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(→‎Abandoned Slaver Den: Updated approval.)
Tags: Visual edit apiedit
(→‎Result: Updated Approvals.)
Tags: Visual edit apiedit
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Choice 1:
 
Choice 1:
* "I understand": {{Approval2|+20}}, Choice 2
+
* "I understand": Choice 2
* "That's what I'm here for": {{Approval2|+20}}, Choice 2
+
* "That's what I'm here for": Choice 2
 
* "You were out of line": Choice 1.1
 
* "You were out of line": Choice 1.1
* (Flirt) "I was worried about you.": {{Approval2|+20}} or {{Approval2|-20}}, Choice 2
+
* (Flirt) "I was worried about you.": {{Approval2|-5}}, Choice 2
   
 
Choice 1.1:
 
Choice 1.1:
* "No": {{Approval2|+10}}, Choice 2
+
* "No": {{Approval2|-10}}, Choice 2
* "I want an explanation": {{Approval2|+10}}, Choice 2
+
* "I want an explanation": {{Approval2|-10}}, Choice 2
 
* "Yes": {{Approval2|-5}}, ends conversation and causes Fenris to leave the party permanently.
 
* "Yes": {{Approval2|-5}}, ends conversation and causes Fenris to leave the party permanently.
   
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Choice 3:
 
Choice 3:
* "It's not a burden": no effect, ends conversation
+
* "It's not a burden": {{Approval2|+20}}
* "What about your family?": {{Approval2|-5}}, ends conversation
+
* "What about your family?": {{Approval2|+15}}
* "Maybe you should go": {{Approval2|-10}}, ends conversation
+
* "Maybe you should go": {{Approval2|+10}}
* (Flirt) "You don't have to go./Don't Go." Completes romance.
+
* (Flirt) "You don't have to go./Don't Go." {{Approval2|+15}}
   
 
== Rewards ==
 
== Rewards ==

Revision as of 05:01, 8 January 2017

A Bitter Pill is an Act 2 companion quest for Fenris in Dragon Age II. This quest becomes available when Act 2 begins.

Acquisition

Leaving Kirkwall with Fenris in your party and headed to the outside areas in Act 2 will trigger an ambush by slavers and begin the quest. You do not have to do the companion quest, Speak to Fenris, in order to trigger the event. However, doing the companion quest before A Bitter Pill may interfere with romancing Fenris. Sometimes, the quest will only trigger if you head to Sundermount with Fenris instead of another outside area.

Walkthrough

Ambush

When the slavers hold your way, a short dialogue will start.

"He's not a slave!"

  • Friendship Aveline: friendship (+5)
  • Friendship Fenris: friendship (+5)
  • Friendship Isabela: friendship (+5) (does not happen if she is above 60% rivalry in 1.03, may not trigger if Sebastian is in the group. There is no approval change in the 1.00 version.)
  • Friendship Sebastian: friendship (+5)

"Let's work out a deal."

  • Rivalry Aveline: rivalry (+5)
  • Rivalry Fenris: rivalry (+5)
  • Rivalry Sebastian: rivalry (+10)

"Die, slaver!"

  • No change in friendship/rivalry

The dialogue will end either way with Fenris yelling enraged that he's not a slave, and the combat begins. After you kill them another dialogue with Fenris starts.

"We go after them."

  • Friendship Aveline: friendship (+5)
  • Friendship Fenris: friendship (+5)
  • Friendship Isabela: friendship (+5)
Note: There is no approval change in the 1.00 version.

"And now they're dead."

  • Rivalry Isabela: rivalry (+5)

"Calm down, Fenris."

  • Rivalry Fenris: rivalry (+5)
  • Rivalry Isabela: rivalry (+5)

Fenris will then say the he needs to go after Hadriana, Danarius's apprentice and the person who sent the slavers to ambush Fenris.

"You're right."

  • Friendship Fenris: friendship (+5)

"Not right now."

  • Rivalry Fenris: rivalry (+10)
Note: You will still receive this quest even if it is rejected at this point. Fenris will not like the idea of putting this off, but will remain in the party.

Second Ambush (optional)

If you don't go to the Holding Caves right away, you can force an encounter with Tevinter Mages, Slavers, Corpses, and an Arcane Horror for a sizable experience gain (830 XP from the fight and 250 XP from disarming the traps). To activate this encounter go to Hightown market during the day, immediately "Leave the area," switch to nighttime, and reenter the Hightown market. An ambush will occur at this point with dialogue. There are 4 traps: the first trap at the bottom of the stairs is Standard (20 cunning to detect and disarm - 100 XP) and the other three are Simple (10 cunning to detect and disarm - 50 XP/trap).

After the battle, Fenris will blame the situation on Hawke for not heeding his warnings about the tenacity of Danarius's men.

  • If you choose the humorous option then Rivalry Fenris: rivalry (+5).
  • If you choose the aggressive option then Rivalry Fenris: rivalry (+15).

He will then give Hawke an ultimatum: go to the caves with him now, or he goes by himself. No matter what decision is made Rivalry Fenris: rivalry (+5).

If Hawke chooses to go with Fenris, the current party will automatically travel to the holding caves when you leave the area.

If Hawke decides to let Fenris go alone, Fenris leaves the party permanently and the quest ends. The holding caves can still be visited at this point, but the resulting scenes and quest are bugged. The quest is still updated in the journal, but it's always listed as complete. At most parts the quest continues as normal; even Fenris can be heard, despite being absent, in some scenes. You do not, however, gain or lose approval with Fenris, and he does not come back.

Holding Caves

Visit the new area on the map outside of Kirkwall. There will be a couple of groups of slavers; they should be easy to take out (2 groups - 250 XP and 460 XP). There's Embrium to collect near the entrance of the area and a Glitterdust deposit as well near the entrance of the cave, along with two chests - a standard one (20 cunning to open - 100 XP), and a complex one (30 cunning to open - 150 XP). Before you enter the Abandoned Slaver Den, Fenris will start a dialogue.

Note: You will be allowed to change your party when you enter the Den - Fenris will be locked as a member, though. There is no such option in the 1.00 version. (Party change option confirmed for PC v1.04)

Abandoned Slaver Den

There is a room with an elven slave, Orana, surrounded by slavers. Once you kill the slavers, a dialogue with Orana begins. There are several chances for approval changes:

If you answer, "I'm sorry":

  • Friendship Fenris: friendship (+10)

She asks what she should do:

  • If you give her 10Gold Friendship Isabela: friendship (+5)
  • "Come work for me"
    • "I will pay her"
      • Friendship Aveline: friendship (+5)
      • Friendship Fenris: friendship (+5)
      • Rivalry Isabela: rivalry (+5)
      • Friendship Merrill: friendship (+5)
      • Friendship Varric: friendship (+5)
    • "Slaves are useful" Rivalry Fenris: rivalry (+15)
      • "Fine, I'll pay her." Friendship Fenris: friendship (+5)
      • "What else will she do?" Rivalry Aveline: rivalry (+5)
      • "Do you want help or not?" Rivalry Isabela: rivalry (+5)
  • "Not our problem" Friendship Isabela: friendship (+5) xbox360Xbox360ps3ps3 confirmed
Note: if Anders is in your party he will explain what the slaves are being used for.
───────

Proceed until you reach Hadriana.

Note: On your way, there is a single standard locked treasure chest (20 cunning to open - 100XP) and no traps.

The battle is not very hard if you concentrate all your damage on Hadriana. Once she's knocked out, a dialogue will start. She says that Fenris has a sister and offers information in return for her life. Regardless of your choice, Fenris will kill Hadriana.

Deferring to Fenris:

  • Friendship Fenris: friendship (+5)
  • Friendship Isabela: friendship (+5)

Saying she can't be trusted:

  • Rivalry Fenris: rivalry (+5)

The second set of dialogue options has no effect.

Defending mages:

  • Rivalry Fenris: rivalry (+10)
  • Friendship Anders: friendship (+5)

All other options:

  • Friendship Fenris: friendship (+10) with existing Friendship.
  • Rivalry Fenris: rivalry (+10) with existing Rivalry.

Result

A bitter pill fenris hawke's estate

Fenris waits for Hawke at Hawke's estate.

Fenris will leave your party temporarily. Next time you go back to the Hawke Estate, it will trigger a key relationship conversation with him.

Choice 1:

  • "I understand": Choice 2
  • "That's what I'm here for": Choice 2
  • "You were out of line": Choice 1.1
  • (Flirt) "I was worried about you.": Rivalry (+5), Choice 2

Choice 1.1:

  • "No": Rivalry (+10), Choice 2
  • "I want an explanation": Rivalry (+10), Choice 2
  • "Yes": Rivalry (+5), ends conversation and causes Fenris to leave the party permanently.

Choice 2:

  • "You gave your word": no effect, Choice 3
  • "You wanted to?": no effect, Choice 3
  • "She deserved to die": no effect, Choice 3

Choice 3:

  • "It's not a burden": Friendship (+20)
  • "What about your family?": Friendship (+15)
  • "Maybe you should go": Friendship (+10)
  • (Flirt) "You don't have to go./Don't Go." Friendship (+15)

Rewards

Two crafting materials both needed for the Supplier achievement:

  • Embrium Embrium (found outside the abandoned slaver den)
  • Glitterdust Glitterdust (found on the roadside of the left forked road)

Reinforced Straps Reinforced Straps (Fenris's armor upgrade, found in a chest in the abandoned slaver den)

The Tevinter Chantry Amulet gift for Anders is found in a chest in the abandoned slaver den after you talk to Orana.

Bugs

  • pcpc(1.0) ps3ps3xbox360xbox360 It is possible to begin the quest without Fenris in your party. After entering the holding caves it is impossible to leave the area to reform your party. During cutscenes, you will hear Fenris's voice and the camera will pan to where he should be standing, but there will be nothing there. You can still receive friendship and rivalry points with him, despite his not being there. However, killing Hadriana will not trigger a cutscene and it is then impossible to finish the quest, even if Fenris is later brought to the caves. This can be avoided by adding Fenris to the party through the use of "runscript zz_dae_debug" in the developer console prior to defeating Hadriana.
  • ps3ps3xbox360xbox360 If you go to your mansion right after Fenris storms off, and then talk to him, it is still possible to go back to the Holding Caves, and then the Abandoned Slaver Den. If you do so, Fenris will be locked into your party from then on and you cannot leave the holding caves/slaver den unless by exiting the way you came, you have to go through the whole area again as if you were doing the quest. The only way to unlock him is to go back to your mansion to reset your party.
  • pcpcps3ps3 The above bug can be triggered by selecting the Holding Caves again from the world map at the end of the quest.
  • If you have sufficient Friendship/Rivalry, completing this quest will trigger Questioning Beliefs (Fenris Act 2). If you told Fenris to leave after meeting him at your estate, the quest is impossible to complete due to Fenris being gone, but the quest remains in your journal for the remainder of the game.
  • During the first ambush outside Kirkwall, sometimes, if loots are available from the dead bodies (just some coins and junk items), they might vanish after the cutscene at the end of the fight. If you want to get them, better to do it before the fight ends.
  • If you do this quest after All That Remains and allow Orana to come home with you, one of her dialogue lines is about missing your mother, whom she has never met.