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Branch One

Dirty Fighting
Talent DirtyFighting Activated 短い間スタンさせ相手を無力化する。ダメージは与えない。
4秒間スタン

The rogue incapacitates a target, who takes no damage from the attack but is stunned for a short time.

Combat Movement
Talent CombatMovement Passive 素早い足取りでより容易に相手の裏をかくことができる。バックスタブをすることがより簡単になる。
角度を120度から180度に広げる。クリティカルチャンスを2%追加。 (melee only)

The quick-stepping rogue can more easily outmaneuver opponents, granting a wider flanking angle that makes backstabs easier to achieve.

Coup De Grace
Talent CoupDeGrace Passive スタンまたは麻痺している相手には自動的にバックスタブになる。

When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets.

Feign Death
Talent FeignDeath Sustained Rogueは敵の足下で死んだふりをして、興味を失わせることで敵を別の標的に向かわせる。

The rogue collapses at the enemies' feet, causing them to lose interest and seek other targets until the rogue gives up the ruse.

Branch Two

Lightning
Talent BelowTheBelt Activated The rogue delivers a swift and unsportsmanlike kick to the target, dealing normal combat damage as well as imposing penalties to defense and movement speed unless the target passes a physical resistance check.
Shock
Talent DeadlyStrike Activated The rogue makes a swift strike at a vulnerable area on the target, dealing normal damage but gaining a bonus to armor penetration.
Tempest
Talent Lethality Passive The rogue has a keen eye for weak spots, and thus gains a bonus to critical chance for all attacks. Additionally, if the rogue's cunning score is greater than strength, sharpness of mind lets the character use the cunning modifier to affect attack damage in place of the strength modifier.
Chain Lightning
Talent Evasion Passive The rogue gains an almost preternatural ability to sense and avoid danger. This talent grants a one-in-five chance of evading a physical attack, including being stunned or knocked down.

解錠

Deft Hands
Talent DeftHands Passive All rogues have some understanding of opening locks and spotting traps, but particularly dexterous hands and a steady grip give the character a bonus when picking locks or disarming traps. The character's cunning score also contributes to these skills.
Deft Hands
Talent ImprovedTools Passive The rogue has taken to carrying a full set of implements designed to defeat trickier locks and spring traps without harm. These tools add a further bonus when lockpicking or disarming traps, which the character's cunning score also affects.
Deft Hands
Talent MechanicalExpertise Passive Through practice and research, the rogue has come to possess an encyclopedic knowledge of devices designed to prevent entry. Knowing the right technique for the job lends the rogue yet another bonus when dealing with locks or traps. The character’s cunning score also contributes to these skills.
Deft Hands
Talent DeviceMastery Passive Practice makes perfect, and only the most intricate locks or elaborate traps give the rogue pause at this level of mastery. A further bonus applies when lockpicking or disarming traps. The character’s cunning score also contributes to these skills.

Stealth

Stealth
Talent Stealth Sustained The rogue has learned to fade from view, although perceptive enemies may not be fooled. Taking any action beyond movement, including engaging in combat or using items, will still attract attention. If the rogue initiates combat while still stealthed, the first strike is an automatic critical hit or backstab.
Stealth
Talent StealthyItemUse Sustained The rogue has learned how to use items while sneaking.
Stealth
Talent CombatStealth Sustained The rogue is stealthy enough to try sneaking during combat, although at a significant penalty.
Stealth
Talent MasterStealth Sustained The rogue has mastered the art of stealth, gaining significant bonuses on all stealth checks.
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