The quick-stepping rogue can more easily outmaneuver opponents, granting a wider flanking angle that makes backstabs easier to achieve.
Coup De Grace
受動型 条件:Level 8 条件:18 Dexterity
スタンまたは麻痺している相手には自動的にバックスタブになる。
When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets.
The rogue delivers a swift and unsportsmanlike kick to the target, dealing normal combat damage as well as imposing penalties to defense and movement speed unless the target passes a physical resistance check.
The rogue has a keen eye for weak spots, and thus gains a bonus to critical chance for all attacks. Additionally, if the rogue's cunning score is greater than strength, sharpness of mind lets the character use the cunning modifier to affect attack damage in place of the strength modifier.
The rogue gains an almost preternatural ability to sense and avoid danger. This talent grants a one-in-five chance of evading a physical attack, including being stunned or knocked down.
All rogues have some understanding of opening locks and spotting traps, but particularly dexterous hands and a steady grip give the character a bonus when picking locks or disarming traps. The character's cunning score also contributes to these skills.
Improved Tools
受動型 条件:Level 4 条件:14 Cunning
鍵開けと罠の解除にさらにボーナスを与える。
The rogue has taken to carrying a full set of implements designed to defeat trickier locks and spring traps without harm. These tools add a further bonus when lockpicking or disarming traps, which the character's cunning score also affects.
Mechanical Expertise
受動型 条件:Level 8 条件:18 Cunning
鍵開けと罠の解除にさらにボーナスを与える。
Through practice and research, the rogue has come to possess an encyclopedic knowledge of devices designed to prevent entry. Knowing the right technique for the job lends the rogue yet another bonus when dealing with locks or traps. The character’s cunning score also contributes to these skills.
Device Mastery
受動型 条件:Level 12 条件:22 Cunning
鍵開けと罠の解除にさらにボーナスを与える。
Practice makes perfect, and only the most intricate locks or elaborate traps give the rogue pause at this level of mastery. A further bonus applies when lockpicking or disarming traps. The character’s cunning score also contributes to these skills.
Stealth
Stealth
持続型 範囲:使用者 疲労:5% 再使用:10秒 条件:10 Cunning
Rogueは敵の視界から消えることを学んだ。しかし、知覚の鋭い敵は騙されないかも知れない。
The rogue has learned to fade from view, although perceptive enemies may not be fooled. Taking any action beyond movement, including engaging in combat or using items, will still attract attention. If the rogue initiates combat while still stealthed, the first strike is an automatic critical hit or backstab.
Stealthy Item Use
受動型 条件:Level 4 条件:14 Cunning
ステルス中にアイテムを使用する方法を学んだ。
The rogue has learned how to use items while sneaking.
Combat Stealth
受動型 条件:Level 8 条件:18 Cunning
ペナルティはあるものの、戦闘中に隠れることができる。
The rogue is stealthy enough to try sneaking during combat, although at a significant penalty.
Master Stealth
受動型 条件:Level 12 条件:22 Cunning
全てのステルスチェックおいて大きなボーナスを獲得する。
The rogue has mastered the art of stealth, gaining significant bonuses on all stealth checks.
The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if its health is already low enough. If the attack does not kill, it inflicts a critical hit instead.
While this mode is active, the rogue seeks out enemies' weak points, striking each target in a manner that increases all damage the foe suffers for a short time, no matter the source of the damage.
The rogue's deadly speed is unmatched. Within a targeted area, the rogue disappears in a blur, sprinting from target to target to backstab each of them.
Dual Weapon Talents
Branch One
Dual-Weapon Training
受動型 条件:12 Dexterity 条件: Combat Training
The character has become more proficient fighting with two weapons, and now deals closer to normal damage bonus with the off-hand weapon.
Dual-Weapon Finesse
受動型 条件:16 Dexterity 条件:Improved Combat Training
The character is extremely skilled at wielding a weapon in each hand, gaining bonus to attack and defense.
Dual-Weapon Expert
受動型 条件:Level 9 条件:26 Dexterity 条件:Expert Combat Training
The character has significant experience with two-weapon fighting, gaining a bonus to critical chance, as well as a possibility with each hit to inflict bleeding lacerations that continue to damage a target for a time.
Dual-Weapon Mastery
受動型 条件:Level 12 条件:36 Dexterity 条件:Master Combat Training
Only a chosen few truly master the complicated art of fighting with two weapons, but the character is now among that elite company, able to wield full-sized weapons in both hands. Stamina costs for all dual-weapon talents are also reduced.
Branch Two
Branch Three
Archery Talents
Branch One
Melee Archer
受動型 条件:12 Dexterity 条件: Combat Training
Experience fighting in tight quarters has taught the archer to fire without interruption, even when being attacked.
Aim
持続型 範囲:使用者 維持:35 疲労:5% 再使用:0.5秒 条件:16 Dexterity 条件:Improved Combat Training
The archer carefully places each shot for maximum effect while in this mode. 発射速度が減少しますが、Attack、Damage、Armor貫通、クリティカルチャンスにボーナスを与えます。Master Archerはさらにこれらのボーナスを上げます。
Defensive Fire
持続型 範囲:使用者 維持:40 疲労:5% 再使用:15秒 条件:22 Dexterity 条件:Expert Combat Training
Deadly with both bows and crossbows, master archers receive additional benefits when using Aim, Defensive Fire, Crippling Shot, Critical Shot, Arrow of Slaying, Rapid Shot, and Shattering Shot. This talent also eliminates the penalty to attack speed when wearing heavy armor, although massive armor still carries the penalty.
Branch Two
Pinning Shot
能動型 範囲:長距離 起動:15 再使用:15秒 条件:12 Dexterity 条件: Combat Training
A shot to the target's legs disables the foe, pinning the target in place unless it passes a physical resistance check, and slowing movement speed otherwise.
Crippling Shot
能動型 範囲:長距離 起動:25 再使用:10秒 条件:16 Dexterity 条件:Improved Combat Training
A carefully aimed shot hampers the target's ability to fight by reducing attack and defense if it hits, although the shot inflicts only normal damage. The Master Archer talent adds an attack bonus while firing the Crippling Shot.
Critical Shot
能動型 範囲:長距離 起動:40 再使用:10秒 条件:21 Dexterity 条件:Expert Combat Training
Finding a chink in the target's defenses, the archer fires an arrow that, if aimed correctly, automatically scores a critical hit and gains a bonus to armor penetration. The Master Archer talent increases the armor penetration bonus.
Arrow of Slaying
能動型 範囲:長距離 起動:80 再使用:60秒 条件:30 Dexterity 条件:Master Combat Training
The archer generates an automatic critical hit if this shot finds its target, although high-level targets may be able to ignore the effect. The archer suffers reduced stamina regeneration for a time. Master Archer adds an extra attack bonus.
Branch Three
Rapid Shot
持続型 範囲:使用者 維持:35 疲労:5% 再使用:0.5秒 条件:12 Dexterity 条件: Combat Training
Speed wins out over power while this mode is active, as the archer fires more rapidly but without any chance of inflicting regular critical hits. Master Archer increases the rate of fire further still.
Shattering Shot
能動型 範囲:長距離 起動:25 再使用:15秒 条件:16 Dexterity 条件:Improved Combat Training
The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
Suppressing Fire
持続型 範囲:使用者 維持:60 疲労:5% 再使用:10秒 条件:24 Dexterity 条件:Expert Combat Training
When this mode is active, the archer's shots hamper foes. Each arrow deals regular damage and also encumbers the target with a temporary penalty to attack. This penalty can be applied multiple times.
Scattershot
能動型 範囲:長距離 起動:50 再使用:40秒 条件:27 Dexterity 条件:Master Combat Training
The archer fires a single arrow that automatically hits, stunning the target and dealing normal damage. The arrow then shatters, hitting all nearby enemies with the same effect.