you will receive [[Codex entry: The Grey Wardens]] and the quest will be completed. You can still talk to Duncan a bit further, and ask him about the Grey Wardens, darkspawn, blood magic, and the Tranquil. (Future dialogue with Duncan - once you leave this room - will not include these particular options.)
   
==Items==
+
== Rewards ==
 
{{:Mage Robes|style=iconmini}}{{clrl}}
 
{{:Mage Robes|style=iconmini}}{{clrl}}
 
{{:Magic Staff|style=iconmini}}{{clrl}}
 
{{:Magic Staff|style=iconmini}}{{clrl}}
 
{{:Ring of Study|style=iconmini}}{{clrl}}
 
{{:Ring of Study|style=iconmini}}{{clrl}}
{{:Codex Entry: The Fade|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Fade|style=iconmini}}{{clrl}}
{{:Codex Entry: Mana and the Use of Magic|style=iconmini}}{{clrl}}
+
{{:Codex entry: Mana and the Use of Magic|style=iconmini}}{{clrl}}
{{:Codex Entry: Hierarchy of the Circle|style=iconmini}}{{clrl}}
+
{{:Codex entry: Hierarchy of the Circle|style=iconmini}}{{clrl}}
{{:Codex Entry: The Four Schools of Magic: Creation|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Four Schools of Magic: Creation|style=iconmini}}{{clrl}}
{{:Codex Entry: The Four Schools of Magic: Primal|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Four Schools of Magic: Primal|style=iconmini}}{{clrl}}
{{:Codex Entry: The Four Schools of Magic: Spirit|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Four Schools of Magic: Spirit|style=iconmini}}{{clrl}}
{{:Codex Entry: The Four Schools of Magic: Entropy|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Four Schools of Magic: Entropy|style=iconmini}}{{clrl}}
{{:Codex Entry: History of the Circle|style=iconmini}}{{clrl}}
+
{{:Codex entry: History of the Circle|style=iconmini}}{{clrl}}
{{:Codex Entry: The Fraternity of Enchanters|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Fraternity of Enchanters|style=iconmini}}{{clrl}}
{{:Codex Entry: The Cardinal Rules of Magic|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Cardinal Rules of Magic|style=iconmini}}{{clrl}}
{{:Codex Entry: Maleficarum|style=iconmini}}{{clrl}}
+
{{:Codex entry: Maleficarum|style=iconmini}}{{clrl}}
{{:Codex Entry: The Rite of Annulment|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Rite of Annulment|style=iconmini}}{{clrl}}
{{:Codex Entry: The Founding of the Chantry|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Founding of the Chantry|style=iconmini}}{{clrl}}
{{:Codex Entry: Andraste: Bride of the Maker|style=iconmini}}{{clrl}}
+
{{:Codex entry: Andraste: Bride of the Maker|style=iconmini}}{{clrl}}
{{:Codex Entry: The Chant of Light: The Blight|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Chant of Light: The Blight|style=iconmini}}{{clrl}}
{{:Codex Entry: The Maker|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Maker|style=iconmini}}{{clrl}}
{{:Codex Entry: Duncan|style=iconmini}}{{clrl}}
+
{{:Codex entry: Duncan|style=iconmini}}{{clrl}}
{{:Codex Entry: Blood Magic: The Forbidden School|style=iconmini}}{{clrl}}
+
{{:Codex entry: Blood Magic: The Forbidden School|style=iconmini}}{{clrl}}
{{:Codex Entry: Darkspawn|style=iconmini}}{{clrl}}
+
{{:Codex entry: Darkspawn|style=iconmini}}{{clrl}}
{{:Codex Entry: The Grey Wardens|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Grey Wardens|style=iconmini}}{{clrl}}
   
==Result==
+
== Result ==
 
Once the quest is complete and you're done questioning him, leave Duncan in the guest quarters to find Jowan lurking in the corridor. He wants to talk to you: this is the start of the next and final quest in the Mage Origin story, [[Bound in Blood and Magic]].
 
Once the quest is complete and you're done questioning him, leave Duncan in the guest quarters to find Jowan lurking in the corridor. He wants to talk to you: this is the start of the next and final quest in the Mage Origin story, [[Bound in Blood and Magic]].
==See Also==
 
*[[Circle of Magi]]
 
*[[Mage]]
 
*[[Mage Origin]]
 
   
 
== Gallery ==
 
== Gallery ==
Line 112: Line 89:
 
NPC-Keili.png|[[Keili]], an apprentice mage who prays daily to the Maker to help her bear what she thinks of as the curse of her magic
 
NPC-Keili.png|[[Keili]], an apprentice mage who prays daily to the Maker to help her bear what she thinks of as the curse of her magic
 
LilyProf43.jpg|[[Lily]], an initiate of the [[Chantry]]
 
LilyProf43.jpg|[[Lily]], an initiate of the [[Chantry]]
Quest_AMageOfTheCircle.jpg|Meeting [[Duncan]], a [[Grey Warden]], along with [[Knight-Commander Greagoir]] and [[First Enchanter Irving]]
+
Quest_AMageOfTheCircle.jpg|Meeting [[Duncan]], a [[Grey Warden]], along with Knight-Commander [[Greagoir]] and First Enchanter [[Irving]]
 
Character Owain.jpg|[[Owain]], a tranquil mage and keeper of the Circle Tower's storeroom
 
Character Owain.jpg|[[Owain]], a tranquil mage and keeper of the Circle Tower's storeroom
 
NPC-Torrin.jpg|[[Senior Enchanter Torrin]]
 
NPC-Torrin.jpg|[[Senior Enchanter Torrin]]
Line 118: Line 95:
 
</gallery>
 
</gallery>
   
{{DEFAULTSORT:Mage of the Circle}}<onlyinclude>
+
{{DEFAULTSORT:Mage of the Circle}}
 
[[Category:Dragon Age: Origins quests]]
</onlyinclude><onlyinclude>
 
[[Category:Origin Story Quests]]</onlyinclude>
+
[[Category:Origin story quests]]

Revision as of 23:42, 7 May 2017

“You've heard about the war brewing to the south, I expect? Duncan is recruiting mages to join the king's army at Ostagar.” ―First Enchanter Irving

A Mage of the Circle is a quest in Dragon Age: Origins. It is part of the Magi Origin questline.

Involvement

Apprentice mages who survive their Harrowing become full members of the Circle of Magi. After having successfully completed your Harrowing, you wake up in bed the next morning to find your friend Jowan hovering over you. He's clearly concerned that he hasn't yet been called for his own Harrowing, but he tells you that First Enchanter Irving wants to see you and you'd better not keep him waiting.

Walkthrough

Apprentice Quarters

AreaMap ApprenticeMageOrigin

Area Map: Apprentice Quarters of the Circle Tower

Your goal is to make your way to the centre of the map and up to the Senior Mage Quarters on the second floor. There's nothing else that you need to do in the Apprentice Quarters, but you may want to explore a little for Codex entries and some loot.

  • Immediately after Jowan leaves, you can hear two female apprentices talking. Apparently, Cullen has already been gossiping about your Harrowing. (One or two of the apprentices around this floor may have a bit of gossip about him.)
  • Talking and listening to other apprentices on this floor yields bits and pieces of background information and rumour. For example, you may find you're not the only one to notice that Jowan is acting oddly; hear that another apprentice has opted for Tranquility to avoid the Harrowing; or catch the rumor that an apprentice has been dabbling in blood magic.
  • In your dormitory, you can find a Chest and a Vanity.
  • If you turn left out of your dormitory you can creep up to a couple of templars guarding big double doors, and hear them gossiping about an apprentice who's going to be sent for ... something. If you talk to Bran he will tell you that you are not allowed out of the Tower. There's also a Vase in this area.
  • Turn back past your dormitory and enter the next one for some more gossip and another Chest and Vanity.
  • Ignore the Basement door for now, but make sure to get the random loot from the Cabinet and Shelves that you pass.
  • In the Classrooms area, you can find a Book containing Codex entry: The Fade. You can also observe several enchanters instructing apprentices.
  • In the central area, find the Book containing Codex entry: Mana and the Use of Magic, then take the exit up to the second floor.

Senior Mage Quarters

AreaMap SeniorMageOrigin

Area Map: Senior Mage Quarters of the Circle Tower

Your destination is Irving's Study at the bottom of the map - again, while there's nothing else you need to do, you may want to take a bit of time to hear the gossip (rumours of a new Blight, an army gathering in Ostagar and a visiting Grey Warden among other things) and collect some Codex entries.

  • Talk to Owain to find out a little about the stockroom and Tranquil mages.
  • Take the southeast exit from the central area into the Library. Senior Enchanter Sweeney is browsing the shelves nearby (he has nothing much to say now, but you may want to remember him for later).
  • At the southern end of the library are shelves containing Codex entry: Hierarchy of the Circle and the sections on the Creation and Primal schools. There's also a mysteriously empty bookcase. This section was cleared by Irving; the missing books are on his desk.
  • You can talk to Eadric a bit about the role of elves in Fereldan society -- or if you're a fellow elf, the lost glory of your race.
  • At the northern end of the library, you can eavesdrop on Senior Enchanter Torrin and Niall discussing Tower politics. Talk to the Senior Enchanter to unlock an entry about the different fraternities. Niall will talk to you a bit about apostates.
  • Nearby are the library's sections on history and the Spirit and Entropy schools.
  • Next door to the library are the Guest Quarters, which an elderly mage is busy preparing (for a visiting Grey Warden called Duncan, if you ask). The mage will tell you how he nearly became a Grey Warden himself back in the day, and how he still regrets missing the opportunity. This room contains an Armoire.
  • The next room along is the Mage Dorm. In the second cubicle is a mage who will explain that these are to be your new quarters. A Chest and an Armoire contain random loot.
  • Further along the corridor is Cullen, a junior templar, who seems a bit nervous. (If you are female, you can make him especially nervous without even trying - lending credence to the rumors that he is infatuated with you.) He was on duty at the recent Harrowing and is glad that nobody had to be put down.
  • In the next room are an Armoire of loot and a Bookcase. There is also a book on the table, next to a mage, which yields Codex entry: The Cardinal Rules of Magic.
  • The next room along is the Laboratory, overseen by Senior Enchanter Leorah. She will hurry you along to Irving (another mage in the room may complain that she's been rather testy lately). Also here are a Storage Cabinet containing some crafting materials, a locked door to the storage caverns (useful later) and books on the bookshelf which relate to maleficarum.
  • Next is the chapel, where you can speak with Keili (an apprentice clearly not comfortable in her own skin) and Lily (an initiate of the Chantry who congratulates you on completing your Harrowing). A book, an altar, a lectern and two bookcases unlock more codex entries.
  • At the very end of the corridor is a templar guarding the stairs up to the next level (off limits until dinner time).
  • Enter Irving's office and witness the tail-end of an argument between him and Knight-Commander Greagoir. Duncan will notice your arrival and interrupt them, at which point Greagoir will leave. Duncan will mention that the kingdom needs the mages' help to fight the darkspawn, and that there may be another Blight, but Irving forestalls him to welcome you formally into the Circle and present you with your robes, staff and ring. You will also receive Codex entry: Duncan and updates to Irving and Greagoir's entries.
  • Irving will ask you to escort Duncan back to his quarters (which you can do either courteously or under protest). Before leaving Irving's office, you can sneak a peek at the Pile of Books on the bench by the back wall.
  • While you accompany Duncan, you may ask him about the darkspawn attacks (to unlock Codex entry: Darkspawn) and/or the argument between Greagoir and Irving (he will offer no input on the argument unless you are Persuasive).
  • Once you reach the guest quarters, you will receive Codex entry: The Grey Wardens and the quest will be completed. You can still talk to Duncan a bit further, and ask him about the Grey Wardens, darkspawn, blood magic, and the Tranquil. (Future dialogue with Duncan - once you leave this room - will not include these particular options.)

Rewards

Mage Robes Mage Robes

Magic Staff Magic Staff

Ring of Study Ring of Study

Codex entry: The Fade Codex entry: The Fade

Codex entry: Mana and the Use of Magic Codex entry: Mana and the Use of Magic

Codex entry: Hierarchy of the Circle Codex entry: Hierarchy of the Circle

Codex entry: The Four Schools of Magic: Creation Codex entry: The Four Schools of Magic: Creation

Codex entry: The Four Schools of Magic: Primal Codex entry: The Four Schools of Magic: Primal

Codex entry: The Four Schools of Magic: Spirit Codex entry: The Four Schools of Magic: Spirit

Codex entry: The Four Schools of Magic: Entropy Codex entry: The Four Schools of Magic: Entropy

Codex entry: History of the Circle Codex entry: History of the Circle

Codex entry: The Fraternity of Enchanters Codex entry: The Fraternity of Enchanters

Codex entry: The Cardinal Rules of Magic Codex entry: The Cardinal Rules of Magic

Codex entry: Maleficarum Codex entry: Maleficarum

Codex entry: The Right of Annulment Codex entry: The Right of Annulment

Codex entry: The Founding of the Chantry Codex entry: The Founding of the Chantry

Codex entry: Andraste: Bride of the Maker Codex entry: Andraste: Bride of the Maker

Codex entry: The Chant of Light: The Blight Codex entry: The Chant of Light: The Blight

Codex entry: The Maker Codex entry: The Maker

Codex entry: Duncan Codex entry: Duncan

Codex entry: Blood Magic: The Forbidden School Codex entry: Blood Magic: The Forbidden School

Codex entry: Darkspawn Codex entry: Darkspawn

Codex entry: The Grey Wardens Codex entry: The Grey Wardens

Result

Once the quest is complete and you're done questioning him, leave Duncan in the guest quarters to find Jowan lurking in the corridor. He wants to talk to you: this is the start of the next and final quest in the Mage Origin story, Bound in Blood and Magic.

Gallery