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== Acquisition ==
 
== Acquisition ==
Leaving [[Kirkwall]] with Fenris in your party headed to the outside areas in Act 2 will trigger an ambush by slavers and begin the quest. You do not have to do the companion quest [[Speak to Fenris (Act 2)|Speak to Fenris]] in order to trigger the event.
+
Leaving [[Kirkwall]] with Fenris in your party and headed to the outside areas in Act 2 will trigger an ambush by slavers and begin the quest. You do not have to do the companion quest, [[Speak to Fenris (Act 2)|Speak to Fenris]], in order to trigger the event. Sometimes, the quest will only trigger if you head to [[Sundermount]] with Fenris instead of another outside area.
Sometimes, the quest will only trigger if you head to Sundermount with Fenris instead of another outside area.
 
   
 
== Walkthrough ==
 
== Walkthrough ==
   
 
=== Ambush ===
 
=== Ambush ===
When the slavers hold your way, a short dialog will start.
+
When the slavers hold your way, a short dialogue will start.
   
'He's not a slave!'
+
"He's not a slave!"
 
* {{Approval2|Aveline|+5}}
 
* {{Approval2|Aveline|+5}}
 
* {{Approval2|Fenris|+5}}
 
* {{Approval2|Fenris|+5}}
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* {{Approval2|Sebastian|+5}}
 
* {{Approval2|Sebastian|+5}}
   
'Let's work out a deal!'
+
"Let's work out a deal."
 
* {{Approval2|Aveline|-5}}
 
* {{Approval2|Aveline|-5}}
 
* {{Approval2|Fenris|-5}}
 
* {{Approval2|Fenris|-5}}
 
* {{Approval2|Sebastian|-10}}
 
* {{Approval2|Sebastian|-10}}
   
'Die, slaver!'
+
"Die, slaver!"
 
* No change in friendship/rivalry
 
* No change in friendship/rivalry
   
The dialogue will end either way with Fenris yelling enraged that he's not a slave, and the combat begins.
+
The dialogue will end either way with Fenris yelling enraged that he's not a slave, and the combat begins. After you kill them another dialogue with Fenris starts.
After you kill them another dialog with Fenris will start.
 
   
'We go after them.'
+
"We go after them."
 
* {{Approval2|Aveline|+5}}
 
* {{Approval2|Aveline|+5}}
 
* {{Approval2|Fenris|+5}}
 
* {{Approval2|Fenris|+5}}
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{{Note|There is no approval change in the 1.00 version.}}
 
{{Note|There is no approval change in the 1.00 version.}}
   
'And now they're dead.'
+
"And now they're dead."
 
* {{Approval2|Isabela|-5}}
 
* {{Approval2|Isabela|-5}}
   
'Calm down, Fenris.'
+
"Calm down, Fenris."
 
* {{Approval2|Isabela|-5}}
 
* {{Approval2|Isabela|-5}}
   
[[Fenris]] will then say the he needs to go after who sent them.
+
Fenris will then say the he needs to go after [[Hadriana]], [[Danarius]]'s apprentice and the person who sent the slavers to ambush Fenris.
   
'You're right.'
+
"You're right."
 
* {{Approval2|Fenris|+5}}
 
* {{Approval2|Fenris|+5}}
   
'Not right now.'
+
"Not right now."
 
* {{Approval2|Fenris|-10}}
 
* {{Approval2|Fenris|-10}}
   
 
{{Note|You will still receive this quest even if it is rejected at this point. Fenris will not like the idea of putting this off, but will remain in the party.}}
 
{{Note|You will still receive this quest even if it is rejected at this point. Fenris will not like the idea of putting this off, but will remain in the party.}}
   
If you don't go to the [[Holding Caves]] right away, you can force an encounter with Tevinter Mages, Slavers, Corpses, and an [[Arcane Horror]] for a sizable experience gain (830 XP from the fight and 250 XP from disarming the traps). To activate this encounter go to Hightown market during the day, immediately "Leave the area", switch to nighttime, reenter the Hightown market. An ambush will occur at this point with dialogue. There are 4 traps: the first trap at the bottom of the stairs is ''Standard'' (20 ''cunning'' to detect and disarm - 100 XP) and the other three are ''Simple'' (10 ''cunning'' to detect and disarm - 50 XP/trap). After the battle, Fenris will blame the situation on Hawke for not heeding his warnings about the tenacity of Danarius' men and receive {{Approval2|Fenris|-10}}. He will then give Hawke an ultimatum: go to the caves with him now, or he goes by himself.
+
If you don't go to the [[Holding Caves]] right away, you can force an encounter with [[Tevinter Imperium|Tevinter]] [[Mage]]s, Slavers, [[Corpse]]s, and an [[Arcane Horror]] for a sizable experience gain (830 XP from the fight and 250 XP from disarming the traps). To activate this encounter go to [[Hightown]] market during the day, immediately "Leave the area," switch to nighttime, and reenter the Hightown market. An ambush will occur at this point with dialogue. There are 4 traps: the first trap at the bottom of the stairs is ''Standard'' (20 ''cunning'' to detect and disarm - 100 XP) and the other three are ''Simple'' (10 ''cunning'' to detect and disarm - 50 XP/trap). After the battle, Fenris will blame the situation on [[Hawke]] for not heeding his warnings about the tenacity of Danarius's men and receive {{Approval2|Fenris|-10}}. He will then give Hawke an ultimatum: go to the caves with him now, or he goes by himself.
   
If Hawke chooses to go with him, the current party will automatically travel to the [[Holding Caves]] when you leave the area and gain {{Approval2|Fenris|-5}} if the diplomatic dialogue choice was made, or {{Approval2|Fenris|-10}} if the humorous one was chosen instead. By taking a combative tone with Fenris before agreeing to help him, one may increase the rivalry gain to {{Approval2|Fenris|-20}}.
+
If Hawke chooses to go with Fenris, the current party will automatically travel to the holding caves when you leave the area. You will gain {{Approval2|Fenris|-5}} if the diplomatic dialogue choice was made, or {{Approval2|Fenris|-10}} if the humorous one was chosen instead. By taking a combative tone with Fenris before agreeing to help him, one may increase the rivalry gain to {{Approval2|Fenris|-20}}.
   
If [[Hawke]] decides to let [[Fenris]] go alone, he leaves for the party for good and the quest ends. The [[Holding Caves]] can still be visited at this point, but the resulting scenes and quest are bugged. The quest is still updated in the Journal, but it's always listed as complete. At most parts the quest continues as normal; even [[Fenris]] can be heard, despite being absent, in some scenes. You do not, however, gain or lose Approval with Fenris, and he does not come back.
+
If [[Hawke]] decides to let Fenris go alone, Fenris leaves the party permanently and the quest ends. The holding caves can still be visited at this point, but the resulting scenes and quest are bugged. The quest is still updated in the journal, but it's always listed as complete. At most parts the quest continues as normal; even Fenris can be heard, despite being absent, in some scenes. You do not, however, gain or lose approval with Fenris, and he does not come back.
   
 
=== [[Holding Caves]] ===
 
=== [[Holding Caves]] ===
Visit the new area on the map outside of Kirkwall, [[Holding Caves]]. There will be a couple of groups of slavers, they should be easy to take out (2 groups - 250 XP and 460 XP). There's [[Embrium]] to collect near the entrance of the area and a [[Glitterdust]] deposit as well near the entrance of the cave, along with two chests - a ''standard'' one (20 ''cunning'' to open - 100 XP), and a ''complex'' one (30 ''cunning'' to open - 150 XP). Before you enter the [[Abandoned Slaver Den]] Fenris will start a dialogue.
+
Visit the new area on the map outside of Kirkwall. There will be a couple of groups of slavers; they should be easy to take out (2 groups - 250 XP and 460 XP). There's [[Embrium]] to collect near the entrance of the area and a [[Glitterdust]] deposit as well near the entrance of the cave, along with two chests - a ''standard'' one (20 ''cunning'' to open - 100 XP), and a ''complex'' one (30 ''cunning'' to open - 150 XP). Before you enter the [[Abandoned Slaver Den]], Fenris will start a dialogue.
{{Note|You will be allowed to change your party when you enter the Den - Fenris will be locked as a member though. There is no such option in the 1.00 version.}}
+
{{Note|You will be allowed to change your party when you enter the Den - Fenris will be locked as a member, though. There is no such option in the 1.00 version.}}
   
 
=== [[Abandoned Slaver Den]] ===
 
=== [[Abandoned Slaver Den]] ===
You will come upon a room where there is an [[Orana|elven slave]] surrounded by slavers. Kill them. Once you do that, a dialog with [[Orana]] will begin. If you chose to answer in the course of dialogue:
+
There is a room with an elven slave, [[Orana]], surrounded by slavers. Once you kill the slavers, a dialogue with Orana begins. There are several chances for approval changes:
   
If you answer "I'm sorry":
+
If you answer, "I'm sorry":
 
* {{Approval2|Fenris|+10}}
 
* {{Approval2|Fenris|+10}}
   
When she asked what she should do, if you answer "Come work for me" and select "I will pay her"
+
When she asks what she should do, if you answer, "Come work for me," and select, "I will pay her":
 
* {{Approval2|Aveline|+5}}
 
* {{Approval2|Aveline|+5}}
 
* {{Approval2|Fenris|+5}}
 
* {{Approval2|Fenris|+5}}
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* {{Approval2|Merrill|+5}}
 
* {{Approval2|Merrill|+5}}
 
* {{Approval2|Varric|+5}}
 
* {{Approval2|Varric|+5}}
If you select "Come work for me" and "Slaves are useful"
+
If you select, "Come work for me," and "Slaves are useful":
 
* {{Approval2|Merrill|-10}}
 
* {{Approval2|Merrill|-10}}
 
* {{Approval2|Fenris|-5}}
 
* {{Approval2|Fenris|-5}}
:"Do you want help or not?"
+
:"Do you want help or not?":
 
:*{{Approval2|Fenris|-10}}
 
:*{{Approval2|Fenris|-10}}
 
:*{{Approval2|Isabela|-5}}
 
:*{{Approval2|Isabela|-5}}
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:*{{Approval2|Aveline|-5}}
 
:*{{Approval2|Aveline|-5}}
   
"Not our problem"
+
"Not our problem":
* {{Approval2|Isabela|+5}} Xbox and PS3 confirmed
+
* {{Approval2|Isabela|+5}} {{platforms|Xbox360}}{{platforms|ps3}} confirmed
   
If you give her 10 {{g}}:
+
If you give her 10{{g}}:
 
* {{Approval2|Isabela|+5}}
 
* {{Approval2|Isabela|+5}}
{{Note|if Anders is in your party he will explain what the slaves are being used for.}}
+
{{Note|if [[Anders]] is in your party he will explain what the slaves are being used for.}}
 
{{-}}
 
{{-}}
Proceed until you reach [[Hadriana]].
+
Proceed until you reach Hadriana.
{{Note|On your way, there is a single standard locked treasure chest (20 Cunning to open - 100XP) and no traps.}}
+
{{Note|On your way, there is a single standard locked treasure chest (20 ''cunning'' to open - 100XP) and no traps.}}
The battle is not very hard if you concentrate all your damage towards her. Once she's down a dialog will start. She says that Fenris has a sister and offers information in return for her life. Regardless of your choice, Fenris will kill her.
+
The battle is not very hard if you concentrate all your damage on Hadriana. Once she's knocked out, a dialogue will start. She says that Fenris has a sister and offers information in return for her life. Regardless of your choice, Fenris will kill Hadriana.
   
 
Deferring to Fenris:
 
Deferring to Fenris:
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== Result ==
 
== Result ==
  +
[[File:A bitter pill fenris hawke's estate.png|thumb|320x320px|Fenris waits for Hawke at Hawke's estate.]]
Fenris will leave your party temporarily. Next time you go back to the Hawke estate, it will trigger a key relationship conversation with him.
+
Fenris will leave your party temporarily. Next time you go back to the [[Hawke Estate]], it will trigger a key relationship conversation with him.
   
Choice 1
+
Choice 1:
 
* "I understand": {{Approval2|+20}}, Choice 2
 
* "I understand": {{Approval2|+20}}, Choice 2
 
* "That's what I'm here for": {{Approval2|+20}}, Choice 2
 
* "That's what I'm here for": {{Approval2|+20}}, Choice 2
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* (Flirt) "I was worried about you.": {{Approval2|+20}} or {{Approval2|-20}}, Choice 2
 
* (Flirt) "I was worried about you.": {{Approval2|+20}} or {{Approval2|-20}}, Choice 2
   
Choice 1.1
+
Choice 1.1:
 
* "No": {{Approval2|+10}}, Choice 2
 
* "No": {{Approval2|+10}}, Choice 2
 
* "I want an explanation": {{Approval2|+10}}, Choice 2
 
* "I want an explanation": {{Approval2|+10}}, Choice 2
 
* "Yes": {{Approval2|-5}}, ends conversation and causes Fenris to leave the party permanently.
 
* "Yes": {{Approval2|-5}}, ends conversation and causes Fenris to leave the party permanently.
   
Choice 2
+
Choice 2:
 
* "You gave your word": no effect, Choice 3
 
* "You gave your word": no effect, Choice 3
 
* "You wanted to?": no effect, Choice 3
 
* "You wanted to?": no effect, Choice 3
 
* "She deserved to die": no effect, Choice 3
 
* "She deserved to die": no effect, Choice 3
   
Choice 3
+
Choice 3:
 
* "It's not a burden": no effect, ends conversation
 
* "It's not a burden": no effect, ends conversation
 
* "What about your family?": {{Approval2|-5}}, ends conversation
 
* "What about your family?": {{Approval2|-5}}, ends conversation
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== Rewards ==
 
== Rewards ==
 
Two [[Crafting (Dragon Age II)|crafting materials]] both needed for the [[Supplier]] achievement:
 
Two [[Crafting (Dragon Age II)|crafting materials]] both needed for the [[Supplier]] achievement:
*{{:Embrium|style=iconmini}} (found in the [[Holding Caves]] during this quest){{clrl}}
+
*{{:Embrium|style=iconmini}} (found outside the abandoned slaver den) {{clrl}}
 
*{{:Glitterdust|style=iconmini}} (found on the roadside of the left forked road) {{clrl}}
 
*{{:Glitterdust|style=iconmini}} (found on the roadside of the left forked road) {{clrl}}
{{:Reinforced Straps|style=iconmini}} (Fenris' armor upgrade, found in a chest in the [[Abandoned Slaver Den]]){{clrl}}
+
{{:Reinforced Straps|style=iconmini}} (Fenris's armor upgrade, found in a chest in the abandoned slaver den){{clrl}}
The [[Tevinter Chantry Amulet]] gift for [[Anders]] is found in a chest in the [[Abandoned Slaver Den]] after you talk to [[Orana]].
+
The [[Tevinter Chantry Amulet]] gift for Anders is found in a chest in the abandoned slaver den after you talk to Orana.
   
 
== Bugs ==
 
== Bugs ==
* {{platforms|pc}}<small>(1.0)</small> {{platforms|ps3|xbox360}} It is possible to begin the quest without Fenris in your party. After entering the Holding Caves it is impossible to leave the area to reform your party. During cutscenes, you will hear Fenris' voice and the camera will pan to where he should be standing, but there will be nothing there. You can still receive friendship and rivalry points with him, despite his not being there. However, killing [[Hadriana]] will not trigger a cutscene and it is then impossible to finish the quest, even if Fenris is later brought to the caves. This can be avoided by adding Fenris to the party through the use of "runscript zz_dae_debug" in the developer console prior to defeating [[Hadriana]].
+
* {{platforms|pc}}<small>(1.0)</small> {{platforms|ps3|xbox360}} It is possible to begin the quest without Fenris in your party. After entering the holding caves it is impossible to leave the area to reform your party. During cutscenes, you will hear Fenris's voice and the camera will pan to where he should be standing, but there will be nothing there. You can still receive friendship and rivalry points with him, despite his not being there. However, killing Hadriana will not trigger a cutscene and it is then impossible to finish the quest, even if Fenris is later brought to the caves. This can be avoided by adding Fenris to the party through the use of "runscript zz_dae_debug" in the developer console prior to defeating Hadriana.
* {{platforms|ps3|xbox360}} If you go to your mansion right after Fenris storms off, and then talk to him, it is still possible to go back to the Holding Caves, and then the Abandoned Slaver Den. If you do so, Fenris will be locked into your party from then on and you cannot leave the holding caves/slaver den unless by exiting the way you came, you have to go through the whole area again as if you were doing the quest. The only way to unlock him is to go back to your mansion to reset your party
+
* {{platforms|ps3|xbox360}} If you go to your mansion right after Fenris storms off, and then talk to him, it is still possible to go back to the Holding Caves, and then the Abandoned Slaver Den. If you do so, Fenris will be locked into your party from then on and you cannot leave the holding caves/slaver den unless by exiting the way you came, you have to go through the whole area again as if you were doing the quest. The only way to unlock him is to go back to your mansion to reset your party.
 
* {{platforms|pc|ps3}} The above bug can be triggered by selecting the Holding Caves again from the world map at the end of the quest.
 
* {{platforms|pc|ps3}} The above bug can be triggered by selecting the Holding Caves again from the world map at the end of the quest.
* If you have sufficient Friendship/Rivalry, completing this quest will trigger Fenris' Questioning Beliefs. If you have told him to leave after meeting him at your estate, the quest will be impossible to complete due to Fenris being gone and remain in your quest log for the remainder of the game.
+
* If you have sufficient Friendship/Rivalry, completing this quest will trigger [[Questioning Beliefs (Fenris Act 2)]]. If you told Fenris to leave after meeting him at your estate, the quest is impossible to complete due to Fenris being gone, but the quest remains in your journal for the remainder of the game.
 
* During the first ambush outside Kirkwall, sometimes, if loots are available from the dead bodies (just some coins and junk items), they might vanish after the cutscene at the end of the fight. If you want to get them, better to do it before the fight ends.
 
* During the first ambush outside Kirkwall, sometimes, if loots are available from the dead bodies (just some coins and junk items), they might vanish after the cutscene at the end of the fight. If you want to get them, better to do it before the fight ends.
* If you do this quest after [[All That Remains]] and allow [[Orana]] to come home with you, one of her dialog lines is about missing your mother, whom she has never met.
+
* If you do this quest after [[All That Remains]] and allow Orana to come home with you, one of her dialogue lines is about missing your [[Leandra Amell|mother]], whom she has never met.
   
 
{{DEFAULTSORT:Bitter Pill, A}}
 
{{DEFAULTSORT:Bitter Pill, A}}

Revision as of 02:46, 11 August 2014

A Bitter Pill is an Act 2 companion quest for Fenris in Dragon Age II. This quest becomes available when Act 2 begins.

Acquisition

Leaving Kirkwall with Fenris in your party and headed to the outside areas in Act 2 will trigger an ambush by slavers and begin the quest. You do not have to do the companion quest, Speak to Fenris, in order to trigger the event. Sometimes, the quest will only trigger if you head to Sundermount with Fenris instead of another outside area.

Walkthrough

Ambush

When the slavers hold your way, a short dialogue will start.

"He's not a slave!"

  • Friendship Aveline: friendship (+5)
  • Friendship Fenris: friendship (+5)
  • Friendship Isabela: friendship (+5) (does not happen if she is above 60% rivalry in 1.03, may not trigger if Sebastian is in the group. There is no approval change in the 1.00 version.)
  • Friendship Sebastian: friendship (+5)

"Let's work out a deal."

  • Rivalry Aveline: rivalry (+5)
  • Rivalry Fenris: rivalry (+5)
  • Rivalry Sebastian: rivalry (+10)

"Die, slaver!"

  • No change in friendship/rivalry

The dialogue will end either way with Fenris yelling enraged that he's not a slave, and the combat begins. After you kill them another dialogue with Fenris starts.

"We go after them."

  • Friendship Aveline: friendship (+5)
  • Friendship Fenris: friendship (+5)
  • Friendship Isabela: friendship (+5)
Note: There is no approval change in the 1.00 version.

"And now they're dead."

  • Rivalry Isabela: rivalry (+5)

"Calm down, Fenris."

  • Rivalry Isabela: rivalry (+5)

Fenris will then say the he needs to go after Hadriana, Danarius's apprentice and the person who sent the slavers to ambush Fenris.

"You're right."

  • Friendship Fenris: friendship (+5)

"Not right now."

  • Rivalry Fenris: rivalry (+10)
Note: You will still receive this quest even if it is rejected at this point. Fenris will not like the idea of putting this off, but will remain in the party.

If you don't go to the Holding Caves right away, you can force an encounter with Tevinter Mages, Slavers, Corpses, and an Arcane Horror for a sizable experience gain (830 XP from the fight and 250 XP from disarming the traps). To activate this encounter go to Hightown market during the day, immediately "Leave the area," switch to nighttime, and reenter the Hightown market. An ambush will occur at this point with dialogue. There are 4 traps: the first trap at the bottom of the stairs is Standard (20 cunning to detect and disarm - 100 XP) and the other three are Simple (10 cunning to detect and disarm - 50 XP/trap). After the battle, Fenris will blame the situation on Hawke for not heeding his warnings about the tenacity of Danarius's men and receive Rivalry Fenris: rivalry (+10). He will then give Hawke an ultimatum: go to the caves with him now, or he goes by himself.

If Hawke chooses to go with Fenris, the current party will automatically travel to the holding caves when you leave the area. You will gain Rivalry Fenris: rivalry (+5) if the diplomatic dialogue choice was made, or Rivalry Fenris: rivalry (+10) if the humorous one was chosen instead. By taking a combative tone with Fenris before agreeing to help him, one may increase the rivalry gain to Rivalry Fenris: rivalry (+20).

If Hawke decides to let Fenris go alone, Fenris leaves the party permanently and the quest ends. The holding caves can still be visited at this point, but the resulting scenes and quest are bugged. The quest is still updated in the journal, but it's always listed as complete. At most parts the quest continues as normal; even Fenris can be heard, despite being absent, in some scenes. You do not, however, gain or lose approval with Fenris, and he does not come back.

Holding Caves

Visit the new area on the map outside of Kirkwall. There will be a couple of groups of slavers; they should be easy to take out (2 groups - 250 XP and 460 XP). There's Embrium to collect near the entrance of the area and a Glitterdust deposit as well near the entrance of the cave, along with two chests - a standard one (20 cunning to open - 100 XP), and a complex one (30 cunning to open - 150 XP). Before you enter the Abandoned Slaver Den, Fenris will start a dialogue.

Note: You will be allowed to change your party when you enter the Den - Fenris will be locked as a member, though. There is no such option in the 1.00 version.

Abandoned Slaver Den

There is a room with an elven slave, Orana, surrounded by slavers. Once you kill the slavers, a dialogue with Orana begins. There are several chances for approval changes:

If you answer, "I'm sorry":

  • Friendship Fenris: friendship (+10)

When she asks what she should do, if you answer, "Come work for me," and select, "I will pay her":

  • Friendship Aveline: friendship (+5)
  • Friendship Fenris: friendship (+5)
  • Rivalry Isabela: rivalry (+5)
  • Friendship Merrill: friendship (+5)
  • Friendship Varric: friendship (+5)

If you select, "Come work for me," and "Slaves are useful":

  • Rivalry Merrill: rivalry (+10)
  • Rivalry Fenris: rivalry (+5)
"Do you want help or not?":
  • Rivalry Fenris: rivalry (+10)
  • Rivalry Isabela: rivalry (+5)
"What else will she do?"
  • Rivalry Fenris: rivalry (+10)
  • Rivalry Aveline: rivalry (+5)

"Not our problem":

  • Friendship Isabela: friendship (+5) xbox360Xbox360ps3ps3 confirmed

If you give her 10Gold:

  • Friendship Isabela: friendship (+5)
Note: if Anders is in your party he will explain what the slaves are being used for.
───────

Proceed until you reach Hadriana.

Note: On your way, there is a single standard locked treasure chest (20 cunning to open - 100XP) and no traps.

The battle is not very hard if you concentrate all your damage on Hadriana. Once she's knocked out, a dialogue will start. She says that Fenris has a sister and offers information in return for her life. Regardless of your choice, Fenris will kill Hadriana.

Deferring to Fenris:

  • Friendship Fenris: friendship (+5)
  • Friendship Isabela: friendship (+5)

Choosing to let her live:

  • Rivalry Fenris: rivalry (+10)

Saying she can't be trusted:

  • Rivalry Fenris: rivalry (+5)

The second set of dialogue options has no effect.

Defending mages:

  • Rivalry Fenris: rivalry (+10)
  • Friendship Anders: friendship (+5)

All other options:

  • Friendship Fenris: friendship (+10) with existing Friendship.
  • Rivalry Fenris: rivalry (+10) with existing Rivalry.

Result

A bitter pill fenris hawke's estate

Fenris waits for Hawke at Hawke's estate.

Fenris will leave your party temporarily. Next time you go back to the Hawke Estate, it will trigger a key relationship conversation with him.

Choice 1:

  • "I understand": Friendship (+20), Choice 2
  • "That's what I'm here for": Friendship (+20), Choice 2
  • "You were out of line": Choice 1.1
  • (Flirt) "I was worried about you.": Friendship (+20) or Rivalry (+20), Choice 2

Choice 1.1:

  • "No": Friendship (+10), Choice 2
  • "I want an explanation": Friendship (+10), Choice 2
  • "Yes": Rivalry (+5), ends conversation and causes Fenris to leave the party permanently.

Choice 2:

  • "You gave your word": no effect, Choice 3
  • "You wanted to?": no effect, Choice 3
  • "She deserved to die": no effect, Choice 3

Choice 3:

  • "It's not a burden": no effect, ends conversation
  • "What about your family?": Rivalry (+5), ends conversation
  • "Maybe you should go": Rivalry (+10), ends conversation
  • (Flirt) "You don't have to go." Completes romance.

Rewards

Two crafting materials both needed for the Supplier achievement:

  • Embrium Embrium (found outside the abandoned slaver den)
  • Glitterdust Glitterdust (found on the roadside of the left forked road)

Reinforced Straps Reinforced Straps (Fenris's armor upgrade, found in a chest in the abandoned slaver den)

The Tevinter Chantry Amulet gift for Anders is found in a chest in the abandoned slaver den after you talk to Orana.

Bugs

  • pcpc(1.0) ps3ps3xbox360xbox360 It is possible to begin the quest without Fenris in your party. After entering the holding caves it is impossible to leave the area to reform your party. During cutscenes, you will hear Fenris's voice and the camera will pan to where he should be standing, but there will be nothing there. You can still receive friendship and rivalry points with him, despite his not being there. However, killing Hadriana will not trigger a cutscene and it is then impossible to finish the quest, even if Fenris is later brought to the caves. This can be avoided by adding Fenris to the party through the use of "runscript zz_dae_debug" in the developer console prior to defeating Hadriana.
  • ps3ps3xbox360xbox360 If you go to your mansion right after Fenris storms off, and then talk to him, it is still possible to go back to the Holding Caves, and then the Abandoned Slaver Den. If you do so, Fenris will be locked into your party from then on and you cannot leave the holding caves/slaver den unless by exiting the way you came, you have to go through the whole area again as if you were doing the quest. The only way to unlock him is to go back to your mansion to reset your party.
  • pcpcps3ps3 The above bug can be triggered by selecting the Holding Caves again from the world map at the end of the quest.
  • If you have sufficient Friendship/Rivalry, completing this quest will trigger Questioning Beliefs (Fenris Act 2). If you told Fenris to leave after meeting him at your estate, the quest is impossible to complete due to Fenris being gone, but the quest remains in your journal for the remainder of the game.
  • During the first ambush outside Kirkwall, sometimes, if loots are available from the dead bodies (just some coins and junk items), they might vanish after the cutscene at the end of the fight. If you want to get them, better to do it before the fight ends.
  • If you do this quest after All That Remains and allow Orana to come home with you, one of her dialogue lines is about missing your mother, whom she has never met.